SeanOMik
  • Joined on 2023-04-26
SeanOMik synced commits to rdna3_workaround at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
f08d1f232d Update RT64 to show shader counts in debugger
6f954093c8 Update RT64 for AMD RDNA3 workaround
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
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SeanOMik synced commits to refs/pull/136/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
ce406e9c5d Use file backup system for config files (#335)
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SeanOMik synced commits to refs/pull/262/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
5410738fca Merge 8f32934fc9f611c01229b4400b01de8550114b01 into 49baa68ea1
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
763c714653 CI: Split workflow execution paths (#337)
Compare 5 commits »
SeanOMik synced commits to refs/pull/314/head at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
f08d1f232d Update RT64 to show shader counts in debugger
6f954093c8 Update RT64 for AMD RDNA3 workaround
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
Compare 10 commits »
SeanOMik synced commits to refs/pull/314/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
f08d1f232d Update RT64 to show shader counts in debugger
6f954093c8 Update RT64 for AMD RDNA3 workaround
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
Compare 7 commits »
SeanOMik synced commits to refs/pull/316/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 17:24:04 +00:00
49baa68ea1 Fix bug with saving error detection, changed saving error message
db1def4280 CI: Enable internal workflow for pushes on dev (#341)
7d3ae05436 Add shield aiming inversion (#338)
763c714653 CI: Split workflow execution paths (#337)
Compare 5 commits »
SeanOMik synced commits to master at SeanOMik/roulette from mirror 2024-06-02 09:23:46 +00:00
2a0fad4538 Updated transitive dependencies
SeanOMik synced commits to refs/pull/314/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 09:06:00 +00:00
35a9f0b6fe Merge e06f28ec8083d1695f480707df4a26ad48a4e494 into ce406e9c5d
ce406e9c5d Use file backup system for config files (#335)
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SeanOMik synced commits to refs/pull/272/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 09:05:59 +00:00
2d6a1c0613 Merge 0ab65385662ca669d951f5eea364fde7890083d3 into ce406e9c5d
ce406e9c5d Use file backup system for config files (#335)
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SeanOMik synced commits to refs/pull/272/head at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:50 +00:00
0ab6538566 Don’t include shadercache folder in distributables
SeanOMik synced commits to refs/pull/272/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:50 +00:00
7fc2b96ba1 Merge 0ab65385662ca669d951f5eea364fde7890083d3 into 3e5efc935e
0ab6538566 Don’t include shadercache folder in distributables
3e5efc935e Start the Wart boss fight if the player looks up with analog cam (#308)
a3d287575d Enhanced analog cam behavior when spike rolling or in a deku flower (#306)
8319d97ad1 Make the ocarina work with the dpad (#311)
Compare 7 commits »
SeanOMik synced commits to refs/pull/316/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:50 +00:00
ce406e9c5d Use file backup system for config files (#335)
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SeanOMik synced new reference chore/optim-workflows to Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
SeanOMik synced new reference shield_aiming_inversion to Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
SeanOMik synced commits to shield_aiming_inversion at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
SeanOMik synced commits to feat/ci-shader-cache at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
0ab6538566 Don’t include shadercache folder in distributables
SeanOMik synced commits to dev at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
ce406e9c5d Use file backup system for config files (#335)
SeanOMik synced commits to chore/optim-workflows at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
SeanOMik synced commits to refs/pull/262/merge at Mirrors/Zelda64Recomp from mirror 2024-06-02 00:53:49 +00:00
5954edfca3 Merge 8f32934fc9f611c01229b4400b01de8550114b01 into ce406e9c5d
ce406e9c5d Use file backup system for config files (#335)
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SeanOMik commented on pull request SeanOMik/lyra-engine#16 2024-06-01 01:16:41 +00:00
Implement a Render Graph

I FINALLY got meshes rendering again!!

image of rendered cube

This is using the render graph of course, but the code is super messy. A…