Zelda64Recomp/ultramodern
rucadi da641df089 Modernize the usage of variants 2024-05-15 18:35:14 +02:00
..
audio.cpp Fixed audio channels getting swapped twice 2024-03-21 23:56:19 -04:00
config.hpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
events.cpp Modernize the usage of variants 2024-05-15 18:35:14 +02:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
port_main.c Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
rt64_layer.cpp Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2 2024-05-06 22:47:31 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
threadqueue.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp Modernize the usage of variants 2024-05-15 18:35:14 +02:00
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
ultramodern.hpp ultramodern / recomp runtime: Relax alignment restrictions in osEPiReadIo, implement some more stubs (#130) 2024-05-14 00:21:51 -04:00
utils.hpp Modernize the usage of variants 2024-05-15 18:35:14 +02:00