Fix duplicate skip_analog_cam_once declaration

This commit is contained in:
Reonu 2024-05-30 16:21:11 +01:00
parent 220d09979f
commit b52524b54b
1 changed files with 0 additions and 7 deletions

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@ -1894,10 +1894,3 @@ void skip_analog_cam_once() {
analog_cam_skip_once = true;
analog_cam_active = false;
}
// Calling this will avoid analog cam taking over for the following game loop.
// E.g. using left stick inputs while in a deku flower taking priority over right stick.
void skip_analog_cam_once() {
analog_cam_skip_once = true;
analog_cam_active = false;
}