Removed shader cache
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parent
d68a8063c4
commit
d4a8cd351e
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@ -138,16 +138,6 @@ add_custom_target(DownloadGameControllerDB
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add_executable(Zelda64Recompiled)
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add_dependencies(Zelda64Recompiled DownloadGameControllerDB)
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# Generate mm_shader_cache.c from the MM shader cache if it exists
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if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin)
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set(HAS_MM_SHADER_CACHE TRUE)
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target_compile_definitions(Zelda64Recompiled PRIVATE HAS_MM_SHADER_CACHE)
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add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
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COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h
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DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin
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)
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endif()
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set (SOURCES
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${CMAKE_SOURCE_DIR}/src/main/main.cpp
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${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
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@ -174,10 +164,6 @@ set (SOURCES
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${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
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)
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if (HAS_MM_SHADER_CACHE)
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list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c)
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endif()
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target_include_directories(Zelda64Recompiled PRIVATE
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/lib/concurrentqueue
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