Implement importing bindings
This commit is contained in:
parent
463700482f
commit
9d4c05b925
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@ -9,4 +9,6 @@ pest_derive = "2.7.11"
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regex = "1.10.6"
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thiserror = "1.0.63"
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tracing = "0.1.40"
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[dev-dependencies]
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tracing-subscriber = "0.3.18"
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@ -4,7 +4,7 @@ This crate was created for my 3d game engine, Lyra Engine, which uses this as a
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## Features
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* Modules import other modules via defined module paths
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* Import constants, functions, and bindings from other modules
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More to come, check out issues in this repo.
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## How-To
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137
src/lib.rs
137
src/lib.rs
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@ -49,7 +49,7 @@ pub struct Module {
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/// The source code of the module, non-processed.
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src: String,
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/// Constants that this module defines
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pub constants: HashMap<String, Definition>,
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pub vars: HashMap<String, Definition>,
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/// Functions that this module defines
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pub functions: HashMap<String, Definition>,
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/// Imports of things per module
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@ -158,4 +158,139 @@ fn main() -> vec4<f32> {
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assert!(out.contains("simple_scalar * do_something_cool"), "indirect imports of `simple_scalar * do_something_cool` is missing!");
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assert!(out.contains("fn main("), "definition of `fn main` is missing!");
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}
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#[test]
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fn binding_imports() {
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const BINDINGS_MODULE: &'static str =
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r#"#define_module engine::bindings
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@group(0) @binding(0) var<uniform> shadows_atlas: texture_depth_2d;
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// this type is undefined, but that is fine for a test
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@group(0) @binding(1) var<uniform> lights: Lights;"#;
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const IMPORTING_MODULE: &'static str =
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r#"#define_module engine::main
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#import engine::bindings::{shadows_atlas, lights}
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fn main() -> vec4<f32> {
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// imports must be used to be generated
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let atlas = shadows_atlas;
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let num = lights.num;
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return vec4<f32>(1.0);
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}"#;
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tracing_subscriber::fmt()
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// enable everything
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.with_max_level(tracing::Level::TRACE)
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// sets this to be the default, global collector for this application.
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.init();
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let mut p = Processor::new();
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p.parse_module(BINDINGS_MODULE).unwrap()
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.expect("failed to find bindings module def");
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let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
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.expect("failed to find main module def");
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let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
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assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
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assert!(out.contains("var<uniform> lights"), "missing lights binding: {}", out);
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}
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#[test]
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fn binding_imports_multi_line() {
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const BINDINGS_MODULE: &'static str =
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r#"#define_module engine::bindings
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@group(0) @binding(0)
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var<uniform> shadows_atlas: texture_depth_2d;
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// this type is undefined, but that is fine for a test
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@group(0) @binding(1)
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var<uniform> lights: Lights;"#;
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const IMPORTING_MODULE: &'static str =
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r#"#define_module engine::main
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#import engine::bindings::{shadows_atlas, lights}
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fn main() -> vec4<f32> {
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// imports must be used to be generated
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let atlas = shadows_atlas;
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let num = lights.num;
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return vec4<f32>(1.0);
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}"#;
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tracing_subscriber::fmt()
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// enable everything
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.with_max_level(tracing::Level::TRACE)
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// sets this to be the default, global collector for this application.
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.init();
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let mut p = Processor::new();
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p.parse_module(BINDINGS_MODULE).unwrap()
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.expect("failed to find bindings module def");
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let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
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.expect("failed to find main module def");
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let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
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assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
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assert!(out.contains("var<uniform> lights"), "missing lights binding: {}", out);
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}
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// ensure bindings of all constraints are parsed
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#[test]
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fn binding_imports_all_constraints() {
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const BINDINGS_MODULE: &'static str =
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r#"#define_module engine::bindings
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@group(0) @binding(0) var use_anyway: texture_depth_2d;
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@group(0) @binding(1) var<uniform> shadows_atlas: texture_depth_2d;
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// this type is undefined, but that is fine for a test
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@group(0) @binding(2) var<private> lights: Lights;
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@group(0) @binding(3) var<workgroup> light_grid: LightGrid;
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@group(0) @binding(4) var<storage> some_storage: array<u32>;
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@group(0) @binding(5) var<storage, read> light_indices: array<u32>;
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@group(0) @binding(6) var<storage, read_write> some_buffer: array<u32>;"#;
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const IMPORTING_MODULE: &'static str =
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r#"#define_module engine::main
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#import engine::bindings::{use_anyway, shadows_atlas, lights, light_grid, some_storage, light_indices, some_buffer}
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fn main() -> vec4<f32> {
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// imports must be used to be generated
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let anyw = use_anyway;
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let atlas = shadows_atlas;
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let num = lights.num;
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let grid = light_grid;
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let storage = some_storage;
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let indices = light_indices;
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let buf = some_buffer;
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return vec4<f32>(1.0);
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}"#;
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tracing_subscriber::fmt()
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// enable everything
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.with_max_level(tracing::Level::TRACE)
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// sets this to be the default, global collector for this application.
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.init();
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let mut p = Processor::new();
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p.parse_module(BINDINGS_MODULE).unwrap()
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.expect("failed to find bindings module def");
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let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
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.expect("failed to find main module def");
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let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
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assert!(out.contains("var use_anyway"), "missing use_anyway binding: {}", out);
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assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
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assert!(out.contains("var<private> lights"), "missing lights binding: {}", out);
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assert!(out.contains("var<workgroup> light_grid"), "missing light_grid binding: {}", out);
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assert!(out.contains("var<storage> some_storage"), "missing some_storage binding: {}", out);
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assert!(out.contains("var<storage, read> light_indices"), "missing light_indices binding: {}", out);
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assert!(out.contains("var<storage, read_write> some_buffer"), "missing some_buffer binding: {}", out);
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}
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}
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@ -2,7 +2,7 @@ use std::{collections::{HashMap, HashSet, VecDeque}, fmt::Write, fs, path::Path}
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use pest::{iterators::Pair, Parser};
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use regex::Regex;
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use tracing::{debug, debug_span, instrument};
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use tracing::{debug, debug_span, instrument, trace};
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use crate::{recurse_files, DefRequirement, Definition, Import, Module, Rule, WgslParser};
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@ -295,7 +295,80 @@ impl Processor {
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requirements
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},
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);
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},
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Rule::shader_binding_def => {
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let mut pairs = line.clone().into_inner();
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let _group_binding = pairs.next();
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// the next pair could be the constraint of the binding, or
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// the name. We don't need the constraint, so skip it if its there.
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let mut name = pairs.next().unwrap();
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if name.as_rule() == Rule::shader_binding_var_constraint {
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trace!("Skipping binding constraint");
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name = pairs.next().unwrap();
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assert_eq!(name.as_rule(), Rule::shader_ident);
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}
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let name = name.as_str();
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let var_type = pairs.next().unwrap();
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let mut requirements = vec![];
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{
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let mut vt_inner = var_type.into_inner();
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let inner_type = vt_inner.next().unwrap();
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if inner_type.as_rule() == Rule::shader_external_variable {
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let external_str = inner_type.as_str();
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let (module_name, name) = external_str.rsplit_once("::").unwrap();
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if RESERVED_WORDS.contains(&name) {
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continue;
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}
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// Find the module that this variable is from.
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// Starts by checking if the full module path was used.
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// If it was not, then find the full path of the module.
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let module_full_name = if module.module_imports.contains(module_name) {
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Some(module_name.to_string())
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} else {
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module.module_imports.iter()
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.find(|m| {
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m.ends_with(module_name)
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}).cloned()
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};
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debug!("Binding module is {:?}", module_full_name);
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requirements.push(DefRequirement {
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module: module_full_name,
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name: name.to_string(),
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});
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} else { // The only possibility is `Rule::shader_type`
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let name = inner_type.as_str();
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requirements.push(DefRequirement {
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module: None,
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name: name.to_string(),
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});
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}
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}
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debug!("Found binding def: `{name}`");
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let line_span = line.as_span();
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let start_pos = line_span.start();
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let end_pos = line_span.end();
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module.vars.insert(
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name.to_string(),
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Definition {
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name: name.to_string(),
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start_pos,
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end_pos,
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requirements: vec![],
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},
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);
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},
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Rule::shader_const_def => {
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let mut pairs = line.clone().into_inner();
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// shader_ident is the only pair for this rule
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let start_pos = line_span.start();
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let end_pos = line_span.end();
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module.constants.insert(
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module.vars.insert(
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const_name.clone(),
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Definition {
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name: const_name,
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requirements: vec![],
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},
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);
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}
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},
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Rule::shader_code => {
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let mut shader_inner = line.clone().into_inner();
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let code_type = shader_inner.next().unwrap();
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},
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_ => unimplemented!("ran into unhandled rule: {:?}", line.as_span())
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}
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}
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},
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Rule::cws => (),
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Rule::newline => (),
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_ => unimplemented!("ran into unhandled rule: ({:?}) {:?}", line.as_rule(), line.as_span())
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.unwrap_or_else(|| panic!("invalid module import: {}", module_name));
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let req_def = req_module.functions.get(&req.name)
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.or_else(|| req_module.constants.get(&req.name))
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.or_else(|| req_module.vars.get(&req.name))
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.unwrap_or_else(|| panic!("invalid import: {} from {}", req.name, module_name));
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if !req_def.requirements.is_empty() {
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@ -1,16 +1,12 @@
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shader_ident = { (ASCII_ALPHANUMERIC | "_")+ }
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// a shader generic could have multiple generics, i.e., vec4<f32>
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//shader_generic_type = { shader_ident ~ "<" ~ shader_ident ~ ">"+ }
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//shader_type = { shader_generic_type | shader_ident }
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shader_type = { shader_ident ~ ("<" ~ shader_ident ~ ">")? }
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shader_module = { shader_ident ~ ( "::" ~ shader_ident)* }
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import_module_command = { "import" ~ ws ~ shader_module }
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import_list = _{ "{" ~ shader_ident ~ (ws* ~ "," ~ ws* ~ shader_ident)* ~ "}" }
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import_list = _{ "{" ~ shader_ident ~ (ws* ~ "," ~ NEWLINE? ~ ws* ~ shader_ident)* ~ "}" }
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import_types_command = { import_module_command ~ "::" ~ import_list }
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//import_types_command = { "import" ~ shader_ident ~ ( "::" ~ shader_ident)* ~ "::" ~ import_list }
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import_command = _{ import_types_command | import_module_command }
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define_module_command = { "define_module" ~ ws ~ shader_module }
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@ -30,7 +26,6 @@ shader_code = { shader_code_block | shader_code_fn_usage | shader_value | shader
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// usages of code from another module
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shader_external_variable = { shader_ident ~ ( "::" ~ shader_ident)+ }
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//shader_fn_args2 = { shader_var_name_type? ~ (ws* ~ "," ~ ws* ~ shader_var_name_type)* }
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shader_external_fn = { shader_external_variable ~ "(" ~ shader_code_fn_arg ~ ("," ~ ws* ~ shader_code_fn_arg)* ~ ")" }
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shader_external_code = _{ shader_external_fn | shader_external_variable }
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shader_value_bool = { "true" | "false" }
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shader_value = { shader_value_bool | shader_value_num }
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// defines type of something i.e., `: f32`, `: u32`, etc.
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shader_var_type = { ":" ~ ws* ~ shader_type }
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shader_var_type = { ":" ~ ws* ~ (shader_external_variable | shader_type) }
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shader_const_def = { "const" ~ ws ~ shader_ident ~ (ws* ~ shader_var_type)? ~ ws* ~ "=" ~ ws* ~ shader_value ~ ";" }
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shader_group_binding = { "@group(" ~ NUMBER ~ ") @binding(" ~ NUMBER ~ ")" }
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shader_binding_var_constraint = {
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"<" ~
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( "uniform" | "private" | "workgroup" | ("storage" ~ ("," ~ ws? ~ "read" ~ "_write"? )?) ) ~
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">"
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}
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shader_binding_def = { shader_group_binding ~ (NEWLINE | ws)? ~ "var" ~ shader_binding_var_constraint? ~ ws ~ shader_ident ~ ws* ~ shader_var_type ~ ";" }
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shader_var_name_type = { shader_ident ~ shader_var_type }
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shader_fn_args = { "(" ~ shader_var_name_type? ~ (ws* ~ "," ~ ws* ~ shader_var_name_type)* ~ ")" }
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// the body of a function, including the opening and closing brackets
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// a line of shader code, including white space
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shader_code_line = {
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shader_fn_def |
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(shader_const_def ~ newline) |
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(shader_const_def ~ newline?) |
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(shader_binding_def ~ newline?) |
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ws* ~ newline
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}
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//shader_code_line = { shader_fn_def | shader_const_def | (ws* ~ (shader_external_code | shader_code)* ~ ws*) }
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