David Chavez
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7e8782c114
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Building Instructions & CI (#178)
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
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2024-05-18 04:23:48 +02:00 |
Mr-Wiseguy
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54b862599c
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Implemented UI for controlling autosaving, fixed general config defaults not being applied correctly
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2024-05-04 13:08:14 -04:00 |
Mr-Wiseguy
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11012cdfc6
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WIP autosave functionality
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2024-05-01 04:06:53 -04:00 |
Mr-Wiseguy
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b28614b128
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Implemented mouse aiming
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2024-04-26 01:48:26 -04:00 |
thecozies
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af3c4f4df7
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update rumble on vi thread
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2024-04-16 10:58:43 -04:00 |
thecozies
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51759611e1
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control rumble intensity to mimic n64 rumble pak & separate rumble from input
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2024-04-16 10:58:43 -04:00 |
Mr-Wiseguy
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460d1aafb4
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Added patches for skipping interpolation when actors get teleported in cutscenes
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2024-04-06 00:34:10 -04:00 |
Mr-Wiseguy
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6848645854
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Fixed pause menu buttons not interpolating, skipped cursor interpolation when it moves, fixed pause menu panels popping in on widescreen
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2024-04-04 02:11:48 -04:00 |
Mr-Wiseguy
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407b6e547c
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Fixed stutter caused by saving by adding a sleep in the saving loop, fixed bug with timers not resuming due to a negative remaining duration
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2024-04-02 22:16:31 -04:00 |
Mr-Wiseguy
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30e66ab12b
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Add system for skipping skeleton interpolation for a given actor and applied it to Happy Mask Salesman, tagged fireworks
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2024-03-31 16:39:47 -04:00 |
Mr-Wiseguy
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31d2424774
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Fixed issue with latency patch not always starting with the correct behavior
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2024-03-30 22:44:08 -04:00 |
Mr-Wiseguy
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1651298a2c
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Fixed crash caused by input latency reduction patch
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2024-03-30 20:00:02 -04:00 |
Mr-Wiseguy
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976bfa1969
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Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro
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2024-03-21 02:46:08 -04:00 |
Mr-Wiseguy
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38680d7171
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Transform tagging for snow weather effect
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2024-03-11 00:13:32 -04:00 |
Mr-Wiseguy
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eeeabba64d
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Added background music volume and low health beep settings, imported warp names
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2024-03-10 16:40:41 -04:00 |
Mr-Wiseguy
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57475d058b
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Implemented rumble, added control options menu with rumble strength and targeting mode
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2024-03-04 02:13:12 -05:00 |
Mr-Wiseguy
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f6e11ed723
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Improved motion blur at higher framerates, reorganized some patch code
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2024-03-03 02:36:14 -05:00 |
Mr-Wiseguy
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beec29217c
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Implemented warp debug menu feature
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2024-03-01 18:42:05 -05:00 |
Mr-Wiseguy
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99c14fde04
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Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen
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2024-02-17 22:12:23 -05:00 |
Mr-Wiseguy
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e04865c715
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Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
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2024-01-22 23:08:59 -05:00 |
Mr-Wiseguy
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457bc878e9
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Refactored input mapping state
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2024-01-14 22:49:04 -05:00 |
Mr-Wiseguy
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ecfe2381b0
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Prototype quicksave functionality, disabled for now
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2024-01-13 01:39:41 -05:00 |
Mr-Wiseguy
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c0abf1a203
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Patch options button in file select to be a quit button instead, update RT64 and RmlUi
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2023-12-27 17:56:26 -05:00 |
Mr-Wiseguy
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d71b86c1da
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Added WIP dual analog camera and widescreen UI patches
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2023-12-01 10:56:20 -05:00 |
Mr-Wiseguy
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ddaac3cd8f
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Pull in symbols from the decomp elf automatically when building the patches elf
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2023-11-27 23:39:18 -05:00 |
Mr-Wiseguy
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ec23ef02fd
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Added some more patch functionality, added recomp namespace
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2023-11-24 17:10:21 -05:00 |
Mr-Wiseguy
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8188aee2c1
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Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code
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2023-11-12 14:47:38 -05:00 |
Mr-Wiseguy
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398988a961
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Added function patching, began reorganizing UI code, added native file dialog library
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2023-11-11 17:42:07 -05:00 |