roulette/vendor/github.com/klauspost/compress/zstd/fse_decoder_amd64.go

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2023-02-05 20:34:22 +00:00
//go:build amd64 && !appengine && !noasm && gc
// +build amd64,!appengine,!noasm,gc
package zstd
import (
"fmt"
)
type buildDtableAsmContext struct {
// inputs
stateTable *uint16
norm *int16
dt *uint64
// outputs --- set by the procedure in the case of error;
// for interpretation please see the error handling part below
errParam1 uint64
errParam2 uint64
}
// buildDtable_asm is an x86 assembly implementation of fseDecoder.buildDtable.
// Function returns non-zero exit code on error.
//
//go:noescape
func buildDtable_asm(s *fseDecoder, ctx *buildDtableAsmContext) int
// please keep in sync with _generate/gen_fse.go
const (
errorCorruptedNormalizedCounter = 1
errorNewStateTooBig = 2
errorNewStateNoBits = 3
)
// buildDtable will build the decoding table.
func (s *fseDecoder) buildDtable() error {
ctx := buildDtableAsmContext{
stateTable: &s.stateTable[0],
norm: &s.norm[0],
dt: (*uint64)(&s.dt[0]),
}
code := buildDtable_asm(s, &ctx)
if code != 0 {
switch code {
case errorCorruptedNormalizedCounter:
position := ctx.errParam1
return fmt.Errorf("corrupted input (position=%d, expected 0)", position)
case errorNewStateTooBig:
newState := decSymbol(ctx.errParam1)
size := ctx.errParam2
return fmt.Errorf("newState (%d) outside table size (%d)", newState, size)
case errorNewStateNoBits:
newState := decSymbol(ctx.errParam1)
oldState := decSymbol(ctx.errParam2)
return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, oldState)
default:
return fmt.Errorf("buildDtable_asm returned unhandled nonzero code = %d", code)
}
}
return nil
}