Mr-Wiseguy
c6b11f8379
Remove accidental change in rt64 render context
2024-06-29 10:35:54 -04:00
Mr-Wiseguy
bce1b12441
Update N64Recomp commit in CI to fix Linux compilation error
2024-06-28 21:39:30 -04:00
Mr-Wiseguy
58d01899e2
Fix symbol file submodule url
2024-06-28 21:31:25 -04:00
Mr-Wiseguy
b556a94e06
Update N64Recomp commit in CI to symbol_reference_file branch
2024-06-28 21:24:34 -04:00
Mr-Wiseguy
b765e8d3c8
Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation
2024-06-28 21:22:50 -04:00
Mr-Wiseguy
49901d8ce1
Changed patch recompilation to use new reference symbol functionality and removed all manual relocations
2024-06-28 02:34:39 -04:00
briaguya
208e3044fc
fix: use sdl userevent to set await_stick_return when scanning for input ( #413 )
2024-06-22 22:06:25 -04:00
danielryb
cbb5e8e7a4
Allow skipping Song of Soaring cutscene ( #409 )
2024-06-22 22:02:33 -04:00
Anghelo Carvajal
4abd0fe720
Update N64ModernRuntime and add debug game thread naming ( #408 )
2024-06-21 15:40:06 +02:00
David Chavez
07cfe51010
Update SDL2 version for remaining workflows ( #401 )
2024-06-17 13:10:34 +02:00
David Chavez
b086945b67
Add Blaze message to README ( #397 )
2024-06-17 00:51:21 +02:00
David Chavez
1a6a3b3082
CI: build on ubuntu-18.04 ( #346 )
2024-06-16 21:38:23 +02:00
David Chavez
19fcd9bf31
Update to latest N64ModernRuntime ( #392 )
...
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez
b31cf0a76b
Update N64ModernRuntime submodule url ( #389 )
2024-06-10 16:50:54 +02:00
David Chavez
0e31d3b582
CI: Match SDL across platforms and centralize versions ( #383 )
2024-06-09 01:42:15 +02:00
briaguya
2607c8098f
ci: download sdl from gh release url ( #381 )
2024-06-08 21:09:08 +02:00
David Chavez
e819c62da2
ci: fix windows builds ( #375 )
2024-06-07 10:39:47 +02:00
briaguya
b0d0cab6c2
feat: support portable mode ( #368 )
2024-06-06 01:59:43 +02:00
briaguya
1c00519938
fix: enable key repeat in rmlui menu ( #364 )
2024-06-05 13:03:06 +02:00
David Chavez
030d793056
Update to support latest N64Recomp - Silence warnings in CMake ( #358 )
2024-06-05 07:58:24 +02:00
David Chavez
bec699f0bd
Migrate to N64ModernRuntime ( #354 )
2024-06-05 01:12:43 +02:00
David Chavez
6e9ee3498b
CI: Pin N64Recomp version to use ( #353 )
2024-06-03 21:39:20 +02:00
Wiseguy
4d682fac8a
Bump version number to 1.1.1 ( #343 )
2024-06-02 16:29:13 -04:00
David Chavez
d1f5ff3bba
Use shader cache in artefacts ( #272 )
2024-06-02 14:18:50 -04:00
Wiseguy
9ab97993e1
Update RT64 for AMD RDNA3 workaround and shader counts in debugger ( #314 )
2024-06-02 13:47:03 -04:00
Mr-Wiseguy
49baa68ea1
Fix bug with saving error detection, changed saving error message
2024-06-02 12:01:57 -04:00
David Chavez
db1def4280
CI: Enable internal workflow for pushes on dev ( #341 )
2024-06-02 17:45:01 +02:00
Reonu
7d3ae05436
Add shield aiming inversion ( #338 )
2024-06-02 10:46:08 -04:00
David Chavez
763c714653
CI: Split workflow execution paths ( #337 )
2024-06-02 10:34:25 -04:00
Wiseguy
ce406e9c5d
Use file backup system for config files ( #335 )
...
* Use file backup system for config files
* Add -fexceptions to windows cxxflags in workflow
2024-06-01 17:22:33 -04:00
Reonu
3e5efc935e
Start the Wart boss fight if the player looks up with analog cam ( #308 )
2024-05-30 18:31:09 +01:00
thecozies
a3d287575d
Enhanced analog cam behavior when spike rolling or in a deku flower ( #306 )
...
* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling
* override analog cam while left stick is active in deku flower
* Change to auto cam when spike rolling (#323 )
* Fix duplicate skip_analog_cam_once declaration
---------
Co-authored-by: Reonu <danileon95@gmail.com>
2024-05-30 16:34:10 +01:00
Reonu
8319d97ad1
Make the ocarina work with the dpad ( #311 )
2024-05-30 15:53:43 +01:00
Reonu
b6b3bca731
Update issue template with questions for glitches and driver versions ( #284 )
2024-05-27 15:54:10 +01:00
David Chavez
95b7a64f1c
CI: Build aarch64 linux ( #249 )
2024-05-27 12:33:15 +02:00
Mr-Wiseguy
790b10a4b4
Fixed swapped descriptions in general config menu
2024-05-26 15:28:34 -04:00
Reonu
32b0fc5f53
Update README to reflect new features (dual analog etc) ( #276 )
2024-05-26 15:25:03 -04:00
Wiseguy
1ea7d4ebe9
v1.1.0 ( #271 )
...
* Update RT64 to correctly report errors for shader model 5.1 GPUs
* Fixed Windows filesystem error crash
* Force audio driver selection to wasapi on Windows to prevent audio issue
2024-05-26 14:24:13 -04:00
Reonu
4ebe71bfcc
Automatic save backup system ( #260 )
...
* Made errors print to console as well
---------
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 11:38:58 -04:00
briaguya
d4898f2316
feat: allow configuring menu toggle button ( #181 )
...
* feat: allow configuring menu toggle button
* fix: hide toggle menu binding config for keyboard
* fix: assign defaults for inputs that don't exist in `controls.json`
2024-05-26 09:58:51 -04:00
Wiseguy
3c34fa63c1
Adds analog camera and other controller options ( #264 )
...
* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy
a4f61016bb
Fix navigation on deadzone option, convert backing value to int to match other sliders
2024-05-26 08:36:22 -04:00
GabrielCNoble
773cc3bbb0
joystick deadzone ( #257 )
2024-05-26 08:36:22 -04:00
Reonu
332a45cd64
Fix Skull Kid curse effect in ultrawide (32:9+) ( #259 )
2024-05-26 07:23:25 +01:00
Reonu
23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) ( #252 )
...
* 64 bit framebuffer for rt64
* Remove mention of motion blur cap from readme
* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs
* Increase dither noise strength at higher resolutions to make it more noticeable
---------
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00
Parker
169155953e
Add main volume option to settings ( #267 )
...
* This commit adds the option to control the main volume game via a slider
added to the "Sound" tab in the settings menu.
2024-05-26 00:59:15 -04:00
Reonu
41e737249e
Fix "Dawn of the X day" screen ending too early ( #266 )
2024-05-25 23:41:00 -04:00
David Chavez
02a774e4ff
Reuse icon for AppImage ( #248 )
2024-05-23 09:03:09 +02:00
David Chavez
466b766cfa
Remove shader cache and make it optional ( #238 )
2024-05-22 10:55:54 +02:00
qurious-pixel
26f5fcc952
AppImage ( #231 )
2024-05-22 10:55:12 +02:00