Zelda64Recomp/patches
Mr-Wiseguy 76ec1f379b Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init 2024-04-06 18:04:55 -04:00
..
dummy_headers Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
.gitignore
Makefile
actor_transform_tagging.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
billboard_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
camera_patches.c
camera_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
cheats.c
culling.c
cutscene_patches.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
debug_patches.c added set time debug ui 2024-04-05 11:25:45 -05:00
dpad.rgba32.bin
dpad.rgba32.png
effect_patches.c Fixed telescope effect breaking when the scale is 0 2024-04-01 14:42:33 -04:00
effect_transform_tagging.c Fixed telescope effect breaking when the scale is 0 2024-04-01 14:42:33 -04:00
fixes.c
graphics.h
input.c
input.h
input_latency.c Tweaked input latency patch to help prevent microstutters, updated RT64 2024-04-02 18:21:05 -04:00
item_transform_tagging.c Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered 2024-03-28 20:36:16 -04:00
misc_funcs.h added set time debug ui 2024-04-05 11:25:45 -05:00
ocarina_effect_patches.c Patched ocarina wipe effects to work in widescreen by injecting new vertex and triangle lists 2024-04-04 20:37:08 -04:00
options.c
particle_transform_tagging.c Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init 2024-04-06 18:04:55 -04:00
patch_helpers.h
patches.h Fixed pause menu buttons not interpolating, skipped cursor interpolation when it moves, fixed pause menu panels popping in on widescreen 2024-04-04 02:11:48 -04:00
patches.ld
play_patches.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
play_patches.h Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
print.c
quicksave_patches.c
room_patches.c Patched branch commands on Clock Town geometry in Termina field to fix force branch issue 2024-03-28 00:44:30 -04:00
save_patches.c Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
sky_transform_tagging.c Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64 2024-03-31 23:12:22 -04:00
sound.h
sound_patches.c
specific_actor_transform_tagging.c Transform tagging for moon/giants chamber/lost woods particles, fixed missing nfd init 2024-04-06 18:04:55 -04:00
syms.ld Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
terrain_transform_tagging.c Skip rotation interpolation on the ground in the intro cutscene 2024-04-01 03:40:54 -04:00
transform_ids.h Added patches for skipping interpolation when actors get teleported in cutscenes 2024-04-06 00:34:10 -04:00
ui_patches.c Fixed ortho tri textbox patch in Bomber's notebook 2024-04-02 00:49:32 -04:00
ui_transform_tagging.c Fix bug with pause tiles being in wrong location when unpausing, update RT64 2024-04-06 12:42:15 -04:00