Commit Graph

388 Commits

Author SHA1 Message Date
Wiseguy 4c2cc2003a
Opt out of constexpr mutex constructor on windows to prevent vcredist issues (#444) 2024-07-26 21:44:28 -04:00
Wiseguy c21d55938b
Update RT64 for odd-sized HD texture mipmap fix (#445) 2024-07-26 18:57:22 -04:00
Reonu 5aa650bffa
Update RT64 for HD texture framework and DXIL linker (#262)
* WIP HD texture support

* Remove STB implementation as it's already defined in RT64

* Fix texcoords for seamless pause background patch

* Fix RT64 compilation error and temporarily disable shader cache

* Fix vertices for bottom strip in seamless pause background patch

* Update RT64 for mip preloading and alignment fixes

* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl

* Update RT64 to have multiple pack loading and texture memory stats in the debugger

* Update RT64 to fix replace button crash

* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed

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Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2024-07-25 23:08:23 -04:00
Wiseguy a8a5e216fe
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode (#441) 2024-07-25 22:17:00 -04:00
Mr-Wiseguy 97912578e9 Fix patching error that resulted in the rewind button highlight being in the wrong position 2024-07-24 23:42:33 -04:00
Wiseguy e35bb0700f
Fix bug where ocarina inputs are dropped right after taking out the ocarina (#428) 2024-07-08 16:33:33 -04:00
David Chavez c7baa7ef8f
Fix ubuntu-18.04 workflow (#429) 2024-07-08 18:52:33 +02:00
briaguya 19d2e38499
Allow configuring menu accept/apply buttons (#385)
* feat: allow configuring menu accept/apply buttons

* Update assets/icons/Reset.svg

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

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Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2024-07-05 21:19:31 -04:00
Wiseguy 79fc56f1fd
Remove decomp elf dependency and automate patch relocations (#419)
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations

* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation

* Update N64Recomp commit in CI to symbol_reference_file branch

* Remove option in patches toml that doesn't exist

* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics

* Disable unpaired lo16 warnings and update N64Recomp in CI

* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
Wiseguy 5e3aac4b45
Update README.md to add multilang support in upcoming features 2024-07-02 15:10:24 -04:00
Reonu 6dd618e5a4
Update RT64 to fix Nvidia Wayland crash (#424) 2024-07-01 17:37:21 -04:00
briaguya 208e3044fc
fix: use sdl userevent to set await_stick_return when scanning for input (#413) 2024-06-22 22:06:25 -04:00
danielryb cbb5e8e7a4
Allow skipping Song of Soaring cutscene (#409) 2024-06-22 22:02:33 -04:00
Anghelo Carvajal 4abd0fe720
Update N64ModernRuntime and add debug game thread naming (#408) 2024-06-21 15:40:06 +02:00
David Chavez 07cfe51010
Update SDL2 version for remaining workflows (#401) 2024-06-17 13:10:34 +02:00
David Chavez b086945b67
Add Blaze message to README (#397) 2024-06-17 00:51:21 +02:00
David Chavez 1a6a3b3082
CI: build on ubuntu-18.04 (#346) 2024-06-16 21:38:23 +02:00
David Chavez 19fcd9bf31
Update to latest N64ModernRuntime (#392)
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez b31cf0a76b
Update N64ModernRuntime submodule url (#389) 2024-06-10 16:50:54 +02:00
David Chavez 0e31d3b582
CI: Match SDL across platforms and centralize versions (#383) 2024-06-09 01:42:15 +02:00
briaguya 2607c8098f
ci: download sdl from gh release url (#381) 2024-06-08 21:09:08 +02:00
David Chavez e819c62da2
ci: fix windows builds (#375) 2024-06-07 10:39:47 +02:00
briaguya b0d0cab6c2
feat: support portable mode (#368) 2024-06-06 01:59:43 +02:00
briaguya 1c00519938
fix: enable key repeat in rmlui menu (#364) 2024-06-05 13:03:06 +02:00
David Chavez 030d793056
Update to support latest N64Recomp - Silence warnings in CMake (#358) 2024-06-05 07:58:24 +02:00
David Chavez bec699f0bd
Migrate to N64ModernRuntime (#354) 2024-06-05 01:12:43 +02:00
David Chavez 6e9ee3498b
CI: Pin N64Recomp version to use (#353) 2024-06-03 21:39:20 +02:00
Wiseguy 4d682fac8a
Bump version number to 1.1.1 (#343) 2024-06-02 16:29:13 -04:00
David Chavez d1f5ff3bba
Use shader cache in artefacts (#272) 2024-06-02 14:18:50 -04:00
Wiseguy 9ab97993e1
Update RT64 for AMD RDNA3 workaround and shader counts in debugger (#314) 2024-06-02 13:47:03 -04:00
Mr-Wiseguy 49baa68ea1 Fix bug with saving error detection, changed saving error message 2024-06-02 12:01:57 -04:00
David Chavez db1def4280
CI: Enable internal workflow for pushes on dev (#341) 2024-06-02 17:45:01 +02:00
Reonu 7d3ae05436
Add shield aiming inversion (#338) 2024-06-02 10:46:08 -04:00
David Chavez 763c714653
CI: Split workflow execution paths (#337) 2024-06-02 10:34:25 -04:00
Wiseguy ce406e9c5d
Use file backup system for config files (#335)
* Use file backup system for config files

* Add -fexceptions to windows cxxflags in workflow
2024-06-01 17:22:33 -04:00
Reonu 3e5efc935e
Start the Wart boss fight if the player looks up with analog cam (#308) 2024-05-30 18:31:09 +01:00
thecozies a3d287575d
Enhanced analog cam behavior when spike rolling or in a deku flower (#306)
* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling

* override analog cam while left stick is active in deku flower

* Change to auto cam when spike rolling (#323)

* Fix duplicate skip_analog_cam_once declaration

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Co-authored-by: Reonu <danileon95@gmail.com>
2024-05-30 16:34:10 +01:00
Reonu 8319d97ad1
Make the ocarina work with the dpad (#311) 2024-05-30 15:53:43 +01:00
Reonu b6b3bca731
Update issue template with questions for glitches and driver versions (#284) 2024-05-27 15:54:10 +01:00
David Chavez 95b7a64f1c
CI: Build aarch64 linux (#249) 2024-05-27 12:33:15 +02:00
Mr-Wiseguy 790b10a4b4 Fixed swapped descriptions in general config menu 2024-05-26 15:28:34 -04:00
Reonu 32b0fc5f53
Update README to reflect new features (dual analog etc) (#276) 2024-05-26 15:25:03 -04:00
Wiseguy 1ea7d4ebe9
v1.1.0 (#271)
* Update RT64 to correctly report errors for shader model 5.1 GPUs

* Fixed Windows filesystem error crash

* Force audio driver selection to wasapi on Windows to prevent audio issue
2024-05-26 14:24:13 -04:00
Reonu 4ebe71bfcc
Automatic save backup system (#260)
* Made errors print to console as well

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 11:38:58 -04:00
briaguya d4898f2316
feat: allow configuring menu toggle button (#181)
* feat: allow configuring menu toggle button

* fix: hide toggle menu binding config for keyboard

* fix: assign defaults for inputs that don't exist in `controls.json`
2024-05-26 09:58:51 -04:00
Wiseguy 3c34fa63c1
Adds analog camera and other controller options (#264)
* Added analog cam and camera inversion options to menu, initial implementation of analog cam
* Automatically suppress inputs on the right stick while analog cam is active
* Return to automatic camera mode when pressing target
* Add aiming inversion options
* Add analog camera inversion options
2024-05-26 09:34:26 -04:00
Mr-Wiseguy a4f61016bb Fix navigation on deadzone option, convert backing value to int to match other sliders 2024-05-26 08:36:22 -04:00
GabrielCNoble 773cc3bbb0 joystick deadzone (#257) 2024-05-26 08:36:22 -04:00
Reonu 332a45cd64
Fix Skull Kid curse effect in ultrawide (32:9+) (#259) 2024-05-26 07:23:25 +01:00
Reonu 23eb6b7eea
Support for high precision framebuffers and dither noise (RT64) (#252)
* 64 bit framebuffer for rt64

* Remove mention of motion blur cap from readme

* Add graphics.json option to control high precision framebuffers, disable clamping alpha for accumulation blur when using high precision FBs

* Increase dither noise strength at higher resolutions to make it more noticeable

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Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2024-05-26 01:24:46 -04:00