Make notify_pm() only decide on sending notification

In order to better abstract and handle the difference between messages
and actions, notify_pm() is changed to only determine whether a private
message or action should send a notification to the user, and leave
sending the notification to the calling method.  This allows PM's and
PA's to have different notification text formats, while still
centralizing the logic to decide when to send them.

TODO: Make notify_pm() actually use logic instead of blindly saying yes.
This commit is contained in:
John Reese 2011-01-13 19:15:17 -05:00
parent f5590832cc
commit 5c12abe602
1 changed files with 34 additions and 10 deletions

View File

@ -134,18 +134,14 @@ class CNotifoMod : public CModule
} }
/** /**
* Notify the user of a private message. * Determine when to notify the user of a private message.
* *
* @param nick Nick that sent the message * @param nick Nick that sent the message
* @param message Message contents * @return Notification should be sent
*/ */
void notify_pm(const CNick& nick, const CString& message) bool notify_pm(const CNick& nick)
{ {
CString title = "Private Message"; return true;
CString msg = "From " + nick.GetNick();
msg += ": " + message;
send_message(msg, title);
} }
protected: protected:
@ -161,14 +157,42 @@ class CNotifoMod : public CModule
} }
/** /**
* Handle a private message * Handle a private message.
* *
* @param nick Nick that sent the message * @param nick Nick that sent the message
* @param message Message contents * @param message Message contents
*/ */
EModRet OnPrivMsg(CNick& nick, CString& message) EModRet OnPrivMsg(CNick& nick, CString& message)
{ {
notify_pm(nick, message); if (notify_pm(nick))
{
CString title = "Private Message";
CString msg = "From " + nick.GetNick();
msg += ": " + message;
send_message(msg, title);
}
return CONTINUE;
}
/**
* Handle a private action.
*
* @param nick Nick that sent the action
* @param message Message contents
*/
EModRet OnPrivAction(CNick& nick, CString& message)
{
if (notify_pm(nick))
{
CString title = "Private Message";
CString msg = "* " + nick.GetNick();
msg += " " + message;
send_message(msg, title);
}
return CONTINUE; return CONTINUE;
} }