Zelda64Recomp/ultramodern
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
..
audio.cpp
config.hpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
events.cpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
mesgqueue.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
misc_ultra.cpp
port_main.c
rt64_layer.cpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00
scheduling.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
task_win32.cpp
threadqueue.cpp
threads.cpp Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
timer.cpp
ultra64.h Fixed race condition with thread deletion, update RT64 2024-04-27 15:06:26 -04:00
ultrainit.cpp Asynchronous saving 2024-05-01 02:38:33 -04:00
ultramodern.hpp Support for high precision framebuffers and dither noise (RT64) (#252) 2024-05-26 01:24:46 -04:00