// ==== START OF INCLUDE OF 'shaders/simple.wgsl' ==== fn do_something_cool(in: f32) -> f32 { return in * 2.0; } // ==== END OF INCLUDE OF 'shaders/simple.wgsl' ==== fn main() -> vec4 { let a = do_something_cool(10.0); return vec4(vec3(a), 1.0); }