diff --git a/patches/ui_patches.c b/patches/ui_patches.c index f711532..bd299c7 100644 --- a/patches/ui_patches.c +++ b/patches/ui_patches.c @@ -1184,3 +1184,37 @@ void ShrinkWindow_Draw(GraphicsContext* gfxCtx) { CLOSE_DISPS(gfxCtx); } } + +extern u64 gSceneTitleCardGradientTex[]; + +// @recomp Patch the scene title card (the one with purple background when entering a new scene) +// to not glitch out on the right edge, which is hidden by overscan on N64. +void Message_DrawSceneTitleCard(PlayState* play, Gfx** gfxP) { + MessageContext* msgCtx = &play->msgCtx; + Gfx* gfx; + + gfx = *gfxP; + Gfx_SetupDL39_Ptr(&gfx); + + gDPSetCombineLERP(gfx++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, + ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0); + gDPSetTextureFilter(gfx++, G_TF_BILERP); + gDPSetAlphaDither(gfx++, G_AD_NOTPATTERN); + gDPSetPrimColor(gfx++, 0, 0, 0, 0, 0, msgCtx->textboxColorAlphaCurrent); + gDPSetEnvColor(gfx++, 140, 40, 160, 255); + gDPLoadTextureBlock(gfx++, gSceneTitleCardGradientTex, G_IM_FMT_I, G_IM_SIZ_8b, 64, 1, 0, G_TX_NOMIRROR | G_TX_WRAP, + G_TX_NOMIRROR | G_TX_WRAP, 6, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); + // @recomp Decrease dsdx from the original 204 to 200 in order to hide the glitching on the right edge. + gSPTextureRectangle(gfx++, 0, XREG(77) << 2, 320 << 2, (XREG(77) + XREG(76)) << 2, G_TX_RENDERTILE, 0, 0, 200, + 1 << 10); + gDPPipeSync(gfx++); + gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0); + gDPSetEnvColor(gfx++, 0, 0, 0, 255); + + if ((msgCtx->currentTextId < 0x1BB2) || (msgCtx->currentTextId >= 0x1BB7)) { + msgCtx->unk11FF8 = XREG(75); + } + msgCtx->unk11FFA = XREG(74); + Message_DrawTextNES(play, &gfx, 0); + *gfxP = gfx++; +}