mirror of https://github.com/SeanOMik/swm.git
216 lines
7.5 KiB
C++
216 lines
7.5 KiB
C++
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/*
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* Copyright © 2020 Danilo Spinella <oss@danyspin97.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include <algorithm>
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#include <filesystem>
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#include <optional>
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#include <set>
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#include <string>
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#include <vector>
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#include <unistd.h>
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namespace xdg {
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class BaseDirectoryException : public std::exception {
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public:
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explicit BaseDirectoryException(std::string msg) : msg_(std::move(msg)) {}
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[[nodiscard]] auto what() const noexcept -> const char * override {
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return msg_.c_str();
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}
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[[nodiscard]] auto msg() const noexcept -> std::string { return msg_; }
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private:
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const std::string msg_;
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};
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class BaseDirectories {
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public:
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BaseDirectories() {
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const char *home_env = getenv("HOME");
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if (home_env == nullptr) {
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throw BaseDirectoryException("$HOME must be set");
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}
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home_ = std::filesystem::path{home_env};
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data_home_ = GetAbsolutePathFromEnvOrDefault(
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"XDG_DATA_HOME", home_ / ".local" / "share");
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config_home_ = GetAbsolutePathFromEnvOrDefault("XDG_CONFIG_HOME",
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home_ / ".config");
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data_ = GetPathsFromEnvOrDefault("XDG_DATA_DIRS",
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std::vector<std::filesystem::path>{
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"/usr/local/share", "/usr/share"});
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config_ = GetPathsFromEnvOrDefault(
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"XDG_CONFIG_DIRS", std::vector<std::filesystem::path>{"/etc/xdg"});
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cache_home_ =
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GetAbsolutePathFromEnvOrDefault("XDG_CACHE_HOME", home_ / ".cache");
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SetRuntimeDir();
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}
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static auto GetInstance() -> BaseDirectories & {
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static BaseDirectories dirs;
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return dirs;
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}
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[[nodiscard]] auto DataHome() -> const std::filesystem::path & {
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return data_home_;
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}
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[[nodiscard]] auto ConfigHome() -> const std::filesystem::path & {
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return config_home_;
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}
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[[nodiscard]] auto Data() -> const std::vector<std::filesystem::path> & {
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return data_;
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}
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[[nodiscard]] auto Config() -> const std::vector<std::filesystem::path> & {
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return config_;
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}
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[[nodiscard]] auto CacheHome() -> const std::filesystem::path & {
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return cache_home_;
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}
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[[nodiscard]] auto Runtime()
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-> const std::optional<std::filesystem::path> & {
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return runtime_;
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}
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private:
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void SetRuntimeDir() {
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const char *runtime_env = getenv("XDG_RUNTIME_DIR");
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if (runtime_env != nullptr) {
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std::filesystem::path runtime_dir{runtime_env};
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if (runtime_dir.is_absolute()) {
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if (!std::filesystem::exists(runtime_dir)) {
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throw BaseDirectoryException(
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"$XDG_RUNTIME_DIR must exist on the system");
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}
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auto runtime_dir_perms =
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std::filesystem::status(runtime_dir).permissions();
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using perms = std::filesystem::perms;
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// Check XDG_RUNTIME_DIR permissions are 0700
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if (((runtime_dir_perms & perms::owner_all) == perms::none) ||
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((runtime_dir_perms & perms::group_all) != perms::none) ||
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((runtime_dir_perms & perms::others_all) != perms::none)) {
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throw BaseDirectoryException(
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"$XDG_RUNTIME_DIR must have 0700 as permissions");
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}
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runtime_.emplace(runtime_dir);
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}
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}
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}
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static auto
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GetAbsolutePathFromEnvOrDefault(const char *env_name,
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std::filesystem::path &&default_path)
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-> std::filesystem::path {
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const char *env_var = getenv(env_name);
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if (env_var == nullptr) {
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return std::move(default_path);
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}
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auto path = std::filesystem::path{env_var};
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if (!path.is_absolute()) {
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return std::move(default_path);
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}
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return path;
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}
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static auto
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GetPathsFromEnvOrDefault(const char *env_name,
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std::vector<std::filesystem::path> &&default_paths)
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-> std::vector<std::filesystem::path> {
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auto *env = getenv(env_name);
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if (env == nullptr) {
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return std::move(default_paths);
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}
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std::string paths{env};
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std::vector<std::filesystem::path> dirs{};
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size_t start = 0;
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size_t pos = 0;
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while ((pos = paths.find_first_of(':', start)) != std::string::npos) {
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std::filesystem::path current_path{
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paths.substr(start, pos - start)};
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if (current_path.is_absolute() &&
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!VectorContainsPath(dirs, current_path)) {
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dirs.emplace_back(current_path);
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}
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start = pos + 1;
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}
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std::filesystem::path current_path{paths.substr(start, pos - start)};
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if (current_path.is_absolute() &&
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!VectorContainsPath(dirs, current_path)) {
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dirs.emplace_back(current_path);
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}
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if (dirs.empty()) {
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return std::move(default_paths);
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}
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return dirs;
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}
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static auto
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VectorContainsPath(const std::vector<std::filesystem::path> &paths,
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const std::filesystem::path &path) -> bool {
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return std::find(std::begin(paths), std::end(paths), path) !=
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paths.end();
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}
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std::filesystem::path home_;
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std::filesystem::path data_home_;
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std::filesystem::path config_home_;
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std::vector<std::filesystem::path> data_;
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std::vector<std::filesystem::path> config_;
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std::filesystem::path cache_home_;
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std::optional<std::filesystem::path> runtime_;
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}; // namespace xdg
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[[nodiscard]] inline auto DataHomeDir() -> const std::filesystem::path & {
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return BaseDirectories::GetInstance().DataHome();
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}
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[[nodiscard]] inline auto ConfigHomeDir() -> const std::filesystem::path & {
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return BaseDirectories::GetInstance().ConfigHome();
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}
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[[nodiscard]] inline auto DataDirs()
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-> const std::vector<std::filesystem::path> & {
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return BaseDirectories::GetInstance().Data();
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}
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[[nodiscard]] inline auto ConfigDirs()
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-> const std::vector<std::filesystem::path> & {
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return BaseDirectories::GetInstance().Config();
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}
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[[nodiscard]] inline auto CacheHomeDir() -> const std::filesystem::path & {
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return BaseDirectories::GetInstance().CacheHome();
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}
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[[nodiscard]] inline auto RuntimeDir()
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-> const std::optional<std::filesystem::path> & {
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return BaseDirectories::GetInstance().Runtime();
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}
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} // namespace xdg
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