ci: fix windows builds (#375)

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David Chavez 2024-06-07 10:39:47 +02:00 committed by GitHub
parent b0d0cab6c2
commit e819c62da2
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1 changed files with 11 additions and 8 deletions

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@ -27,7 +27,6 @@ jobs:
with:
key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }}
- name: Install Linux Dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2
@ -52,7 +51,6 @@ jobs:
./zre/process.sh
cp ./zre/mm_shader_cache.bin ./shadercache/
- name: Build N64Recomp & RSPRecomp
if: runner.os != 'Windows'
run: |
git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource
cd N64RecompSource
@ -64,8 +62,8 @@ jobs:
# Build N64Recomp & RSPRecomp
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j 8
cmake --build cmake-build --config Release --target RSPRecomp -j 8
cmake --build cmake-build --config Release --target N64Recomp -j $(nproc)
cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc)
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp ..
@ -81,7 +79,7 @@ jobs:
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc)
- name: Prepare Archive
run: |
mv cmake-build/Zelda64Recompiled Zelda64Recompiled
@ -135,10 +133,11 @@ jobs:
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config Release --target N64Recomp -j 8
cmake --build cmake-build --config Release --target RSPRecomp -j 8
cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores
cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores
# Copy N64Recomp & RSPRecomp to root directory
cp cmake-build/N64Recomp.exe ..
@ -152,9 +151,13 @@ jobs:
run: |-
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
# remove LLVM from PATH so it doesn't overshadow the one provided by VS
$env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';'
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions"
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8
cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores
- name: Prepare Archive
run: |
Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"