Zelda64Recomp/ultramodern
Mr-Wiseguy c898edd749 Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2 2024-05-06 22:47:31 -04:00
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audio.cpp Fixed audio channels getting swapped twice 2024-03-21 23:56:19 -04:00
config.hpp Added option in graphics config file to override graphics API selection 2024-04-14 16:57:11 -04:00
events.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
port_main.c Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
rt64_layer.cpp Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2 2024-05-06 22:47:31 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
threadqueue.cpp Implemented new thread scheduling logic that doesn't need a central scheduler thread, removed all uses of atomic waits 2024-04-25 02:57:06 -04:00
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
ultramodern.hpp Asynchronous saving 2024-05-01 02:38:33 -04:00