* WIP HD texture support
* Remove STB implementation as it's already defined in RT64
* Fix texcoords for seamless pause background patch
* Fix RT64 compilation error and temporarily disable shader cache
* Fix vertices for bottom strip in seamless pause background patch
* Update RT64 for mip preloading and alignment fixes
* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl
* Update RT64 to have multiple pack loading and texture memory stats in the debugger
* Update RT64 to fix replace button crash
* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed
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Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations
* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation
* Update N64Recomp commit in CI to symbol_reference_file branch
* Remove option in patches toml that doesn't exist
* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics
* Disable unpaired lo16 warnings and update N64Recomp in CI
* Update build instructions to reflect that the decomp elf is no longer needed
* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling
* override analog cam while left stick is active in deku flower
* Change to auto cam when spike rolling (#323)
* Fix duplicate skip_analog_cam_once declaration
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Co-authored-by: Reonu <danileon95@gmail.com>
* Update RT64 to correctly report errors for shader model 5.1 GPUs
* Fixed Windows filesystem error crash
* Force audio driver selection to wasapi on Windows to prevent audio issue
* feat: allow configuring menu toggle button
* fix: hide toggle menu binding config for keyboard
* fix: assign defaults for inputs that don't exist in `controls.json`