uncap motion blur

This commit is contained in:
Reonu 2024-05-24 00:27:16 +01:00
parent bf36d277cc
commit 09d2db49e2
1 changed files with 1 additions and 1 deletions

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@ -100,7 +100,7 @@ void Play_DrawMotionBlur(PlayState* this) {
// Clamp the blur alpha, which ensures that the output color converges to within a reasonable delta of the target color // Clamp the blur alpha, which ensures that the output color converges to within a reasonable delta of the target color
// when using an R8G8B8A8 framebuffer as RT64 currently does. Although this makes the effect less noticeable at high framerates, // when using an R8G8B8A8 framebuffer as RT64 currently does. Although this makes the effect less noticeable at high framerates,
// not clamping leads to noticeable image retention. // not clamping leads to noticeable image retention.
alpha_float = MIN(alpha_float, 0.825f); //alpha_float = MIN(alpha_float, 0.825f);
alpha = (s32)(alpha_float * 255.0f); alpha = (s32)(alpha_float * 255.0f);
if (sMotionBlurStatus == MOTION_BLUR_PROCESS) { if (sMotionBlurStatus == MOTION_BLUR_PROCESS) {