Implement importing bindings

This commit is contained in:
SeanOMik 2024-08-11 10:34:20 -04:00
parent 463700482f
commit 9d4c05b925
Signed by: SeanOMik
GPG Key ID: FEC9E2FC15235964
5 changed files with 231 additions and 18 deletions

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@ -9,4 +9,6 @@ pest_derive = "2.7.11"
regex = "1.10.6" regex = "1.10.6"
thiserror = "1.0.63" thiserror = "1.0.63"
tracing = "0.1.40" tracing = "0.1.40"
[dev-dependencies]
tracing-subscriber = "0.3.18" tracing-subscriber = "0.3.18"

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@ -4,7 +4,7 @@ This crate was created for my 3d game engine, Lyra Engine, which uses this as a
## Features ## Features
* Modules import other modules via defined module paths * Import constants, functions, and bindings from other modules
More to come, check out issues in this repo. More to come, check out issues in this repo.
## How-To ## How-To

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@ -49,7 +49,7 @@ pub struct Module {
/// The source code of the module, non-processed. /// The source code of the module, non-processed.
src: String, src: String,
/// Constants that this module defines /// Constants that this module defines
pub constants: HashMap<String, Definition>, pub vars: HashMap<String, Definition>,
/// Functions that this module defines /// Functions that this module defines
pub functions: HashMap<String, Definition>, pub functions: HashMap<String, Definition>,
/// Imports of things per module /// Imports of things per module
@ -158,4 +158,139 @@ fn main() -> vec4<f32> {
assert!(out.contains("simple_scalar * do_something_cool"), "indirect imports of `simple_scalar * do_something_cool` is missing!"); assert!(out.contains("simple_scalar * do_something_cool"), "indirect imports of `simple_scalar * do_something_cool` is missing!");
assert!(out.contains("fn main("), "definition of `fn main` is missing!"); assert!(out.contains("fn main("), "definition of `fn main` is missing!");
} }
#[test]
fn binding_imports() {
const BINDINGS_MODULE: &'static str =
r#"#define_module engine::bindings
@group(0) @binding(0) var<uniform> shadows_atlas: texture_depth_2d;
// this type is undefined, but that is fine for a test
@group(0) @binding(1) var<uniform> lights: Lights;"#;
const IMPORTING_MODULE: &'static str =
r#"#define_module engine::main
#import engine::bindings::{shadows_atlas, lights}
fn main() -> vec4<f32> {
// imports must be used to be generated
let atlas = shadows_atlas;
let num = lights.num;
return vec4<f32>(1.0);
}"#;
tracing_subscriber::fmt()
// enable everything
.with_max_level(tracing::Level::TRACE)
// sets this to be the default, global collector for this application.
.init();
let mut p = Processor::new();
p.parse_module(BINDINGS_MODULE).unwrap()
.expect("failed to find bindings module def");
let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
.expect("failed to find main module def");
let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
assert!(out.contains("var<uniform> lights"), "missing lights binding: {}", out);
}
#[test]
fn binding_imports_multi_line() {
const BINDINGS_MODULE: &'static str =
r#"#define_module engine::bindings
@group(0) @binding(0)
var<uniform> shadows_atlas: texture_depth_2d;
// this type is undefined, but that is fine for a test
@group(0) @binding(1)
var<uniform> lights: Lights;"#;
const IMPORTING_MODULE: &'static str =
r#"#define_module engine::main
#import engine::bindings::{shadows_atlas, lights}
fn main() -> vec4<f32> {
// imports must be used to be generated
let atlas = shadows_atlas;
let num = lights.num;
return vec4<f32>(1.0);
}"#;
tracing_subscriber::fmt()
// enable everything
.with_max_level(tracing::Level::TRACE)
// sets this to be the default, global collector for this application.
.init();
let mut p = Processor::new();
p.parse_module(BINDINGS_MODULE).unwrap()
.expect("failed to find bindings module def");
let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
.expect("failed to find main module def");
let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
assert!(out.contains("var<uniform> lights"), "missing lights binding: {}", out);
}
// ensure bindings of all constraints are parsed
#[test]
fn binding_imports_all_constraints() {
const BINDINGS_MODULE: &'static str =
r#"#define_module engine::bindings
@group(0) @binding(0) var use_anyway: texture_depth_2d;
@group(0) @binding(1) var<uniform> shadows_atlas: texture_depth_2d;
// this type is undefined, but that is fine for a test
@group(0) @binding(2) var<private> lights: Lights;
@group(0) @binding(3) var<workgroup> light_grid: LightGrid;
@group(0) @binding(4) var<storage> some_storage: array<u32>;
@group(0) @binding(5) var<storage, read> light_indices: array<u32>;
@group(0) @binding(6) var<storage, read_write> some_buffer: array<u32>;"#;
const IMPORTING_MODULE: &'static str =
r#"#define_module engine::main
#import engine::bindings::{use_anyway, shadows_atlas, lights, light_grid, some_storage, light_indices, some_buffer}
fn main() -> vec4<f32> {
// imports must be used to be generated
let anyw = use_anyway;
let atlas = shadows_atlas;
let num = lights.num;
let grid = light_grid;
let storage = some_storage;
let indices = light_indices;
let buf = some_buffer;
return vec4<f32>(1.0);
}"#;
tracing_subscriber::fmt()
// enable everything
.with_max_level(tracing::Level::TRACE)
// sets this to be the default, global collector for this application.
.init();
let mut p = Processor::new();
p.parse_module(BINDINGS_MODULE).unwrap()
.expect("failed to find bindings module def");
let importing_mod = p.parse_module(IMPORTING_MODULE).unwrap()
.expect("failed to find main module def");
let out = p.process_file(&importing_mod, &IMPORTING_MODULE).unwrap();
assert!(out.contains("var use_anyway"), "missing use_anyway binding: {}", out);
assert!(out.contains("var<uniform> shadows_atlas"), "missing shadows_atlas binding: {}", out);
assert!(out.contains("var<private> lights"), "missing lights binding: {}", out);
assert!(out.contains("var<workgroup> light_grid"), "missing light_grid binding: {}", out);
assert!(out.contains("var<storage> some_storage"), "missing some_storage binding: {}", out);
assert!(out.contains("var<storage, read> light_indices"), "missing light_indices binding: {}", out);
assert!(out.contains("var<storage, read_write> some_buffer"), "missing some_buffer binding: {}", out);
}
} }

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@ -2,7 +2,7 @@ use std::{collections::{HashMap, HashSet, VecDeque}, fmt::Write, fs, path::Path}
use pest::{iterators::Pair, Parser}; use pest::{iterators::Pair, Parser};
use regex::Regex; use regex::Regex;
use tracing::{debug, debug_span, instrument}; use tracing::{debug, debug_span, instrument, trace};
use crate::{recurse_files, DefRequirement, Definition, Import, Module, Rule, WgslParser}; use crate::{recurse_files, DefRequirement, Definition, Import, Module, Rule, WgslParser};
@ -295,7 +295,80 @@ impl Processor {
requirements requirements
}, },
); );
},
Rule::shader_binding_def => {
let mut pairs = line.clone().into_inner();
let _group_binding = pairs.next();
// the next pair could be the constraint of the binding, or
// the name. We don't need the constraint, so skip it if its there.
let mut name = pairs.next().unwrap();
if name.as_rule() == Rule::shader_binding_var_constraint {
trace!("Skipping binding constraint");
name = pairs.next().unwrap();
assert_eq!(name.as_rule(), Rule::shader_ident);
} }
let name = name.as_str();
let var_type = pairs.next().unwrap();
let mut requirements = vec![];
{
let mut vt_inner = var_type.into_inner();
let inner_type = vt_inner.next().unwrap();
if inner_type.as_rule() == Rule::shader_external_variable {
let external_str = inner_type.as_str();
let (module_name, name) = external_str.rsplit_once("::").unwrap();
if RESERVED_WORDS.contains(&name) {
continue;
}
// Find the module that this variable is from.
// Starts by checking if the full module path was used.
// If it was not, then find the full path of the module.
let module_full_name = if module.module_imports.contains(module_name) {
Some(module_name.to_string())
} else {
module.module_imports.iter()
.find(|m| {
m.ends_with(module_name)
}).cloned()
};
debug!("Binding module is {:?}", module_full_name);
requirements.push(DefRequirement {
module: module_full_name,
name: name.to_string(),
});
} else { // The only possibility is `Rule::shader_type`
let name = inner_type.as_str();
requirements.push(DefRequirement {
module: None,
name: name.to_string(),
});
}
}
debug!("Found binding def: `{name}`");
let line_span = line.as_span();
let start_pos = line_span.start();
let end_pos = line_span.end();
module.vars.insert(
name.to_string(),
Definition {
name: name.to_string(),
start_pos,
end_pos,
requirements: vec![],
},
);
},
Rule::shader_const_def => { Rule::shader_const_def => {
let mut pairs = line.clone().into_inner(); let mut pairs = line.clone().into_inner();
// shader_ident is the only pair for this rule // shader_ident is the only pair for this rule
@ -306,7 +379,7 @@ impl Processor {
let start_pos = line_span.start(); let start_pos = line_span.start();
let end_pos = line_span.end(); let end_pos = line_span.end();
module.constants.insert( module.vars.insert(
const_name.clone(), const_name.clone(),
Definition { Definition {
name: const_name, name: const_name,
@ -315,8 +388,7 @@ impl Processor {
requirements: vec![], requirements: vec![],
}, },
); );
} },
Rule::shader_code => { Rule::shader_code => {
let mut shader_inner = line.clone().into_inner(); let mut shader_inner = line.clone().into_inner();
let code_type = shader_inner.next().unwrap(); let code_type = shader_inner.next().unwrap();
@ -334,7 +406,7 @@ impl Processor {
}, },
_ => unimplemented!("ran into unhandled rule: {:?}", line.as_span()) _ => unimplemented!("ran into unhandled rule: {:?}", line.as_span())
} }
} },
Rule::cws => (), Rule::cws => (),
Rule::newline => (), Rule::newline => (),
_ => unimplemented!("ran into unhandled rule: ({:?}) {:?}", line.as_rule(), line.as_span()) _ => unimplemented!("ran into unhandled rule: ({:?}) {:?}", line.as_rule(), line.as_span())
@ -531,7 +603,7 @@ fn compile_definitions(modules: &HashMap<String, Module>, module: &Module, outpu
.unwrap_or_else(|| panic!("invalid module import: {}", module_name)); .unwrap_or_else(|| panic!("invalid module import: {}", module_name));
let req_def = req_module.functions.get(&req.name) let req_def = req_module.functions.get(&req.name)
.or_else(|| req_module.constants.get(&req.name)) .or_else(|| req_module.vars.get(&req.name))
.unwrap_or_else(|| panic!("invalid import: {} from {}", req.name, module_name)); .unwrap_or_else(|| panic!("invalid import: {} from {}", req.name, module_name));
if !req_def.requirements.is_empty() { if !req_def.requirements.is_empty() {

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@ -1,16 +1,12 @@
shader_ident = { (ASCII_ALPHANUMERIC | "_")+ } shader_ident = { (ASCII_ALPHANUMERIC | "_")+ }
// a shader generic could have multiple generics, i.e., vec4<f32>
//shader_generic_type = { shader_ident ~ "<" ~ shader_ident ~ ">"+ }
//shader_type = { shader_generic_type | shader_ident }
shader_type = { shader_ident ~ ("<" ~ shader_ident ~ ">")? } shader_type = { shader_ident ~ ("<" ~ shader_ident ~ ">")? }
shader_module = { shader_ident ~ ( "::" ~ shader_ident)* } shader_module = { shader_ident ~ ( "::" ~ shader_ident)* }
import_module_command = { "import" ~ ws ~ shader_module } import_module_command = { "import" ~ ws ~ shader_module }
import_list = _{ "{" ~ shader_ident ~ (ws* ~ "," ~ ws* ~ shader_ident)* ~ "}" } import_list = _{ "{" ~ shader_ident ~ (ws* ~ "," ~ NEWLINE? ~ ws* ~ shader_ident)* ~ "}" }
import_types_command = { import_module_command ~ "::" ~ import_list } import_types_command = { import_module_command ~ "::" ~ import_list }
//import_types_command = { "import" ~ shader_ident ~ ( "::" ~ shader_ident)* ~ "::" ~ import_list }
import_command = _{ import_types_command | import_module_command } import_command = _{ import_types_command | import_module_command }
define_module_command = { "define_module" ~ ws ~ shader_module } define_module_command = { "define_module" ~ ws ~ shader_module }
@ -30,7 +26,6 @@ shader_code = { shader_code_block | shader_code_fn_usage | shader_value | shader
// usages of code from another module // usages of code from another module
shader_external_variable = { shader_ident ~ ( "::" ~ shader_ident)+ } shader_external_variable = { shader_ident ~ ( "::" ~ shader_ident)+ }
//shader_fn_args2 = { shader_var_name_type? ~ (ws* ~ "," ~ ws* ~ shader_var_name_type)* }
shader_external_fn = { shader_external_variable ~ "(" ~ shader_code_fn_arg ~ ("," ~ ws* ~ shader_code_fn_arg)* ~ ")" } shader_external_fn = { shader_external_variable ~ "(" ~ shader_code_fn_arg ~ ("," ~ ws* ~ shader_code_fn_arg)* ~ ")" }
shader_external_code = _{ shader_external_fn | shader_external_variable } shader_external_code = _{ shader_external_fn | shader_external_variable }
@ -40,9 +35,17 @@ shader_value_num = { ASCII_DIGIT+ ~ ( "." ~ ASCII_DIGIT+ )? }
shader_value_bool = { "true" | "false" } shader_value_bool = { "true" | "false" }
shader_value = { shader_value_bool | shader_value_num } shader_value = { shader_value_bool | shader_value_num }
// defines type of something i.e., `: f32`, `: u32`, etc. shader_var_type = { ":" ~ ws* ~ (shader_external_variable | shader_type) }
shader_var_type = { ":" ~ ws* ~ shader_type }
shader_const_def = { "const" ~ ws ~ shader_ident ~ (ws* ~ shader_var_type)? ~ ws* ~ "=" ~ ws* ~ shader_value ~ ";" } shader_const_def = { "const" ~ ws ~ shader_ident ~ (ws* ~ shader_var_type)? ~ ws* ~ "=" ~ ws* ~ shader_value ~ ";" }
shader_group_binding = { "@group(" ~ NUMBER ~ ") @binding(" ~ NUMBER ~ ")" }
shader_binding_var_constraint = {
"<" ~
( "uniform" | "private" | "workgroup" | ("storage" ~ ("," ~ ws? ~ "read" ~ "_write"? )?) ) ~
">"
}
shader_binding_def = { shader_group_binding ~ (NEWLINE | ws)? ~ "var" ~ shader_binding_var_constraint? ~ ws ~ shader_ident ~ ws* ~ shader_var_type ~ ";" }
shader_var_name_type = { shader_ident ~ shader_var_type } shader_var_name_type = { shader_ident ~ shader_var_type }
shader_fn_args = { "(" ~ shader_var_name_type? ~ (ws* ~ "," ~ ws* ~ shader_var_name_type)* ~ ")" } shader_fn_args = { "(" ~ shader_var_name_type? ~ (ws* ~ "," ~ ws* ~ shader_var_name_type)* ~ ")" }
// the body of a function, including the opening and closing brackets // the body of a function, including the opening and closing brackets
@ -55,7 +58,8 @@ shader_fn_def = {
// a line of shader code, including white space // a line of shader code, including white space
shader_code_line = { shader_code_line = {
shader_fn_def | shader_fn_def |
(shader_const_def ~ newline) | (shader_const_def ~ newline?) |
(shader_binding_def ~ newline?) |
ws* ~ newline ws* ~ newline
} }
//shader_code_line = { shader_fn_def | shader_const_def | (ws* ~ (shader_external_code | shader_code)* ~ ws*) } //shader_code_line = { shader_fn_def | shader_const_def | (ws* ~ (shader_external_code | shader_code)* ~ ws*) }