danielryb
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a6e69066b2
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add toggle for double SoT
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2024-06-19 23:58:43 +02:00 |
danielryb
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2d0ce9f68d
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add better double SoT
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2024-06-19 21:00:58 +02:00 |
David Chavez
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7e8782c114
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Building Instructions & CI (#178)
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
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2024-05-18 04:23:48 +02:00 |
Mr-Wiseguy
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76a879359e
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Refined conditions for when autosaving is allowed
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2024-05-02 02:38:17 -04:00 |
Mr-Wiseguy
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11012cdfc6
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
Mr-Wiseguy
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5382ce6fd0
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Transform tagging for clear tag actor (mainly for bomb explosions), update RT64
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2024-04-24 14:56:23 -04:00 |
thecozies
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51759611e1
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control rumble intensity to mimic n64 rumble pak & separate rumble from input
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2024-04-16 10:58:43 -04:00 |
Mr-Wiseguy
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a293673a32
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Update RT64 to fix Granny's story, tagged some more matrices to help with matching performance
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2024-04-15 20:05:31 -04:00 |
Mr-Wiseguy
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6848645854
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Fixed pause menu buttons not interpolating, skipped cursor interpolation when it moves, fixed pause menu panels popping in on widescreen
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2024-04-04 02:11:48 -04:00 |
Mr-Wiseguy
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407b6e547c
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Fixed stutter caused by saving by adding a sleep in the saving loop, fixed bug with timers not resuming due to a negative remaining duration
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2024-04-02 22:16:31 -04:00 |
Mr-Wiseguy
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fcc4eb6351
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Tweaked input latency patch to help prevent microstutters, updated RT64
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2024-04-02 18:21:05 -04:00 |
Mr-Wiseguy
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d741c4f4dd
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Skip rotation interpolation on the ground in the intro cutscene
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2024-04-01 03:40:54 -04:00 |
Mr-Wiseguy
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81fca5bf96
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Implemented system for detecting billboards and disabling rotation interpolation for them during camera cuts, update RT64
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2024-03-31 23:12:22 -04:00 |
Mr-Wiseguy
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fe284112bc
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Update RT64 and all matrix group command usage, changed lens to ortho tris so it gets interpolated and remains centered
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2024-03-28 20:36:16 -04:00 |
Mr-Wiseguy
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751fccb896
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Patched branch commands on Clock Town geometry in Termina field to fix force branch issue
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2024-03-28 00:44:30 -04:00 |
Mr-Wiseguy
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d1d00e164c
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Fixed camera interpolation double skips, made the skybox skip interpolation with the camera, fixed particles getting incorrectly matched
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2024-03-27 18:47:15 -04:00 |
Mr-Wiseguy
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976bfa1969
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
Mr-Wiseguy
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8c2a999697
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Rewrite star drawing code to use tris and matrices instead of rects for better interpolation
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2024-03-12 18:01:58 -04:00 |
Mr-Wiseguy
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38680d7171
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Transform tagging for snow weather effect
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2024-03-11 00:13:32 -04:00 |
Mr-Wiseguy
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0ceeeb04ea
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Implemented D-Pad transformation masks and ocarina
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2024-03-05 02:55:05 -05:00 |
Mr-Wiseguy
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f6e11ed723
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
Mr-Wiseguy
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45a13d28c2
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Update RT64 and transform tagging for tile scroll interpolation
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2024-03-02 13:33:09 -05:00 |
Mr-Wiseguy
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214231de6c
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Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations
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2024-02-24 16:14:48 -05:00 |
Mr-Wiseguy
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ecfe2381b0
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
Mr-Wiseguy
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d71b86c1da
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Added WIP dual analog camera and widescreen UI patches
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2023-12-01 10:56:20 -05:00 |
Mr-Wiseguy
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ec23ef02fd
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Added some more patch functionality, added recomp namespace
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2023-11-24 17:10:21 -05:00 |
Mr-Wiseguy
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8188aee2c1
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Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code
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2023-11-12 14:47:38 -05:00 |