SeanOMik
  • Joined on 2023-04-26
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-23 17:33:18 +00:00
09548e2db2 chore: implement backups for komga
SeanOMik pushed to feat/rendering-2d-31 at SeanOMik/lyra-engine 2024-11-20 22:30:01 +00:00
4018fdaa80 implement texture atlases for sprites, allow storage of assets not from a loader
SeanOMik commented on issue SeanOMik/lyra-engine#31 2024-11-20 22:27:12 +00:00
Implement 2D

I implemented a TextureAtlas for using sprites from an atlas. I made a little demo that would create an entity with an AtlasSprite (a sprite from an atlas) and animate it!

![Video](/attachm…

SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-19 02:15:33 +00:00
4674a674e5 chore(kapowarr): change data path of kapowarr
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-19 01:44:23 +00:00
8930ac5250 chore(kapowarr): update to v1.0.0
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-19 01:11:29 +00:00
39b1db53a1 chore(kapowarr): support backups
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-19 00:49:06 +00:00
44f56fc72b chore(kapowarr): support backups
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-19 00:44:26 +00:00
7c1f5c6cd3 chore(kapowarr): support backups
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-17 17:27:35 +00:00
c2d8f75a5f fix(dendrite): set 'well_known_client_name' to try to fix element mobile app
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-17 17:23:32 +00:00
d892f42eca fix(dendrite): set 'well_known_client_name' to try to fix element mobile app
SeanOMik commented on issue SeanOMik/lyra-engine#31 2024-11-16 04:52:33 +00:00
Implement 2D

The top down controller is complete! I also implemented zooming, but its kind of wonky when I have a fixed height scale mode on the projection since it doesn't zoom into the origin of the screen.…

SeanOMik pushed to feat/rendering-2d-31 at SeanOMik/lyra-engine 2024-11-16 04:46:34 +00:00
b8003795fa game: create TopDown2dCamera controller, fix warning
SeanOMik commented on issue SeanOMik/lyra-engine#31 2024-11-16 04:16:00 +00:00
Implement 2D

Not long after the last post, I implemented a working orthographic projection. The camera movement I talked about was actually issues with the projection (who would've expected lol).

![2024-11-1…

SeanOMik pushed to feat/rendering-2d-31 at SeanOMik/lyra-engine 2024-11-16 04:07:54 +00:00
ad4de0b5be rename FreeFlyCamera to FreeFly3dCamera
SeanOMik pushed to feat/rendering-2d-31 at SeanOMik/lyra-engine 2024-11-16 04:01:43 +00:00
503ea5b450 render: add more option for scaling modes of orthographic projection
SeanOMik created branch feat/rendering-2d-31 in SeanOMik/lyra-engine 2024-11-15 02:50:20 +00:00
SeanOMik pushed to feat/rendering-2d-31 at SeanOMik/lyra-engine 2024-11-15 02:50:20 +00:00
95b01613fe Return Result for asset handle wait_for_load, create shader asset loader that uses the preprocessor
8d54c42d74 update examples to use new camera bundles
3a4333d16e ecs: implement Bundle traits for structs
617c4d69e8 render: fix 2d camera
315924f920 render: implement 2d sprite rendering
Compare 5 commits »
SeanOMik pushed to main at SeanOMik/lyra-wasm-scripting-test 2024-11-14 00:14:50 +00:00
408127adea Implement a "downcastable" wasm resource for ecs resources, cleanup code for exposing asset manager
68cd259bf7 Expose asset manager, can load images now
3245b4dad4 csharp: implement ecs world resources
Compare 3 commits »
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-10 23:07:00 +00:00
SeanOMik pushed to main at SeanOMik/k3s-cluster 2024-11-10 20:59:09 +00:00
4f5c279f00 feat: add ampache