Delayed game start, made UI hot reload include all files, passed input
events to UI
This commit is contained in:
parent
346e298eb1
commit
91611c9c33
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@ -0,0 +1,9 @@
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#ifndef __RECOMP_UI__
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#define __RECOMP_UI__
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#include "SDL.h"
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void queue_event(const SDL_Event& event);
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bool try_deque_event(SDL_Event& out);
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#endif
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@ -95,6 +95,8 @@ extern "C" void osViSetEvent(RDRAM_ARG PTR(OSMesgQueue) mq_, OSMesg msg, u32 ret
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uint64_t total_vis = 0;
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void set_dummy_vi();
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void vi_thread_func() {
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Multilibultra::set_native_thread_name("VI Thread");
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// This thread should be prioritized over every other thread in the application, as it's what allows
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@ -131,11 +133,24 @@ void vi_thread_func() {
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if (remaining_retraces == 0) {
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remaining_retraces = events_context.vi.retrace_count;
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if (events_context.vi.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a VI frame!\n");
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if (Multilibultra::is_game_started()) {
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if (events_context.vi.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.vi.mq, events_context.vi.msg, OS_MESG_NOBLOCK) == -1) {
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//printf("Game skipped a VI frame!\n");
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}
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}
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}
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else {
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set_dummy_vi();
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static bool swap = false;
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uint32_t vi_origin = 0x400 + 0x280; // Skip initial RDRAM contents and add the usual origin offset
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// Offset by one FB every other frame so RT64 continues drawing
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if (swap) {
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vi_origin += 0x25800;
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}
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osViSwapBuffer(rdram, vi_origin);
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swap = !swap;
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}
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}
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if (events_context.ai.mq != NULLPTR) {
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if (osSendMesg(PASS_RDRAM events_context.ai.mq, events_context.ai.msg, OS_MESG_NOBLOCK) == -1) {
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@ -238,7 +253,6 @@ void task_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_rea
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void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_ready, Multilibultra::WindowHandle window_handle) {
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using namespace std::chrono_literals;
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Multilibultra::gfx_callbacks_t::gfx_data_t gfx_data{};
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Multilibultra::set_native_thread_name("Gfx Thread");
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Multilibultra::set_native_thread_priority(Multilibultra::ThreadPriority::Normal);
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@ -291,6 +305,22 @@ uint32_t hstart = 0;
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uint32_t vi_origin_offset = 320 * sizeof(uint16_t);
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bool vi_black = false;
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void set_dummy_vi() {
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VI_STATUS_REG = 0x311E;
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VI_WIDTH_REG = 0x140;
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VI_V_SYNC_REG = 0x20D;
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VI_H_SYNC_REG = 0xC15;
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VI_LEAP_REG = 0x0C150C15;
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hstart = 0x006C02EC;
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VI_X_SCALE_REG = 0x200;
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VI_V_CURRENT_LINE_REG = 0x0;
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vi_origin_offset = 0x280;
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VI_Y_SCALE_REG = 0x400;
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VI_V_START_REG = 0x2501FF;
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VI_V_BURST_REG = 0xE0204;
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VI_INTR_REG = 0x2;
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}
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extern "C" void osViSwapBuffer(RDRAM_ARG PTR(void) frameBufPtr) {
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if (vi_black) {
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VI_H_START_REG = 0;
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@ -123,14 +123,8 @@ struct gfx_callbacks_t {
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update_gfx_t* update_gfx;
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};
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void start(WindowHandle window_handle, const audio_callbacks_t& audio_callbacks, const input_callbacks_t& input_callbacks, const gfx_callbacks_t& gfx_callbacks);
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class preemption_guard {
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public:
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preemption_guard();
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~preemption_guard();
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private:
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std::lock_guard<std::mutex> lock;
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};
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void start_game(int game);
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bool is_game_started();
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} // namespace Multilibultra
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@ -258,16 +258,6 @@ void enable_preemption() {
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#pragma warning( pop )
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}
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// lock's constructor is called first, so can_preempt is set after locking
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preemption_guard::preemption_guard() : lock{scheduler_context.premption_mutex} {
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scheduler_context.can_preempt = false;
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}
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// lock's destructor is called last, so can_preempt is set before unlocking
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preemption_guard::~preemption_guard() {
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scheduler_context.can_preempt = true;
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}
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void notify_scheduler() {
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std::lock_guard lock{scheduler_context.mutex};
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scheduler_context.notify_count.fetch_add(1);
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@ -14,6 +14,8 @@
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#include "SDL2/SDL_syswm.h"
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#endif
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#include "recomp_ui.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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@ -138,6 +140,9 @@ int sdl_event_filter(void* userdata, SDL_Event* event) {
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case SDL_EventType::SDL_QUIT:
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std::quick_exit(EXIT_SUCCESS);
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break;
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default:
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queue_event(*event);
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break;
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}
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return 1;
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}
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@ -153,7 +158,7 @@ Multilibultra::gfx_callbacks_t::gfx_data_t create_gfx() {
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SDL_Window* window;
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Multilibultra::WindowHandle create_window(Multilibultra::gfx_callbacks_t::gfx_data_t) {
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window = SDL_CreateWindow("Majora's Mask", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE);
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window = SDL_CreateWindow("Recomp", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE);
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if (window == nullptr) {
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exit_error("Failed to create window: %s\n", SDL_GetError());
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@ -183,11 +183,16 @@ EXPORT extern "C" void init() {
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MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
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}
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// LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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// return DefWindowProc(hwnd, uMsg, wParam, lParam);
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// }
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std::atomic_int game_started = -1;
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static Multilibultra::gfx_callbacks_t gfx_callbacks;
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void Multilibultra::start_game(int game) {
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game_started.store(game);
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game_started.notify_all();
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}
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bool Multilibultra::is_game_started() {
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return game_started.load() != -1;
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}
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void set_audio_callbacks(const Multilibultra::audio_callbacks_t& callbacks);
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void set_input_callbacks(const Multilibultra::input_callbacks_t& callback);
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@ -220,7 +225,13 @@ void Multilibultra::start(WindowHandle window_handle, const audio_callbacks_t& a
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Multilibultra::preinit(rdram_buffer.get(), rom.get(), window_handle);
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recomp_entrypoint(rdram_buffer.get(), &context);
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game_started.wait(-1);
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switch (game_started.load()) {
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case 0:
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recomp_entrypoint(rdram_buffer.get(), &context);
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break;
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}
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debug_printf("[Recomp] Quitting\n");
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}, window_handle};
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@ -229,7 +240,7 @@ void Multilibultra::start(WindowHandle window_handle, const audio_callbacks_t& a
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(1ms);
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if (gfx_callbacks.update_gfx != nullptr) {
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gfx_callbacks.update_gfx(nullptr);
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gfx_callbacks.update_gfx(gfx_data);
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}
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}
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}
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78
src/ui.cpp
78
src/ui.cpp
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#include <fstream>
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#include <filesystem>
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#include "concurrentqueue.h"
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#include "rt64_layer.h"
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#include "rt64_render_hooks.h"
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#include "rt64_render_interface_builders.h"
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@ -116,6 +118,8 @@ class RmlRenderInterface_RT64 : public Rml::RenderInterface {
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int scissor_y_ = 0;
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int scissor_width_ = 0;
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int scissor_height_ = 0;
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int window_width_ = 0;
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int window_height_ = 0;
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Rml::Matrix4f projection_mtx_ = Rml::Matrix4f::Identity();
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Rml::Matrix4f transform_ = Rml::Matrix4f::Identity();
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Rml::Matrix4f mvp_ = Rml::Matrix4f::Identity();
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uint32_t total_bytes = vert_size_bytes + index_size_bytes;
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uint32_t index_bytes_start = vert_size_bytes;
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if (textures_.size() == 0) {
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// Create a 1x1 pixel white texture as the first handle
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Rml::byte white_pixel[] = { 255, 255, 255, 255 };
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Rml::TextureHandle dummy_handle;
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GenerateTexture(dummy_handle, white_pixel, Rml::Vector2i{ 1,1 });
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if (!textures_.contains(texture)) {
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if (texture == 0) {
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// Create a 1x1 pixel white texture as the first handle
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Rml::byte white_pixel[] = { 255, 255, 255, 255 };
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create_texture(0, white_pixel, Rml::Vector2i{ 1,1 });
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}
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else {
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assert(false && "Rendered without texture!");
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}
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}
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uint32_t upload_buffer_offset = allocate_upload_data(total_bytes);
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};
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list_->barriers(usage_barriers, uint32_t(std::size(usage_barriers)));
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// TODO set scissor, viewport
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//if (scissor_enabled_) {
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list_->setViewports(RT64::RenderViewport{ 0, 0, float(scissor_width_), float(scissor_height_) });
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list_->setScissors(RT64::RenderRect{ 0, 0, scissor_width_, scissor_height_ });
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//}
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list_->setViewports(RT64::RenderViewport{ 0, 0, float(window_width_), float(window_height_) });
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if (scissor_enabled_) {
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list_->setScissors(RT64::RenderRect{ scissor_x_, scissor_y_, scissor_width_, scissor_height_ });
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}
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else {
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list_->setScissors(RT64::RenderRect{ 0, 0, window_width_, window_height_ });
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}
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RT64::RenderIndexBufferView index_view{index_buffer_->at(0), index_size_bytes, RT64::RenderFormat::R32_UINT};
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list_->setIndexBuffer(&index_view);
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RT64::RenderVertexBufferView vertex_view{vertex_buffer_->at(0), vert_size_bytes};
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list_->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_);
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list_->setGraphicsDescriptorHeap(textures_[texture].heap.get());
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list_->setGraphicsDescriptorHeap(textures_.at(texture).heap.get());
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RmlPushConstants constants{
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.transform = mvp_,
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texture_dimensions.x = size_x;
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texture_dimensions.y = size_y;
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texture_handle = texture_count_++;
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create_texture(texture_handle, reinterpret_cast<const Rml::byte*>(file_data.data() + 18), texture_dimensions, true);
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return true;
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}
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bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override {
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texture_handle = texture_count_++;
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return create_texture(texture_handle, source, source_dimensions);
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}
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bool create_texture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions, bool flip_y = false) {
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texture_handle = texture_count_++;
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bool create_texture(Rml::TextureHandle texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions, bool flip_y = false) {
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std::unique_ptr<RT64::RenderTexture> texture =
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render_context_->device->createTexture(RT64::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, RmlTextureFormat));
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list_->setPipeline(pipeline_.get());
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list_->setGraphicsPipelineLayout(layout_.get());
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window_width_ = image_width;
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window_height_ = image_height;
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projection_mtx_ = Rml::Matrix4f::ProjectOrtho(0.0f, static_cast<float>(image_width), static_cast<float>(image_height), 0.0f, -10000, 10000);
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recalculate_mvp();
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void load_document() {
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if (UIContext.render.document) {
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UIContext.render.document->ReloadStyleSheet();
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Rml::ReleaseTextures();
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Rml::ReleaseMemoryPools();
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UIContext.render.document->Hide();
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UIContext.render.document->Close();
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// Documents are owned by RmlUi, so we don't have anything to free here.
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UIContext.render.document = nullptr;
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load_document();
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}
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moodycamel::ConcurrentQueue<SDL_Event> ui_event_queue{};
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void queue_event(const SDL_Event& event) {
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ui_event_queue.enqueue(event);
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}
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bool try_deque_event(SDL_Event& out) {
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return ui_event_queue.try_dequeue(out);
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}
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void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_chain_texture) {
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command_list->barriers(RT64::RenderTextureBarrier::Transition(swap_chain_texture, RT64::RenderTextureState::RENDER_TARGET));
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// command_list->setGraphicsPipelineLayout(UIContext.render.layout.get());
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// command_list->setPipeline(UIContext.render.pipeline.get());
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// command_list->setIndexBuffer(&UIContext.render.index_buffer_view);
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// command_list->drawIndexedInstanced(6, 1, 0, 0, 0);
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// TODO process SDL events
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int num_keys;
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const Uint8* key_state = SDL_GetKeyboardState(&num_keys);
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bool reload_sheets = is_reload_held && !was_reload_held;
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was_reload_held = is_reload_held;
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static bool menu_open = false;
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static bool menu_open = true;
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static bool was_toggle_menu_held = false;
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bool is_toggle_menu_held = key_state[SDL_SCANCODE_M] != 0;
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if (is_toggle_menu_held && !was_toggle_menu_held) {
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@ -645,6 +666,19 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderTexture* swap_
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}
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was_toggle_menu_held = is_toggle_menu_held;
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static bool was_start_game_held = false;
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bool is_start_game_held = key_state[SDL_SCANCODE_SPACE] != 0;
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if (is_start_game_held && !was_start_game_held) {
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Multilibultra::start_game(0);
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}
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was_start_game_held = is_start_game_held;
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SDL_Event cur_event{};
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while (try_deque_event(cur_event)) {
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RmlSDL::InputEventHandler(UIContext.rml.context, cur_event);
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}
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if (menu_open) {
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int width, height;
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SDL_GetWindowSizeInPixels(window, &width, &height);
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