roulette/vendor/github.com/pierrec/lz4/v4/internal/xxh32/xxh32zero.go

213 lines
4.8 KiB
Go

// Package xxh32 implements the very fast XXH hashing algorithm (32 bits version).
// (ported from the reference implementation https://github.com/Cyan4973/xxHash/)
package xxh32
import (
"encoding/binary"
)
const (
prime1 uint32 = 2654435761
prime2 uint32 = 2246822519
prime3 uint32 = 3266489917
prime4 uint32 = 668265263
prime5 uint32 = 374761393
primeMask = 0xFFFFFFFF
prime1plus2 = uint32((uint64(prime1) + uint64(prime2)) & primeMask) // 606290984
prime1minus = uint32((-int64(prime1)) & primeMask) // 1640531535
)
// XXHZero represents an xxhash32 object with seed 0.
type XXHZero struct {
v [4]uint32
totalLen uint64
buf [16]byte
bufused int
}
// Sum appends the current hash to b and returns the resulting slice.
// It does not change the underlying hash state.
func (xxh XXHZero) Sum(b []byte) []byte {
h32 := xxh.Sum32()
return append(b, byte(h32), byte(h32>>8), byte(h32>>16), byte(h32>>24))
}
// Reset resets the Hash to its initial state.
func (xxh *XXHZero) Reset() {
xxh.v[0] = prime1plus2
xxh.v[1] = prime2
xxh.v[2] = 0
xxh.v[3] = prime1minus
xxh.totalLen = 0
xxh.bufused = 0
}
// Size returns the number of bytes returned by Sum().
func (xxh *XXHZero) Size() int {
return 4
}
// BlockSizeIndex gives the minimum number of bytes accepted by Write().
func (xxh *XXHZero) BlockSize() int {
return 1
}
// Write adds input bytes to the Hash.
// It never returns an error.
func (xxh *XXHZero) Write(input []byte) (int, error) {
if xxh.totalLen == 0 {
xxh.Reset()
}
n := len(input)
m := xxh.bufused
xxh.totalLen += uint64(n)
r := len(xxh.buf) - m
if n < r {
copy(xxh.buf[m:], input)
xxh.bufused += len(input)
return n, nil
}
var buf *[16]byte
if m != 0 {
// some data left from previous update
buf = &xxh.buf
c := copy(buf[m:], input)
n -= c
input = input[c:]
}
update(&xxh.v, buf, input)
xxh.bufused = copy(xxh.buf[:], input[n-n%16:])
return n, nil
}
// Portable version of update. This updates v by processing all of buf
// (if not nil) and all full 16-byte blocks of input.
func updateGo(v *[4]uint32, buf *[16]byte, input []byte) {
// Causes compiler to work directly from registers instead of stack:
v1, v2, v3, v4 := v[0], v[1], v[2], v[3]
if buf != nil {
v1 = rol13(v1+binary.LittleEndian.Uint32(buf[:])*prime2) * prime1
v2 = rol13(v2+binary.LittleEndian.Uint32(buf[4:])*prime2) * prime1
v3 = rol13(v3+binary.LittleEndian.Uint32(buf[8:])*prime2) * prime1
v4 = rol13(v4+binary.LittleEndian.Uint32(buf[12:])*prime2) * prime1
}
for ; len(input) >= 16; input = input[16:] {
sub := input[:16] //BCE hint for compiler
v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime2) * prime1
v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime2) * prime1
v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime2) * prime1
v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime2) * prime1
}
v[0], v[1], v[2], v[3] = v1, v2, v3, v4
}
// Sum32 returns the 32 bits Hash value.
func (xxh *XXHZero) Sum32() uint32 {
h32 := uint32(xxh.totalLen)
if h32 >= 16 {
h32 += rol1(xxh.v[0]) + rol7(xxh.v[1]) + rol12(xxh.v[2]) + rol18(xxh.v[3])
} else {
h32 += prime5
}
p := 0
n := xxh.bufused
buf := xxh.buf
for n := n - 4; p <= n; p += 4 {
h32 += binary.LittleEndian.Uint32(buf[p:p+4]) * prime3
h32 = rol17(h32) * prime4
}
for ; p < n; p++ {
h32 += uint32(buf[p]) * prime5
h32 = rol11(h32) * prime1
}
h32 ^= h32 >> 15
h32 *= prime2
h32 ^= h32 >> 13
h32 *= prime3
h32 ^= h32 >> 16
return h32
}
// Portable version of ChecksumZero.
func checksumZeroGo(input []byte) uint32 {
n := len(input)
h32 := uint32(n)
if n < 16 {
h32 += prime5
} else {
v1 := prime1plus2
v2 := prime2
v3 := uint32(0)
v4 := prime1minus
p := 0
for n := n - 16; p <= n; p += 16 {
sub := input[p:][:16] //BCE hint for compiler
v1 = rol13(v1+binary.LittleEndian.Uint32(sub[:])*prime2) * prime1
v2 = rol13(v2+binary.LittleEndian.Uint32(sub[4:])*prime2) * prime1
v3 = rol13(v3+binary.LittleEndian.Uint32(sub[8:])*prime2) * prime1
v4 = rol13(v4+binary.LittleEndian.Uint32(sub[12:])*prime2) * prime1
}
input = input[p:]
n -= p
h32 += rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
}
p := 0
for n := n - 4; p <= n; p += 4 {
h32 += binary.LittleEndian.Uint32(input[p:p+4]) * prime3
h32 = rol17(h32) * prime4
}
for p < n {
h32 += uint32(input[p]) * prime5
h32 = rol11(h32) * prime1
p++
}
h32 ^= h32 >> 15
h32 *= prime2
h32 ^= h32 >> 13
h32 *= prime3
h32 ^= h32 >> 16
return h32
}
func rol1(u uint32) uint32 {
return u<<1 | u>>31
}
func rol7(u uint32) uint32 {
return u<<7 | u>>25
}
func rol11(u uint32) uint32 {
return u<<11 | u>>21
}
func rol12(u uint32) uint32 {
return u<<12 | u>>20
}
func rol13(u uint32) uint32 {
return u<<13 | u>>19
}
func rol17(u uint32) uint32 {
return u<<17 | u>>15
}
func rol18(u uint32) uint32 {
return u<<18 | u>>14
}