Zelda64Recomp/patches/patches.ld

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RAMBASE = 0x80801000; /* Used to hold any new symbols */
EXTRA_RAM_SIZE = 0x01000000; /* Amount of extra ram allocated by recomp */
MEMORY {
extram : ORIGIN = RAMBASE, LENGTH = 64M
rom : ORIGIN = 0, LENGTH = 64M
}
SECTIONS {
.ctors : { *(.ctors*) *(.init_array*) } >extram AT >rom
.dtors : { *(.dtors*) } >extram AT >rom
.rodata : { *(.rodata*) } >extram AT >rom
.data : { *(.data*) } >extram AT >rom
/* The following sections will be removed from the objcopy */
/* bss isn't noload to make .text rom addresses valid for the recompiler */
.bss : { *(.bss*) *(COMMON) } >extram AT >rom
ASSERT(. < RAMBASE + EXTRA_RAM_SIZE, "Maxed out recomp extra ram")
/* Padding to push .text to avoid conflicts with original function addresses */
.pad : { . += 0x1000000; } >extram AT >rom
.text : { *(.text*) } >extram AT >rom
.reloc 0 : { *(.reloc*) }
.symtab 0 : { *(.symtab) }
.strtab 0 : { *(.strtab) }
.shstrtab 0 : { *(.shstrtab) }
/DISCARD/ : { *(*); }
}