diff --git a/patches/effect_patches.c b/patches/effect_patches.c index c13c3f3..79ba7d9 100644 --- a/patches/effect_patches.c +++ b/patches/effect_patches.c @@ -100,7 +100,7 @@ void Play_DrawMotionBlur(PlayState* this) { // Clamp the blur alpha, which ensures that the output color converges to within a reasonable delta of the target color // when using an R8G8B8A8 framebuffer as RT64 currently does. Although this makes the effect less noticeable at high framerates, // not clamping leads to noticeable image retention. - alpha_float = MIN(alpha_float, 0.825f); + //alpha_float = MIN(alpha_float, 0.825f); alpha = (s32)(alpha_float * 255.0f); if (sMotionBlurStatus == MOTION_BLUR_PROCESS) {