Levi Koger
211dd66ef6
Update Ubuntu build instructions
2024-09-12 00:40:45 -05:00
Mr-Wiseguy
d99a84f04f
Fix strict mode validation failure in latest N64Recomp version and update N64Recomp commit in github workflow
2024-09-06 16:56:58 -04:00
Wiseguy
af1404b83d
Fix commit of N64Recomp used by workflow ( #468 )
2024-08-16 10:15:20 -04:00
Wiseguy
83ecc68d18
Improve build times by using the recompiler to output multiple functions per file ( #465 )
...
* Update RT64 for many things, most notably re-spirv
* Improve build times by using the recompiler to output multiple functions per file
2024-08-16 09:50:01 -04:00
Wiseguy
7697a972a3
Update RT64 for many things, most notably re-spirv ( #463 )
2024-08-10 19:31:37 -04:00
Wiseguy
473b3d3d02
Add transform tagging for moths to fix their interpolation ( #460 )
...
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2024-08-09 23:43:43 -04:00
David Chavez
d782d3dcb9
chore(ci): finalize PR build artifacts ( #455 )
2024-08-01 21:00:38 +02:00
David Chavez
142b4d021b
chore(ci): further tweaks to PR description updates ( #454 )
2024-08-01 14:39:40 +02:00
David Chavez
6598da434e
chore(ci): link and update build artifacts for PRs ( #453 )
2024-08-01 13:02:35 +02:00
Mr-Wiseguy
3346400775
Fix message box being used by accident in preload_executable
2024-07-28 22:04:14 -04:00
Wiseguy
c90434962f
Preload executable into memory on Windows to prevent stutters ( #450 )
2024-07-28 22:00:39 -04:00
Wiseguy
9981b922dc
Fix .recomp_patch section functions not getting loaded ( #449 )
2024-07-28 21:43:14 -04:00
Wiseguy
528a22d86f
Update RT64 to fix compilation error from missing includes on some compilers ( #448 )
2024-07-28 12:10:07 -04:00
Wiseguy
4c2cc2003a
Opt out of constexpr mutex constructor on windows to prevent vcredist issues ( #444 )
2024-07-26 21:44:28 -04:00
Wiseguy
c21d55938b
Update RT64 for odd-sized HD texture mipmap fix ( #445 )
2024-07-26 18:57:22 -04:00
Reonu
5aa650bffa
Update RT64 for HD texture framework and DXIL linker ( #262 )
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* WIP HD texture support
* Remove STB implementation as it's already defined in RT64
* Fix texcoords for seamless pause background patch
* Fix RT64 compilation error and temporarily disable shader cache
* Fix vertices for bottom strip in seamless pause background patch
* Update RT64 for mip preloading and alignment fixes
* Update RT64 for zipped texture pack support and fix CMake warning flags for clang-cl
* Update RT64 to have multiple pack loading and texture memory stats in the debugger
* Update RT64 to fix replace button crash
* Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed
---------
Co-authored-by: Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2024-07-25 23:08:23 -04:00
Wiseguy
a8a5e216fe
Tag all patches with the RECOMP_PATCH attribute in preparation for the recompiler's strict mode ( #441 )
2024-07-25 22:17:00 -04:00
Mr-Wiseguy
97912578e9
Fix patching error that resulted in the rewind button highlight being in the wrong position
2024-07-24 23:42:33 -04:00
Wiseguy
e35bb0700f
Fix bug where ocarina inputs are dropped right after taking out the ocarina ( #428 )
2024-07-08 16:33:33 -04:00
David Chavez
c7baa7ef8f
Fix ubuntu-18.04 workflow ( #429 )
2024-07-08 18:52:33 +02:00
briaguya
19d2e38499
Allow configuring menu accept/apply buttons ( #385 )
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* feat: allow configuring menu accept/apply buttons
* Update assets/icons/Reset.svg
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
---------
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
2024-07-05 21:19:31 -04:00
Wiseguy
79fc56f1fd
Remove decomp elf dependency and automate patch relocations ( #419 )
...
* Changed patch recompilation to use new reference symbol functionality and removed all manual relocations
* Moved symbol tomls to submodule, switched from objcopy to recompiler output binary mechanism for patch recompilation
* Update N64Recomp commit in CI to symbol_reference_file branch
* Remove option in patches toml that doesn't exist
* Update N64Recomp to fix issue with pause screen cursor, fix some issues caused by patches and overlay function-local statics
* Disable unpaired lo16 warnings and update N64Recomp in CI
* Update build instructions to reflect that the decomp elf is no longer needed
2024-07-05 16:33:34 -04:00
Wiseguy
5e3aac4b45
Update README.md to add multilang support in upcoming features
2024-07-02 15:10:24 -04:00
Reonu
6dd618e5a4
Update RT64 to fix Nvidia Wayland crash ( #424 )
2024-07-01 17:37:21 -04:00
briaguya
208e3044fc
fix: use sdl userevent to set await_stick_return when scanning for input ( #413 )
2024-06-22 22:06:25 -04:00
danielryb
cbb5e8e7a4
Allow skipping Song of Soaring cutscene ( #409 )
2024-06-22 22:02:33 -04:00
Anghelo Carvajal
4abd0fe720
Update N64ModernRuntime and add debug game thread naming ( #408 )
2024-06-21 15:40:06 +02:00
David Chavez
07cfe51010
Update SDL2 version for remaining workflows ( #401 )
2024-06-17 13:10:34 +02:00
David Chavez
b086945b67
Add Blaze message to README ( #397 )
2024-06-17 00:51:21 +02:00
David Chavez
1a6a3b3082
CI: build on ubuntu-18.04 ( #346 )
2024-06-16 21:38:23 +02:00
David Chavez
19fcd9bf31
Update to latest N64ModernRuntime ( #392 )
...
- updates to new controller changes
- updates to new render context changes
- updates to new controller number changes
- fix for crash on save thread
2024-06-12 09:40:14 +02:00
David Chavez
b31cf0a76b
Update N64ModernRuntime submodule url ( #389 )
2024-06-10 16:50:54 +02:00
David Chavez
0e31d3b582
CI: Match SDL across platforms and centralize versions ( #383 )
2024-06-09 01:42:15 +02:00
briaguya
2607c8098f
ci: download sdl from gh release url ( #381 )
2024-06-08 21:09:08 +02:00
David Chavez
e819c62da2
ci: fix windows builds ( #375 )
2024-06-07 10:39:47 +02:00
briaguya
b0d0cab6c2
feat: support portable mode ( #368 )
2024-06-06 01:59:43 +02:00
briaguya
1c00519938
fix: enable key repeat in rmlui menu ( #364 )
2024-06-05 13:03:06 +02:00
David Chavez
030d793056
Update to support latest N64Recomp - Silence warnings in CMake ( #358 )
2024-06-05 07:58:24 +02:00
David Chavez
bec699f0bd
Migrate to N64ModernRuntime ( #354 )
2024-06-05 01:12:43 +02:00
David Chavez
6e9ee3498b
CI: Pin N64Recomp version to use ( #353 )
2024-06-03 21:39:20 +02:00
Wiseguy
4d682fac8a
Bump version number to 1.1.1 ( #343 )
2024-06-02 16:29:13 -04:00
David Chavez
d1f5ff3bba
Use shader cache in artefacts ( #272 )
2024-06-02 14:18:50 -04:00
Wiseguy
9ab97993e1
Update RT64 for AMD RDNA3 workaround and shader counts in debugger ( #314 )
2024-06-02 13:47:03 -04:00
Mr-Wiseguy
49baa68ea1
Fix bug with saving error detection, changed saving error message
2024-06-02 12:01:57 -04:00
David Chavez
db1def4280
CI: Enable internal workflow for pushes on dev ( #341 )
2024-06-02 17:45:01 +02:00
Reonu
7d3ae05436
Add shield aiming inversion ( #338 )
2024-06-02 10:46:08 -04:00
David Chavez
763c714653
CI: Split workflow execution paths ( #337 )
2024-06-02 10:34:25 -04:00
Wiseguy
ce406e9c5d
Use file backup system for config files ( #335 )
...
* Use file backup system for config files
* Add -fexceptions to windows cxxflags in workflow
2024-06-01 17:22:33 -04:00
Reonu
3e5efc935e
Start the Wart boss fight if the player looks up with analog cam ( #308 )
2024-05-30 18:31:09 +01:00
thecozies
a3d287575d
Enhanced analog cam behavior when spike rolling or in a deku flower ( #306 )
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* 279 Adjusted autocam/analog cam behavior while inside of a deku flower or when spike rolling
* override analog cam while left stick is active in deku flower
* Change to auto cam when spike rolling (#323 )
* Fix duplicate skip_analog_cam_once declaration
---------
Co-authored-by: Reonu <danileon95@gmail.com>
2024-05-30 16:34:10 +01:00