Zelda64Recomp/include
Mr-Wiseguy f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
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disable_warnings.h Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
promptfont.h dpad visual + kb/cont toggle + general style updates 2024-02-24 21:57:51 -05:00
recomp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
recomp_config.h Save controls and graphics configs to files after editing and load them on startup 2024-01-21 19:21:58 -05:00
recomp_debug.h Implemented warp debug menu feature 2024-03-01 18:42:05 -05:00
recomp_helpers.h Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
recomp_input.h dpad visual + kb/cont toggle + general style updates 2024-02-24 21:57:51 -05:00
recomp_ui.h Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen 2024-02-17 22:12:23 -05:00
rsp.h More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
rsp_vu.h Initial compile on linux 2023-10-23 15:03:16 -04:00
rsp_vu_impl.h Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
rt64_layer.h Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
sections.h Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00