Zelda64Recomp/patches
Mr-Wiseguy 81fca5bf96 Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
..
dummy_headers Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
.gitignore
Makefile
actor_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
billboard_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
camera_patches.c
camera_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
cheats.c
culling.c
debug_patches.c
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Reduce alpha clamp for blur to prevent image retention, update RT64 2024-03-28 20:53:17 -04:00
effect_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
fixes.c
graphics.h
input.c
input.h
input_latency.c Fixed issue with latency patch not always starting with the correct behavior 2024-03-30 22:44:08 -04:00
item_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
misc_funcs.h
options.c
particle_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
patch_helpers.h
patches.h Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
patches.ld
play_patches.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
play_patches.h Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
print.c
quicksave_patches.c
room_patches.c
sky_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
sound.h
sound_patches.c
specific_actor_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
syms.ld Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
terrain_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
transform_ids.h Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks 2024-03-31 16:39:47 -04:00
ui_patches.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
ui_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00