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dummy_headers
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Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
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2024-03-31 16:39:47 -04:00 |
.gitignore
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Makefile
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actor_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
billboard_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
camera_patches.c
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camera_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
cheats.c
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culling.c
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debug_patches.c
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dpad.rgba32.bin
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dpad.rgba32.png
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effect_patches.c
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Reduce alpha clamp for blur to prevent image retention, update RT64
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2024-03-28 20:53:17 -04:00 |
effect_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
fixes.c
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graphics.h
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input.c
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input.h
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input_latency.c
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Fixed issue with latency patch not always starting with the correct behavior
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2024-03-30 22:44:08 -04:00 |
item_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
misc_funcs.h
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options.c
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particle_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
patch_helpers.h
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patches.h
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
patches.ld
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play_patches.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
play_patches.h
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
print.c
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quicksave_patches.c
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room_patches.c
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sky_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
sound.h
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sound_patches.c
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specific_actor_transform_tagging.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
syms.ld
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Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
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2024-03-31 16:39:47 -04:00 |
terrain_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
transform_ids.h
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Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
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2024-03-31 16:39:47 -04:00 |
ui_patches.c
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
ui_transform_tagging.c
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |