Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
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Mr-Wiseguy 91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
assets Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
include Delayed game start, made UI hot reload include all files, passed input 2023-11-05 14:34:27 -05:00
portultra Delayed game start, made UI hot reload include all files, passed input 2023-11-05 14:34:27 -05:00
rsp Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
shaders Merged everything into one heap for the UI because copy descriptors isn't implemented yet 2023-11-02 01:57:50 -04:00
src Delayed game start, made UI hot reload include all files, passed input 2023-11-05 14:34:27 -05:00
thirdparty Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
.gitignore Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
.gitmodules Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
CMakeLists.txt Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
CMakeSettings.json Added release with debug info configuration for VS 2023-10-29 12:13:41 -04:00
launch.vs.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
rev1_overlays.txt Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
us.rev1.toml Build system & dependency refactoring 2023-06-22 18:40:39 -04:00
vcpkg-configuration.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00
vcpkg.json Integrated RmlUi, fully moved over to cmake 2023-11-02 01:20:12 -04:00