diff --git a/CMakeLists.txt b/CMakeLists.txt index 62bce6f..d4ef3ef 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -138,16 +138,6 @@ add_custom_target(DownloadGameControllerDB add_executable(Zelda64Recompiled) add_dependencies(Zelda64Recompiled DownloadGameControllerDB) -# Generate mm_shader_cache.c from the MM shader cache if it exists -if (EXISTS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin) - set(HAS_MM_SHADER_CACHE TRUE) - target_compile_definitions(Zelda64Recompiled PRIVATE HAS_MM_SHADER_CACHE) - add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h - COMMAND file_to_c ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin mm_shader_cache_bytes ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.h - DEPENDS ${CMAKE_SOURCE_DIR}/shadercache/mm_shader_cache.bin - ) -endif() - set (SOURCES ${CMAKE_SOURCE_DIR}/src/main/main.cpp ${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp @@ -174,10 +164,6 @@ set (SOURCES ${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp ) -if (HAS_MM_SHADER_CACHE) - list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/mm_shader_cache.c) -endif() - target_include_directories(Zelda64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/lib/concurrentqueue