diff --git a/.github/workflows/validate.yml b/.github/workflows/validate.yml index a6ccb20..ca5b4c9 100644 --- a/.github/workflows/validate.yml +++ b/.github/workflows/validate.yml @@ -27,7 +27,6 @@ jobs: with: key: ${{ matrix.os }}-z64re-ccache-${{ matrix.type }}-${{ matrix.arch }} - name: Install Linux Dependencies - if: runner.os == 'Linux' run: | sudo apt-get update sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev lld llvm clang-15 libfuse2 @@ -52,7 +51,6 @@ jobs: ./zre/process.sh cp ./zre/mm_shader_cache.bin ./shadercache/ - name: Build N64Recomp & RSPRecomp - if: runner.os != 'Windows' run: | git clone https://github.com/Mr-Wiseguy/N64Recomp.git --recurse-submodules N64RecompSource cd N64RecompSource @@ -64,8 +62,8 @@ jobs: # Build N64Recomp & RSPRecomp cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=g++-11 -DCMAKE_C_COMPILER=gcc-11 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build - cmake --build cmake-build --config Release --target N64Recomp -j 8 - cmake --build cmake-build --config Release --target RSPRecomp -j 8 + cmake --build cmake-build --config Release --target N64Recomp -j $(nproc) + cmake --build cmake-build --config Release --target RSPRecomp -j $(nproc) # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp .. @@ -81,7 +79,7 @@ jobs: export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH" cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang++-15 -DCMAKE_C_COMPILER=clang-15 -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build - cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8 + cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $(nproc) - name: Prepare Archive run: | mv cmake-build/Zelda64Recompiled Zelda64Recompiled @@ -135,10 +133,11 @@ jobs: # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" + $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build - cmake --build cmake-build --config Release --target N64Recomp -j 8 - cmake --build cmake-build --config Release --target RSPRecomp -j 8 + cmake --build cmake-build --config Release --target N64Recomp -j $cpuCores + cmake --build cmake-build --config Release --target RSPRecomp -j $cpuCores # Copy N64Recomp & RSPRecomp to root directory cp cmake-build/N64Recomp.exe .. @@ -152,9 +151,13 @@ jobs: run: |- # enable ccache set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH" + $cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors + + # remove LLVM from PATH so it doesn't overshadow the one provided by VS + $env:PATH = ($env:PATH -split ';' | Where-Object { $_ -ne 'C:\Program Files\LLVM\bin' }) -join ';' cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER=clang-cl -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build -DCMAKE_CXX_FLAGS="-Xclang -fexceptions -Xclang -fcxx-exceptions" - cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j 8 + cmake --build cmake-build --config ${{ matrix.type }} --target Zelda64Recompiled -j $cpuCores - name: Prepare Archive run: | Move-Item -Path "cmake-build/Zelda64Recompiled.exe" -Destination "Zelda64Recompiled.exe"