Update to RT64 main as HD textures were merged and completely removed shader cache as it's not needed
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cb3067daca
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839200b717
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lib/rt64
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lib/rt64
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@ -1 +1 @@
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Subproject commit ce3e9c762998302d90b37a0790a54834f4598df1
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Subproject commit 0fd6d05b8a0ec5daae313ad9e8504812ec31775d
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@ -28,10 +28,6 @@
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#include "ovl_patches.hpp"
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#include "ovl_patches.hpp"
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#include "librecomp/game.hpp"
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#include "librecomp/game.hpp"
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#ifdef HAS_MM_SHADER_CACHE
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#include "mm_shader_cache.h"
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#endif
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#ifdef _WIN32
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <Windows.h>
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@ -325,18 +321,12 @@ RspUcodeFunc* get_rsp_microcode(const OSTask* task) {
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extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
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extern "C" void recomp_entrypoint(uint8_t * rdram, recomp_context * ctx);
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gpr get_entrypoint_address();
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gpr get_entrypoint_address();
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// TODO DO NOT MERGE THIS BRANCH WITHOUT REENABLING THE SHADER CACHE
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#undef HAS_MM_SHADER_CACHE
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// array of supported GameEntry objects
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// array of supported GameEntry objects
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std::vector<recomp::GameEntry> supported_games = {
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std::vector<recomp::GameEntry> supported_games = {
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{
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{
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.rom_hash = 0xEF18B4A9E2386169ULL,
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.rom_hash = 0xEF18B4A9E2386169ULL,
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.internal_name = "ZELDA MAJORA'S MASK",
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.internal_name = "ZELDA MAJORA'S MASK",
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.game_id = u8"mm.n64.us.1.0",
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.game_id = u8"mm.n64.us.1.0",
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#ifdef HAS_MM_SHADER_CACHE
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.cache_data = {mm_shader_cache_bytes, sizeof(mm_shader_cache_bytes)},
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#endif
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.is_enabled = true,
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.is_enabled = true,
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.entrypoint_address = get_entrypoint_address(),
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.entrypoint_address = get_entrypoint_address(),
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.entrypoint = recomp_entrypoint,
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.entrypoint = recomp_entrypoint,
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