Finish some TODO's

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SeanOMik 2020-06-20 14:20:08 -05:00
parent 5166ffe8ed
commit eba9eeb741
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1 changed files with 58 additions and 12 deletions

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@ -34,6 +34,37 @@ type
expFilterLvlMembersWithoutRoles = 1, expFilterLvlMembersWithoutRoles = 1,
expFilterLvlAllMembers = 2 expFilterLvlAllMembers = 2
GuildFeature* = enum
## Guild's features. This enum is used as constants for the user.
## For guild feature explainations go [here](https://discord.com/developers/docs/resources/guild#guild-object-guild-features)
featureInviteSplash = "INVITE_SPLASH",
featureVipRegions = "VIP_REGIONS",
featureVanityUrl = "VANITY_URL",
featureVerifiedPartnered = "PARTNERED",
featurePublic = "PUBLIC",
featureCommerce = "COMMERCE",
featureNews = "NEWS",
featureDiscoverable = "DISCOVERABLE",
featureFeaturable = "FEATURABLE",
featureAnimatedIcon = "ANIMATED_ICON",
featureBanner = "BANNER",
featurePublicDisabled = "PUBLIC_DISABLED",
featureWelcomeScreenEnabled = "WELCOME_SCREEN_ENABLED"
VoiceState* = ref object
## Used to represent a user's voice connection status
guildID*: snowflake
channelID*: snowflake
userID*: snowflake
member*: GuildMember
sessionID*: string
deaf*: bool
mute*: bool
selfDeaf*: bool
selfMute*: bool
selfStream*: bool
suppress*: bool
Guild* = ref object of DiscordObject Guild* = ref object of DiscordObject
## Discord Guild object ## Discord Guild object
name*: string name*: string
@ -63,7 +94,7 @@ type
large*: bool large*: bool
unavailable*: bool unavailable*: bool
memberCount*: int memberCount*: int
#voiceStates*: seq[VoiceState] voiceStates*: seq[VoiceState]
members*: seq[GuildMember] members*: seq[GuildMember]
channels*: seq[Channel] channels*: seq[Channel]
#presences*: seq[Presence] #presences*: seq[Presence]
@ -132,14 +163,11 @@ type
channelID*: snowflake channelID*: snowflake
GuildWidgetStyle* = enum GuildWidgetStyle* = enum
guildWidgetStyleShield = "shield", ## Shield style widget with Discord icon and guild members online count. guildWidgetStyleShield = "shield",
guildWidgetStyleBanner1 = "banner1", ## Large image with guild icon, name and online count. guildWidgetStyleBanner1 = "banner1",
## "POWERED BY DISCORD" as the footer of the widget. guildWidgetStyleBanner2 = "banner2",
guildWidgetStyleBanner2 = "banner2", ## Smaller widget style with guild icon, name and online count. guildWidgetStyleBanner3 = "banner3",
## Split on the right with Discord logo. guildWidgetStyleBanner4 = "banner4"
guildWidgetStyleBanner3 = "banner3", ## Large image with guild icon, name and online count.
## In the footer, Discord logo on the left and "Chat Now" on the right.
guildWidgetStyleBanner4 = "banner4"
proc newGuild*(json: JsonNode): Guild {.inline.} = proc newGuild*(json: JsonNode): Guild {.inline.} =
@ -157,7 +185,6 @@ proc newGuild*(json: JsonNode): Guild {.inline.} =
verificationLevel: VerificationLevel(json["verification_level"].getInt()), verificationLevel: VerificationLevel(json["verification_level"].getInt()),
defaultMessageNotifications: MessageNotificationsLevel(json["default_message_notifications"].getInt()), defaultMessageNotifications: MessageNotificationsLevel(json["default_message_notifications"].getInt()),
explicitContentFilter: ExplicitContentFilterLevel(json["explicit_content_filter"].getInt()), explicitContentFilter: ExplicitContentFilterLevel(json["explicit_content_filter"].getInt()),
#features
mfaLevel: MFALevel(json["mfa_level"].getInt()), mfaLevel: MFALevel(json["mfa_level"].getInt()),
applicationID: getIDFromJson(json["application_id"].getStr()), applicationID: getIDFromJson(json["application_id"].getStr()),
systemChannelID: getIDFromJson(json["system_channel_id"].getStr()), systemChannelID: getIDFromJson(json["system_channel_id"].getStr()),
@ -180,7 +207,8 @@ proc newGuild*(json: JsonNode): Guild {.inline.} =
g.roles.add(newRole(role, g.id)) g.roles.add(newRole(role, g.id))
for emoji in json["emojis"]: for emoji in json["emojis"]:
g.emojis.add(newEmoji(emoji, g.id)) g.emojis.add(newEmoji(emoji, g.id))
#TODO features for feature in json["features"]:
g.features.add(feature.getStr())
if (json.contains("widget_enabled")): if (json.contains("widget_enabled")):
g.widgetEnabled = json["widget_enabled"].getBool() g.widgetEnabled = json["widget_enabled"].getBool()
if (json.contains("widget_channel_id")): if (json.contains("widget_channel_id")):
@ -191,7 +219,25 @@ proc newGuild*(json: JsonNode): Guild {.inline.} =
g.unavailable = json["unavailable"].getBool() g.unavailable = json["unavailable"].getBool()
if (json.contains("member_count")): if (json.contains("member_count")):
g.memberCount = json["member_count"].getInt() g.memberCount = json["member_count"].getInt()
#TODO: voice_states if (json.contains("voice_states")):
for voicestate in json["voice_states"]:
var state = VoiceState(
guildID: g.id,
channelID: getIDFromJson(voicestate["channel_id"].getStr()),
userID: getIDFromJson(voicestate["user_id"].getStr()),
sessionID: voicestate["session_id"].getStr(),
deaf: voicestate["deaf"].getBool(),
mute: voicestate["mute"].getBool(),
selfDeaf: voicestate["self_deaf"].getBool(),
selfMute: voicestate["self_mute"].getBool(),
selfStream: voicestate{"self_stream"}.getBool(),
suppress: voicestate["suppress"].getBool()
)
if (voicestate.contains("member")):
state.member = newGuildMember(voicestate["member"], g.id)
g.voiceStates.add(state)
if (json.contains("members")): if (json.contains("members")):
for member in json["members"]: for member in json["members"]:
g.members.insert(newGuildMember(member, g.id)) g.members.insert(newGuildMember(member, g.id))