dpad visual + kb/cont toggle + general style updates
This commit is contained in:
parent
2b9eb9643c
commit
24693c32c4
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@ -131,14 +131,16 @@
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<div class="config__header">
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<div class="config__header-left">
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<button
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class="button button--primary"
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class="toggle"
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data-class-toggle--checked="input_device_is_keyboard"
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onclick="toggle_input_device"
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>
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<div class="button__label">Controller</div>
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</button>
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<button
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class="button button--secondary"
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>
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<div class="button__label">Keyboard</div>
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<div class="toggle__border" />
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<div class="toggle__floater" />
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<div class="toggle__icons">
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<div class="toggle__icon toggle__icon--left"><div></div></div>
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<div class="toggle__icon toggle__icon--right"><div></div></div>
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</div>
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</button>
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</div>
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<div>
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@ -198,8 +200,53 @@
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<!-- top half -->
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<div class="input-config__visual-half">
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<div class="input-config__visual-quarter-left">
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<div>
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dpad lmao
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<div
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class="input-viz input-viz__dpad"
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visual-input="DPAD_UP DPAD_DOWN DPAD_LEFT DPAD_RIGHT"
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>
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<svg src="icons/VizMap/DPad.svg" />
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<div class="input-viz__dpad-split input-viz__dpad-split--vertical">
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<div class="input-viz input-viz__mappings" visual-input="DPAD_UP">
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<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--up" src="icons/VizMap/DPadArrow.svg" />
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<div
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class="input-config__visual-mapping"
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data-for="cur_binding, i : inputs.DPAD_UP"
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>
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<div>{{cur_binding}}</div>
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</div>
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</div>
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<div class="input-viz__dpad-divider" />
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<div class="input-viz input-viz__mappings" visual-input="DPAD_DOWN">
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<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--down" src="icons/VizMap/DPadArrow.svg" />
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<div
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class="input-config__visual-mapping"
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data-for="cur_binding, i : inputs.DPAD_DOWN"
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>
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<div>{{cur_binding}}</div>
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</div>
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</div>
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</div>
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<div class="input-viz__dpad-split input-viz__dpad-split--horizontal">
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<div class="input-viz input-viz__mappings" visual-input="DPAD_LEFT">
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<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--left" src="icons/VizMap/DPadArrow.svg" />
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<div
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class="input-config__visual-mapping"
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data-for="cur_binding, i : inputs.DPAD_LEFT"
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>
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<div>{{cur_binding}}</div>
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</div>
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</div>
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<div class="input-viz__dpad-divider" />
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<div class="input-viz input-viz__mappings" visual-input="DPAD_RIGHT">
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<svg class="input-viz__dpad-arrow input-viz__dpad-arrow--right" src="icons/VizMap/DPadArrow.svg" />
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<div
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class="input-config__visual-mapping"
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data-for="cur_binding, i : inputs.DPAD_RIGHT"
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>
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<div>{{cur_binding}}</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="input-config__visual-quarter-right">
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File diff suppressed because one or more lines are too long
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@ -6,4 +6,5 @@
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@import "./vars/gradients";
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@import "./vars/transitions";
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@import "./mixins/typography";
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@import "./mixins/transitions";
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@import "./mixins/helpers";
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@ -24,6 +24,7 @@
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.button {
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@extend %label-md;
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@include create-button-variation($color-primary);
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@include trans-colors;
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display: block;
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// leave 1dp room for border expansion
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@ -121,12 +121,14 @@
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}
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input.range slidertrack {
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@include trans-colors;
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margin-top: 7dp;
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height: 2dp;
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background-color: $color-border;
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}
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input.range sliderbar {
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@include trans-colors;
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margin-left: -8dp;
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margin-right: -6dp;
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width: space(16);
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@ -2,6 +2,7 @@
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.control-option {
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@include set-color($color-text-dim);
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@include trans-colors-svg;
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display: flex;
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position: relative;
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flex-direction: row;
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@ -49,6 +50,7 @@
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.control-option__binding {
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@include set-color($color-text-dim);
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@include trans-colors-border;
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display: flex;
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align-items: center;
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justify-content: center;
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@ -24,6 +24,7 @@ $icon-button-size: 56 - ($border-width-thickness-num * 2);
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.icon-button {
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@include set-color($color-text-dim);
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@include trans-colors-border;
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display: flex;
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align-items: center;
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@ -78,11 +78,10 @@ $visual-max-width: $base-modal-max-width - $mapping-min-width - $scrollbar-width
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.input-config__visual-quarter-left {
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display: flex;
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flex: 1 1 auto;
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flex: 1 1 50%;
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width: auto;
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align-items: flex-start;
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justify-content: flex-start;
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}
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.input-config__visual-quarter-right {
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@ -115,12 +114,13 @@ $visual-max-width: $base-modal-max-width - $mapping-min-width - $scrollbar-width
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}
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.input-viz {
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@include trans-colors-opa;
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position: relative;
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display: flex;
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align-items: center;
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justify-content: center;
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svg {
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> svg:not(.input-viz__dpad-arrow) {
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position: absolute;
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top: 0;
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right: 0;
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@ -159,8 +159,8 @@ $all-inputs:
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}
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@each $inp in $all-inputs {
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.input-viz[visual-input="#{$inp}"] {
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opacity: 0.5;
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.input-viz[visual-input~="#{$inp}"] {
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opacity: 0.25;
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[cur-input="#{$inp}"] & {
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opacity: 1.0;
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@ -172,7 +172,7 @@ $all-inputs:
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width: space($sz);
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height: space($sz);
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svg {
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> svg {
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width: space($sz);
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height: space($sz);
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}
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@ -211,6 +211,77 @@ $all-inputs:
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@include set-sizes(136);
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}
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$dpad-size: 192;
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.input-viz.input-viz__dpad {
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@include set-svgs-color($color-text);
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@include set-sizes($dpad-size);
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$edge-dist: space(32);
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position: relative;
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}
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.input-viz__dpad-split {
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@include inset-block(0);
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display: flex;
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width: 100%;
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height: 100%;
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&--vertical {
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flex-direction: column;
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align-items: center;
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justify-content: space-between;
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}
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&--horizontal {
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flex-direction: row;
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align-items: center;
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justify-content: space-between;
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}
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> div {
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display: flex;
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flex: 1 1 100%;
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width: space(math.div($dpad-size, 3));
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height: space(math.div($dpad-size, 3));
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align-items: center;
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justify-content: center;
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flex-direction: row;
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// .input-config__visual-mapping {
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// display: block;
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// }
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}
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}
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.input-viz__dpad-arrow {
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position: absolute;
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width: space(60);
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height: space(60);
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$edge-dist: space(4);
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&--up {
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top: $edge-dist;
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margin: 0 auto;
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}
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&--down {
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bottom: $edge-dist;
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margin: 0 auto;
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transform: rotate(180deg);
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}
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&--left {
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left: $edge-dist;
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margin: auto 0;
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transform: rotate(-90deg);
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}
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&--right {
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right: $edge-dist;
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margin: auto 0;
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transform: rotate(90deg);
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}
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}
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.input-viz__R {
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@include set-svgs-color($color-white);
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@include set-sizes(96);
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margin: 0;
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color: $color-text-inactive;
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transition: color $transition-quick;
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opacity: 0.9;
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&:selected {
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color: $color-text;
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&:hover {
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cursor: pointer;
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opacity: 1;
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}
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&:focus {
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color: $color-text;
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opacity: 1;
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}
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}
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@ -0,0 +1,96 @@
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@use "sass:math";
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$toggle-width: 162;
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$toggle-height: 72;
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$toggle-floater-width: 80;
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$toggle-floater-height: 64;
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$toggle-floater-margin: 4;
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$toggle-checked-left-offset: $toggle-width - $toggle-floater-margin - $toggle-floater-width;
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.toggle {
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@extend %nav-all;
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@include trans-colors-opa;
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display: flex;
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flex-direction: row;
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align-items: center;
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justify-content: space-between;
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position: relative;
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width: space($toggle-width);
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height: space($toggle-height);
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background: $color-transparent;
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border-radius: space(math.div($toggle-height, 2));
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cursor: pointer;
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opacity: 0.9;
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&:hover, &:focus-visible, &:focus {
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background-color: $color-secondary-a30;
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opacity: 1;
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}
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&:active {
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background-color: $color-secondary-a5;
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opacity: 1;
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}
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.toggle__border {
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@include inner-border-block($color-secondary-l);
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border-radius: space(math.div($toggle-height, 2));
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}
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.toggle__floater {
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position: absolute;
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width: space($toggle-floater-width);
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height: space($toggle-floater-height);
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top: 50%;
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left: space($toggle-floater-margin);
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transform: translateY(-50%);
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border-radius: space(math.div($toggle-floater-height, 2));
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background: $color-secondary-d;
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}
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&--checked {
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.toggle__floater {
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left: space($toggle-checked-left-offset);
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}
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.toggle__icon {
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&.toggle__icon--left {
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color: $color-secondary-l;
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opacity: 0.9;
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}
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&.toggle__icon--right {
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color: $color-text;
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opacity: 1.0;
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}
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}
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}
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}
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.toggle__icons {
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display: flex;
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position: absolute;
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height: space(56);
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top: 50%;
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transform: translateY(-50%);
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right: space(16);
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left: space(16);
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align-items: center;
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justify-content: space-between;
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}
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.toggle__icon {
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@extend %prompt-font-lg;
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@include trans-colors;
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display: flex;
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align-items: center;
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justify-content: center;
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width: space(56);
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height: space(56);
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color: $color-text;
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&--right {
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opacity: 1;
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color: $color-secondary-l;
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}
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}
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@ -8,3 +8,4 @@
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@import "./Launcher";
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@import "./MenuListItem";
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@import "./SubtitleTitle";
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@import "./Toggle";
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@ -0,0 +1,36 @@
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/*
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@include trans-colors;
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*/
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@mixin trans-colors {
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transition: color $transition-quick, background-color $transition-quick;
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}
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/*
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@include trans-colors-opa;
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*/
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@mixin trans-colors-opa {
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transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick;
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}
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/*
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@include trans-colors-svg;
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*/
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@mixin trans-colors-svg {
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transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick;
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svg {
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transition: image-color $transition-quick, background-color $transition-quick;
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}
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}
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/*
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@include trans-colors-border;
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*/
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@mixin trans-colors-border {
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transition: color $transition-quick, background-color $transition-quick, opacity $transition-quick, border-color $transition-quick;
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svg {
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transition: image-color $transition-quick, background-color $transition-quick;
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}
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}
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font-weight: 400;
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}
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%prompt-font-lg {
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font-family: promptfont;
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font-style: normal;
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font-weight: 400;
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font-size: space(56);
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line-height: space(56);
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}
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%prompt-font {
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font-family: promptfont;
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font-style: normal;
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$border-radius-modal: $border-radius-lg;
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$border-width-thickness-num: 1.5;
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$border-width-thickness-num: 1.1;
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// $border-width-thickness-num: 1.5;
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$border-width-thickness: space($border-width-thickness-num);
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@mixin border($col: $color-border) {
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border-bottom-color: $col;
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border-bottom-width: $border-width-thickness;
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}
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@mixin inset-block($inset-amt) {
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position: absolute;
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top: $inset-amt;
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right: $inset-amt;
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bottom: $inset-amt;
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left: $inset-amt;
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}
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// add this to a child of the container that needs a border.
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// parent must have `position: relative`
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@mixin inner-border-block($col: $color-border) {
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@include inset-block($border-width-thickness);
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@include border($col);
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display: block;
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}
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@ -1,2 +1,3 @@
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// see: lib/RmlUi/Source/Core/PropertyParserAnimation.cpp
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$transition-quick: 0.033s linear-in-out;
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$transition-quick: 0.05s linear-in-out;
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// $transition-quick: 0.033s linear-in-out;
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@ -0,0 +1,82 @@
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#ifndef PROMPTFONT_H
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#define PROMPTFONT_H
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#define PF_KEYBOARD_LEFT "\u23F4"
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#define PF_KEYBOARD_UP "\u23F5"
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#define PF_KEYBOARD_RIGHT "\u23F6"
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#define PF_KEYBOARD_DOWN "\u23F7"
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#define PF_KEYBOARD_WASD "\u2423"
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#define PF_KEYBOARD_ARROWS "\u2424"
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#define PF_KEYBOARD_IJKL "\u2425"
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#define PF_KEYBOARD_FN "\u2426"
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#define PF_KEYBOARD_CONTROL "\u2427"
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#define PF_KEYBOARD_ALT "\u2428"
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#define PF_KEYBOARD_SHIFT "\u2429"
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#define PF_KEYBOARD_SUPER "\u242A"
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#define PF_KEYBOARD_TAB "\u242B"
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#define PF_KEYBOARD_CAPS "\u242C"
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#define PF_KEYBOARD_BACKSPACE "\u242D"
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#define PF_KEYBOARD_ENTER "\u242E"
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#define PF_KEYBOARD_ESCAPE "\u242F"
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#define PF_KEYBOARD_PRINT_SCREEN "\u2430"
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#define PF_KEYBOARD_SCROLL_LOCK "\u2431"
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#define PF_KEYBOARD_PAUSE "\u2432"
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#define PF_KEYBOARD_NUM_LOCK "\u2433"
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#define PF_KEYBOARD_INSERT "\u2434"
|
||||
#define PF_KEYBOARD_HOME "\u2435"
|
||||
#define PF_KEYBOARD_PAGE_UP "\u2436"
|
||||
#define PF_KEYBOARD_DELETE "\u2437"
|
||||
#define PF_KEYBOARD_END "\u2438"
|
||||
#define PF_KEYBOARD_PAGE_DOWN "\u2439"
|
||||
#define PF_KEYBOARD_SPACE "\u243A"
|
||||
#define PF_KEYBOARD_F1 "\u2460"
|
||||
#define PF_KEYBOARD_F2 "\u2461"
|
||||
#define PF_KEYBOARD_F3 "\u2462"
|
||||
#define PF_KEYBOARD_F4 "\u2463"
|
||||
#define PF_KEYBOARD_F5 "\u2464"
|
||||
#define PF_KEYBOARD_F6 "\u2465"
|
||||
#define PF_KEYBOARD_F7 "\u2466"
|
||||
#define PF_KEYBOARD_F8 "\u2467"
|
||||
#define PF_KEYBOARD_F9 "\u2468"
|
||||
#define PF_KEYBOARD_F10 "\u2469"
|
||||
#define PF_KEYBOARD_F11 "\u246A"
|
||||
#define PF_KEYBOARD_F12 "\u246B"
|
||||
#define PF_KEYBOARD_KEY "\u248F"
|
||||
#define PF_KEYBOARD_0 "\uFF10"
|
||||
#define PF_KEYBOARD_1 "\uFF11"
|
||||
#define PF_KEYBOARD_2 "\uFF12"
|
||||
#define PF_KEYBOARD_3 "\uFF13"
|
||||
#define PF_KEYBOARD_4 "\uFF14"
|
||||
#define PF_KEYBOARD_5 "\uFF15"
|
||||
#define PF_KEYBOARD_6 "\uFF16"
|
||||
#define PF_KEYBOARD_7 "\uFF17"
|
||||
#define PF_KEYBOARD_8 "\uFF18"
|
||||
#define PF_KEYBOARD_9 "\uFF19"
|
||||
#define PF_KEYBOARD_A "\uFF21"
|
||||
#define PF_KEYBOARD_B "\uFF22"
|
||||
#define PF_KEYBOARD_C "\uFF23"
|
||||
#define PF_KEYBOARD_D "\uFF24"
|
||||
#define PF_KEYBOARD_E "\uFF25"
|
||||
#define PF_KEYBOARD_F "\uFF26"
|
||||
#define PF_KEYBOARD_G "\uFF27"
|
||||
#define PF_KEYBOARD_H "\uFF28"
|
||||
#define PF_KEYBOARD_I "\uFF29"
|
||||
#define PF_KEYBOARD_J "\uFF2A"
|
||||
#define PF_KEYBOARD_K "\uFF2B"
|
||||
#define PF_KEYBOARD_L "\uFF2C"
|
||||
#define PF_KEYBOARD_M "\uFF2D"
|
||||
#define PF_KEYBOARD_N "\uFF2E"
|
||||
#define PF_KEYBOARD_O "\uFF2F"
|
||||
#define PF_KEYBOARD_P "\uFF30"
|
||||
#define PF_KEYBOARD_Q "\uFF31"
|
||||
#define PF_KEYBOARD_R "\uFF32"
|
||||
#define PF_KEYBOARD_S "\uFF33"
|
||||
#define PF_KEYBOARD_T "\uFF34"
|
||||
#define PF_KEYBOARD_U "\uFF35"
|
||||
#define PF_KEYBOARD_V "\uFF36"
|
||||
#define PF_KEYBOARD_W "\uFF37"
|
||||
#define PF_KEYBOARD_X "\uFF38"
|
||||
#define PF_KEYBOARD_Y "\uFF39"
|
||||
#define PF_KEYBOARD_Z "\uFF3A"
|
||||
|
||||
#endif
|
|
@ -13,26 +13,26 @@ namespace recomp {
|
|||
// x-macros to build input enums and arrays.
|
||||
// First parameter is the enum name, second parameter is the bit field for the input (or 0 if there is no associated one), third is the readable name.
|
||||
#define DEFINE_N64_BUTTON_INPUTS() \
|
||||
DEFINE_INPUT(A, 0x8000, "[A Button]") \
|
||||
DEFINE_INPUT(B, 0x4000, "[B Button]") \
|
||||
DEFINE_INPUT(Z, 0x2000, "[Z Button]") \
|
||||
DEFINE_INPUT(START, 0x1000, "[Start Button]") \
|
||||
DEFINE_INPUT(DPAD_UP, 0x0800, "[Dpad Up]") \
|
||||
DEFINE_INPUT(DPAD_DOWN, 0x0400, "[Dpad Down]") \
|
||||
DEFINE_INPUT(DPAD_LEFT, 0x0200, "[Dpad Left]") \
|
||||
DEFINE_INPUT(DPAD_RIGHT, 0x0100, "[Dpad Right]") \
|
||||
DEFINE_INPUT(L, 0x0020, "[L Button]") \
|
||||
DEFINE_INPUT(R, 0x0010, "[R Button]") \
|
||||
DEFINE_INPUT(C_UP, 0x0008, "[C Up]") \
|
||||
DEFINE_INPUT(C_DOWN, 0x0004, "[C Down]") \
|
||||
DEFINE_INPUT(C_LEFT, 0x0002, "[C Left]") \
|
||||
DEFINE_INPUT(C_RIGHT, 0x0001, "[C Right]")
|
||||
DEFINE_INPUT(A, 0x8000, "A Button") \
|
||||
DEFINE_INPUT(B, 0x4000, "B Button") \
|
||||
DEFINE_INPUT(Z, 0x2000, "Z Button") \
|
||||
DEFINE_INPUT(START, 0x1000, "Start Button") \
|
||||
DEFINE_INPUT(DPAD_UP, 0x0800, "Dpad Up") \
|
||||
DEFINE_INPUT(DPAD_DOWN, 0x0400, "Dpad Down") \
|
||||
DEFINE_INPUT(DPAD_LEFT, 0x0200, "Dpad Left") \
|
||||
DEFINE_INPUT(DPAD_RIGHT, 0x0100, "Dpad Right") \
|
||||
DEFINE_INPUT(L, 0x0020, "L Button") \
|
||||
DEFINE_INPUT(R, 0x0010, "R Button") \
|
||||
DEFINE_INPUT(C_UP, 0x0008, "C Up") \
|
||||
DEFINE_INPUT(C_DOWN, 0x0004, "C Down") \
|
||||
DEFINE_INPUT(C_LEFT, 0x0002, "C Left") \
|
||||
DEFINE_INPUT(C_RIGHT, 0x0001, "C Right")
|
||||
|
||||
#define DEFINE_N64_AXIS_INPUTS() \
|
||||
DEFINE_INPUT(X_AXIS_NEG, 0, "[Analog Left]") \
|
||||
DEFINE_INPUT(X_AXIS_POS, 0, "[Analog Right]") \
|
||||
DEFINE_INPUT(Y_AXIS_NEG, 0, "[Analog Down]") \
|
||||
DEFINE_INPUT(Y_AXIS_POS, 0, "[Analog Up]") \
|
||||
DEFINE_INPUT(X_AXIS_NEG, 0, "Analog Left") \
|
||||
DEFINE_INPUT(X_AXIS_POS, 0, "Analog Right") \
|
||||
DEFINE_INPUT(Y_AXIS_NEG, 0, "Analog Down") \
|
||||
DEFINE_INPUT(Y_AXIS_POS, 0, "Analog Up") \
|
||||
|
||||
#define DEFINE_ALL_INPUTS() \
|
||||
DEFINE_N64_BUTTON_INPUTS() \
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
#include "recomp_ui.h"
|
||||
#include "SDL.h"
|
||||
#include "rt64_layer.h"
|
||||
#include "promptfont.h"
|
||||
#include "GamepadMotion.hpp"
|
||||
|
||||
constexpr float axis_threshold = 0.5f;
|
||||
|
@ -497,6 +498,85 @@ std::string controller_button_to_string(SDL_GameControllerButton button) {
|
|||
}
|
||||
}
|
||||
|
||||
std::unordered_map<SDL_Scancode, std::string> scancode_codepoints {
|
||||
{SDL_SCANCODE_LEFT, PF_KEYBOARD_LEFT},
|
||||
// NOTE: UP and RIGHT are swapped with promptfont.
|
||||
{SDL_SCANCODE_UP, PF_KEYBOARD_RIGHT},
|
||||
{SDL_SCANCODE_RIGHT, PF_KEYBOARD_UP},
|
||||
{SDL_SCANCODE_DOWN, PF_KEYBOARD_DOWN},
|
||||
{SDL_SCANCODE_A, PF_KEYBOARD_A},
|
||||
{SDL_SCANCODE_B, PF_KEYBOARD_B},
|
||||
{SDL_SCANCODE_C, PF_KEYBOARD_C},
|
||||
{SDL_SCANCODE_D, PF_KEYBOARD_D},
|
||||
{SDL_SCANCODE_E, PF_KEYBOARD_E},
|
||||
{SDL_SCANCODE_F, PF_KEYBOARD_F},
|
||||
{SDL_SCANCODE_G, PF_KEYBOARD_G},
|
||||
{SDL_SCANCODE_H, PF_KEYBOARD_H},
|
||||
{SDL_SCANCODE_I, PF_KEYBOARD_I},
|
||||
{SDL_SCANCODE_J, PF_KEYBOARD_J},
|
||||
{SDL_SCANCODE_K, PF_KEYBOARD_K},
|
||||
{SDL_SCANCODE_L, PF_KEYBOARD_L},
|
||||
{SDL_SCANCODE_M, PF_KEYBOARD_M},
|
||||
{SDL_SCANCODE_N, PF_KEYBOARD_N},
|
||||
{SDL_SCANCODE_O, PF_KEYBOARD_O},
|
||||
{SDL_SCANCODE_P, PF_KEYBOARD_P},
|
||||
{SDL_SCANCODE_Q, PF_KEYBOARD_Q},
|
||||
{SDL_SCANCODE_R, PF_KEYBOARD_R},
|
||||
{SDL_SCANCODE_S, PF_KEYBOARD_S},
|
||||
{SDL_SCANCODE_T, PF_KEYBOARD_T},
|
||||
{SDL_SCANCODE_U, PF_KEYBOARD_U},
|
||||
{SDL_SCANCODE_V, PF_KEYBOARD_V},
|
||||
{SDL_SCANCODE_W, PF_KEYBOARD_W},
|
||||
{SDL_SCANCODE_X, PF_KEYBOARD_X},
|
||||
{SDL_SCANCODE_Y, PF_KEYBOARD_Y},
|
||||
{SDL_SCANCODE_Z, PF_KEYBOARD_Z},
|
||||
{SDL_SCANCODE_0, PF_KEYBOARD_0},
|
||||
{SDL_SCANCODE_1, PF_KEYBOARD_1},
|
||||
{SDL_SCANCODE_2, PF_KEYBOARD_2},
|
||||
{SDL_SCANCODE_3, PF_KEYBOARD_3},
|
||||
{SDL_SCANCODE_4, PF_KEYBOARD_4},
|
||||
{SDL_SCANCODE_5, PF_KEYBOARD_5},
|
||||
{SDL_SCANCODE_6, PF_KEYBOARD_6},
|
||||
{SDL_SCANCODE_7, PF_KEYBOARD_7},
|
||||
{SDL_SCANCODE_8, PF_KEYBOARD_8},
|
||||
{SDL_SCANCODE_9, PF_KEYBOARD_9},
|
||||
{SDL_SCANCODE_ESCAPE, PF_KEYBOARD_ESCAPE},
|
||||
{SDL_SCANCODE_F1, PF_KEYBOARD_F1},
|
||||
{SDL_SCANCODE_F2, PF_KEYBOARD_F2},
|
||||
{SDL_SCANCODE_F3, PF_KEYBOARD_F3},
|
||||
{SDL_SCANCODE_F4, PF_KEYBOARD_F4},
|
||||
{SDL_SCANCODE_F5, PF_KEYBOARD_F5},
|
||||
{SDL_SCANCODE_F6, PF_KEYBOARD_F6},
|
||||
{SDL_SCANCODE_F7, PF_KEYBOARD_F7},
|
||||
{SDL_SCANCODE_F8, PF_KEYBOARD_F8},
|
||||
{SDL_SCANCODE_F9, PF_KEYBOARD_F9},
|
||||
{SDL_SCANCODE_F10, PF_KEYBOARD_F10},
|
||||
{SDL_SCANCODE_F11, PF_KEYBOARD_F11},
|
||||
{SDL_SCANCODE_F12, PF_KEYBOARD_F12},
|
||||
{SDL_SCANCODE_PRINTSCREEN, PF_KEYBOARD_PRINT_SCREEN},
|
||||
{SDL_SCANCODE_SCROLLLOCK, PF_KEYBOARD_SCROLL_LOCK},
|
||||
{SDL_SCANCODE_PAUSE, PF_KEYBOARD_PAUSE},
|
||||
{SDL_SCANCODE_INSERT, PF_KEYBOARD_INSERT},
|
||||
{SDL_SCANCODE_HOME, PF_KEYBOARD_HOME},
|
||||
{SDL_SCANCODE_PAGEUP, PF_KEYBOARD_PAGE_UP},
|
||||
{SDL_SCANCODE_DELETE, PF_KEYBOARD_DELETE},
|
||||
{SDL_SCANCODE_END, PF_KEYBOARD_END},
|
||||
{SDL_SCANCODE_PAGEDOWN, PF_KEYBOARD_PAGE_DOWN},
|
||||
{SDL_SCANCODE_SPACE, PF_KEYBOARD_SPACE},
|
||||
{SDL_SCANCODE_BACKSPACE, PF_KEYBOARD_BACKSPACE},
|
||||
{SDL_SCANCODE_TAB, PF_KEYBOARD_TAB},
|
||||
{SDL_SCANCODE_RETURN, PF_KEYBOARD_ENTER},
|
||||
{SDL_SCANCODE_CAPSLOCK, PF_KEYBOARD_CAPS},
|
||||
{SDL_SCANCODE_NUMLOCKCLEAR, PF_KEYBOARD_NUM_LOCK},
|
||||
};
|
||||
|
||||
std::string keyboard_input_to_string(SDL_Scancode key) {
|
||||
if (scancode_codepoints.find(key) != scancode_codepoints.end()) {
|
||||
return scancode_codepoints[key];
|
||||
}
|
||||
return std::to_string(key);
|
||||
}
|
||||
|
||||
std::string controller_axis_to_string(int axis) {
|
||||
bool positive = axis > 0;
|
||||
SDL_GameControllerAxis actual_axis = SDL_GameControllerAxis(abs(axis) - 1);
|
||||
|
@ -526,6 +606,8 @@ std::string recomp::InputField::to_string() const {
|
|||
return controller_button_to_string((SDL_GameControllerButton)input_id);
|
||||
case InputType::ControllerAnalog:
|
||||
return controller_axis_to_string(input_id);
|
||||
case InputType::Keyboard:
|
||||
return keyboard_input_to_string((SDL_Scancode)input_id);
|
||||
default:
|
||||
return std::to_string(input_type) + "," + std::to_string(input_id);
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ static int scanned_binding_index = -1;
|
|||
static int scanned_input_index = -1;
|
||||
static int focused_input_index = -1;
|
||||
|
||||
constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
|
||||
static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
|
||||
|
||||
void recomp::finish_scanning_input(recomp::InputField scanned_field) {
|
||||
recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
|
||||
|
@ -105,6 +105,15 @@ public:
|
|||
[](const std::string& param, Rml::Event& event) {
|
||||
close_config_menu();
|
||||
});
|
||||
|
||||
recomp::register_event(listener, "toggle_input_device",
|
||||
[](const std::string& param, Rml::Event& event) {
|
||||
cur_device = cur_device == recomp::InputDevice::Controller
|
||||
? recomp::InputDevice::Keyboard
|
||||
: recomp::InputDevice::Controller;
|
||||
controls_model_handle.DirtyVariable("input_device_is_keyboard");
|
||||
controls_model_handle.DirtyVariable("inputs");
|
||||
});
|
||||
}
|
||||
void make_graphics_bindings(Rml::Context* context) {
|
||||
Rml::DataModelConstructor constructor = context->CreateDataModel("graphics_model");
|
||||
|
@ -147,7 +156,8 @@ public:
|
|||
}
|
||||
|
||||
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
|
||||
|
||||
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
|
||||
|
||||
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
|
||||
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
|
||||
});
|
||||
|
@ -205,7 +215,7 @@ public:
|
|||
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
|
||||
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
||||
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
|
||||
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, recomp::InputDevice::Controller)};
|
||||
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
|
||||
}
|
||||
};
|
||||
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
|
||||
|
|
Loading…
Reference in New Issue