Finish all gateway events. Still needs testing.

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SeanOMik 2020-06-22 15:15:13 -05:00
parent 6dc65dfd23
commit e5504a32d8
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2 changed files with 521 additions and 28 deletions

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@ -1,6 +1,6 @@
import eventhandler, json, tables, message, emoji, user, member, role import eventhandler, json, tables, message, emoji, user, member, role
import guild, channel, nimcordutils, httpClient, strformat, cache import guild, channel, nimcordutils, httpClient, strformat, cache
import sequtils, asyncdispatch, clientobjects, discordobject import sequtils, asyncdispatch, clientobjects, discordobject, presence
proc readyEvent(discordClient: DiscordClient, json: JsonNode) = proc readyEvent(discordClient: DiscordClient, json: JsonNode) =
var readyEvent = ReadyEvent(client: discordClient, readyPayload: json, name: $EventType.evtReady) var readyEvent = ReadyEvent(client: discordClient, readyPayload: json, name: $EventType.evtReady)
@ -28,7 +28,7 @@ proc channelCreateEvent(discordClient: DiscordClient, json: JsonNode) =
# Add the channel to its guild's `channels` field # Add the channel to its guild's `channels` field
if (chnl.guildID != 0): if (chnl.guildID != 0):
discordClient.cache.cacheGuildChannel(chnl.guildID, chnl) discordClient.cache.cacheGuildChannel(chnl.guildID, chnl)
discordClient.cache.channels.add(chnl.id, chnl) discordClient.cache.channels[chnl.id] = chnl
dispatchEvent(channelCreateEvent) dispatchEvent(channelCreateEvent)
@ -36,10 +36,21 @@ proc channelUpdateEvent(discordClient: DiscordClient, json: JsonNode) =
let chnl = newChannel(json) let chnl = newChannel(json)
let channelUpdateEvent = ChannelUpdateEvent(client: discordClient, channel: chnl, name: $EventType.evtChannelUpdate) let channelUpdateEvent = ChannelUpdateEvent(client: discordClient, channel: chnl, name: $EventType.evtChannelUpdate)
if (discordClient.cache.channels.hasKey(chnl.id)): discordClient.cache.channels[chnl.id] = chnl
discordClient.cache.channels[chnl.id] = chnl
else: if (chnl.guildID != 0):
discordClient.cache.channels.add(chnl.id, chnl) let g = discordClient.cache.getGuild(chnl.guildID)
var index = -1
for i, channel in g.channels:
if (channel.id == chnl.id):
index = i
if (index != -1):
g.channels[index] = chnl
else:
g.channels.add(chnl)
dispatchEvent(channelUpdateEvent) dispatchEvent(channelUpdateEvent)
@ -53,14 +64,6 @@ proc channelDeleteEvent(discordClient: DiscordClient, json: JsonNode) =
dispatchEvent(channelDeleteEvent) dispatchEvent(channelDeleteEvent)
proc messageCreateEvent(discordClient: DiscordClient, json: JsonNode) =
let msg = newMessage(json)
discordClient.cache.messages.add(msg.id, msg)
let messageCreateEvnt = MessageCreateEvent(client: discordClient, message: msg, name: $EventType.evtMessageCreate)
dispatchEvent(messageCreateEvnt)
proc channelPinsUpdate(discordClient: DiscordClient, json: JsonNode) = proc channelPinsUpdate(discordClient: DiscordClient, json: JsonNode) =
let channelID = getIDFromJson(json["channel_id"].getStr()) let channelID = getIDFromJson(json["channel_id"].getStr())
@ -77,21 +80,426 @@ proc guildCreateEvent(discordClient: DiscordClient, json: JsonNode) =
let guildCreateEvnt = GuildCreateEvent(client: discordClient, guild: g, name: $EventType.evtGuildCreate) let guildCreateEvnt = GuildCreateEvent(client: discordClient, guild: g, name: $EventType.evtGuildCreate)
# Add guild and its channels and members in cache. # Add guild and its channels and members in cache.
discordClient.cache.guilds.add(g.id, g) discordClient.cache.guilds[g.id] = g
for channel in g.channels: for channel in g.channels:
discordClient.cache.channels.add(channel.id, channel) discordClient.cache.channels[channel.id] = channel
for member in g.members: for member in g.members:
discordClient.cache.members.add(member.id, member) discordClient.cache.members[member.id] = member
dispatchEvent(guildCreateEvnt) dispatchEvent(guildCreateEvnt)
proc guildUpdateEvent(discordClient: DiscordClient, json: JsonNode) =
let g = newGuild(json)
let guildUpdateEvent = GuildUpdateEvent(client: discordClient, guild: g, name: $EventType.evtGuildUpdate)
# Update guild in cache.
discordClient.cache.guilds[g.id] = g
dispatchEvent(guildUpdateEvent)
proc guildDeleteEvent(discordClient: DiscordClient, json: JsonNode) =
let g = newGuild(json)
let guildDeleteEvent = GuildDeleteEvent(client: discordClient, guild: g, name: $EventType.evtGuildDelete)
# Remove guild from cache
var removedGuild: Guild
discard discordClient.cache.guilds.pop(g.id, removedGuild)
dispatchEvent(guildDeleteEvent)
proc guildBanAddEvent(discordClient: DiscordClient, json: JsonNode) =
let g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let user = newUser(json["user"])
let guildBanAddEvent = GuildBanAddEvent(client: discordClient, guild: g, bannedUser: user, name: $EventType.evtGuildBanAdd)
dispatchEvent(guildBanAddEvent)
proc guildBanRemoveEvent(discordClient: DiscordClient, json: JsonNode) =
let g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let user = newUser(json["user"])
let guildBanRemoveEvent = GuildBanRemoveEvent(client: discordClient, guild: g, unbannedUser: user, name: $EventType.evtGuildBanRemove)
dispatchEvent(guildBanRemoveEvent)
proc guildEmojisUpdateEvent(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
# Empty g.emojis and fill it with the newly updated emojis
g.emojis = @[]
for emoji in json["emojis"]:
g.emojis.add(newEmoji(emoji, g.id))
let guildEmojisUpdateEvent = GuildEmojisUpdateEvent(client: discordClient, guild: g, emojis: g.emojis, name: $EventType.evtGuildEmojisUpdate)
dispatchEvent(guildEmojisUpdateEvent)
#[ var updatedEmojis: Table[snowflake, Emoji] = initTable[snowflake, Emoji]()
for emoji in json["emojis"]:
var currentEmoji: Emoji = newEmoji(emoji, g.id)
updatedEmojis[currentEmoji.id] = currentEmoji
for emoji in g.emojis:
if updatedEmojis.hasKey(emoji.id):
emoji = updatedEmojis[emoji.id] ]#
#g.emojis.apply
proc guildIntegrationsUpdate(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let guildIntegrationsUpdateEvent = GuildIntegrationsUpdateEvent(client: discordClient, guild: g, name: $EventType.evtGuildIntegrationsUpdate)
dispatchEvent(guildIntegrationsUpdateEvent)
proc guildMemberAdd(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
var newMember = newGuildMember(json, g.id)
let guildMemberAddEvent = GuildMemberAddEvent(client: discordClient, guild: g, member: newMember, name: $EventType.evtGuildMemberAdd)
dispatchEvent(guildMemberAddEvent)
proc guildMemberRemove(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
var removedUser = newUser(json["user"])
let guildMemberRemoveEvent = GuildMemberRemoveEvent(client: discordClient, guild: g, user: removedUser, name: $EventType.evtGuildMemberRemove)
dispatchEvent(guildMemberRemoveEvent)
proc guildMemberUpdate(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
var updatedMember = g.getGuildMember(getIDFromJson(json["user"]["id"].getStr()))
updatedMember.user = newUser(json["user"])
updatedMember.roles = @[]
for roleID in json["roles"]:
updatedMember.roles.add(getIDFromJson(roleID.getStr()))
if json.contains("nick"):
updatedMember.nick = json["nick"].getStr()
if json.contains("premium_since"):
updatedMember.premiumSince = json["premium_since"].getStr()
let guildMemberUpdateEvent = GuildMemberUpdateEvent(client: discordClient, guild: g, member: updatedMember, name: $EventType.evtGuildMemberUpdate)
dispatchEvent(guildMemberUpdateEvent)
proc guildMembersChunk(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
var event = GuildMembersChunkEvent(client: discordClient, guild: g, name: $EventType.evtGuildMembersChunk)
#var members: seq[GuildMember]
for member in json["members"]:
event.members.add(newGuildMember(member, g.id))
event.chunkIndex = json["chunk_index"].getInt()
event.chunkCount = json["chunk_count"].getInt()
if (json.contains("not_found")):
for id in json["not_found"]:
event.notFound.add(getIDFromJson(id.getStr()))
if (json.contains("presences")):
for presence in json["presences"]:
event.presences.add(newPresence(presence))
if (json.contains("nonce")):
event.nonce = json["nonce"].getStr()
dispatchEvent(event)
proc guildRoleCreate(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let role = newRole(json["role"], g.id)
g.roles.add(role)
var event = GuildRoleUpdateEvent(client: discordClient, guild: g, role: role, name: $EventType.evtGuildRoleUpdate)
dispatchEvent(event)
proc guildRoleUpdate(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let role = newRole(json["role"], g.id)
var index = -1
for i, r in g.roles:
if r.id == role.id:
index = i
g.roles[index] = role
var event = GuildRoleUpdateEvent(client: discordClient, guild: g, role: role, name: $EventType.evtGuildRoleUpdate)
dispatchEvent(event)
proc guildRoleDelete(discordClient: DiscordClient, json: JsonNode) =
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
let roleID = getIDFromJson(json["role_id"].getStr())
var role: Role
var index = -1
for i, r in g.roles:
if r.id == roleID:
index = i
role = r
if index != -1:
g.roles.delete(index)
var event = GuildRoleDeleteEvent(client: discordClient, guild: g, role: role, name: $EventType.evtGuildRoleDelete)
dispatchEvent(event)
proc inviteCreate(discordClient: DiscordClient, json: JsonNode) =
var invite = newInvite(json)
invite.channel = discordClient.cache.getChannel(getIDFromJson(json["channel_id"].getStr()))
if (json.contains("guild_id")):
invite.guildID =getIDFromJson(json["guild_id"].getStr())
var event = InviteCreateEvent(client: discordClient, invite: invite, name: $EventType.evtInviteCreate)
dispatchEvent(event)
proc inviteDelete(discordClient: DiscordClient, json: JsonNode) =
var event = InviteDeleteEvent(client: discordClient, name: $EventType.evtInviteDelete)
event.channel = discordClient.cache.getChannel(getIDFromJson(json["channel_id"].getStr()))
event.code = json["code"].getStr()
if (json.contains("guild_id")):
event.guild = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
dispatchEvent(event)
proc messageCreateEvent(discordClient: DiscordClient, json: JsonNode) =
let msg = newMessage(json)
discordClient.cache.messages[msg.id] = msg
let messageCreateEvnt = MessageCreateEvent(client: discordClient, message: msg, name: $EventType.evtMessageCreate)
dispatchEvent(messageCreateEvnt)
proc messageUpdateEvent(discordClient: DiscordClient, json: JsonNode) =
let msg = newMessage(json)
discordClient.cache.messages[msg.id] = msg
let event = MessageCreateEvent(client: discordClient, message: msg, name: $EventType.evtMessageUpdate)
dispatchEvent(event)
proc messageDeleteEvent(discordClient: DiscordClient, json: JsonNode) =
let msgID = getIDFromJson(json["id"].getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
discard discordClient.cache.messages.pop(msgID, msg)
else:
msg = Message(id: msgID)
msg.channelID = getIDFromJson(json["channel_id"].getStr())
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
let event = MessageDeleteEvent(client: discordClient, message: msg, name: $EventType.evtMessageDelete)
dispatchEvent(event)
proc messageDeleteBulkEvent(discordClient: DiscordClient, json: JsonNode) =
var event = MessageDeleteBulkEvent(client: discordClient, name: $EventType.evtMessageDeleteBulk)
event.channel = discordClient.cache.getChannel(getIDFromJson(json["channel_id"].getStr()))
if (json.contains("guild_id")):
event.guild = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
for msgIDJson in json["ids"]:
let msgID = getIDFromJson(msgIDJson.getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
discard discordClient.cache.messages.pop(msgID, msg)
else:
let channelID = getIDFromJson(json["channel_id"].getStr())
msg = Message(id: msgID, channelID: channelID)
event.channel = discordClient.cache.getChannel(msg.channelID)
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
event.messages.add(msg)
dispatchEvent(event)
proc messageReactionAdd(discordClient: DiscordClient, json: JsonNode) =
var event = MessageReactionAddEvent(client: discordClient, name: $EventType.evtMessageReactionAdd)
let msgID = getIDFromJson(json["message_id"].getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
msg = discordClient.cache.messages[msgID]
else:
msg = Message(id: msgID)
msg.channelID = getIDFromJson(json["channel_id"].getStr())
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
event.user = discordClient.cache.getUser(getIDFromJson(json["user_id"].getStr()))
if (json.contains("member")):
event.member = newGuildMember(json["member"], msg.guildID)
event.emoji = newEmoji(json["emoji"], msg.guildID)
dispatchEvent(event)
proc messageReactionRemove(discordClient: DiscordClient, json: JsonNode) =
var event = MessageReactionRemoveEvent(client: discordClient, name: $EventType.evtMessageReactionRemove)
let msgID = getIDFromJson(json["message_id"].getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
msg = discordClient.cache.messages[msgID]
else:
msg = Message(id: msgID)
msg.channelID = getIDFromJson(json["channel_id"].getStr())
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
event.user = discordClient.cache.getUser(getIDFromJson(json["user_id"].getStr()))
event.emoji = newEmoji(json["emoji"], msg.guildID)
dispatchEvent(event)
proc messageReactionRemoveAll(discordClient: DiscordClient, json: JsonNode) =
var event = MessageReactionRemoveAllEvent(client: discordClient, name: $EventType.evtMessageReactionRemoveAll)
let msgID = getIDFromJson(json["message_id"].getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
msg = discordClient.cache.messages[msgID]
else:
msg = Message(id: msgID)
msg.channelID = getIDFromJson(json["channel_id"].getStr())
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
dispatchEvent(event)
proc messageReactionRemoveEmoji(discordClient: DiscordClient, json: JsonNode) =
var event = MessageReactionRemoveEmojiEvent(client: discordClient, name: $EventType.evtMessageReactionRemoveEmoji)
let msgID = getIDFromJson(json["message_id"].getStr())
var msg: Message
if discordClient.cache.messages.hasKey(msgID):
msg = discordClient.cache.messages[msgID]
else:
msg = Message(id: msgID)
msg.channelID = getIDFromJson(json["channel_id"].getStr())
if (json.contains("guild_id")):
msg.guildID = getIDFromJson(json["guild_id"].getStr())
event.emoji = newEmoji(json["emoji"], msg.guildID)
dispatchEvent(event)
proc presenceUpdate(discordClient: DiscordClient, json: JsonNode) =
# This proc doesn't actually dispatch any events,
# it just updates member.presence
var g = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
var member = g.getGuildMember(getIDFromJson(json["user"]["id"].getStr()))
# Make sure some member fields are upto date.
member.roles = @[]
for role in json["roles"]:
member.roles.add(getIDFromJson(role.getStr()))
if (json.contains("premium_since")):
member.premiumSince = json["premium_since"].getStr()
if (json.contains("nick")):
member.nick = json["nick"].getStr()
member.presence = newPresence(json)
proc typingStart(discordClient: DiscordClient, json: JsonNode) =
var event = TypingStartEvent(client: discordClient, name: $EventType.evtTypingStart)
event.channel = discordClient.cache.getChannel(getIDFromJson(json["channel_id"].getStr()))
if (json.contains("guild_id")):
event.channel.guildID = getIDFromJson(json["guild_id"].getStr())
event.user = discordClient.cache.getUser(getIDFromJson(json["user_id"].getStr()))
if (json.contains("member")):
event.member = newGuildMember(json["member"], event.channel.guildID)
dispatchEvent(event)
proc userUpdate(discordClient: DiscordClient, json: JsonNode) =
var event = UserUpdateEvent(client: discordClient, name: $EventType.evtUserUpdate)
event.user = newUser(json)
dispatchEvent(event)
proc voiceStateUpdate(discordClient: DiscordClient, json: JsonNode) =
var event = VoiceStateUpdateEvent(client: discordClient, name: $EventType.evtVoiceStateUpdate)
dispatchEvent(event)
proc voiceServerUpdate(discordClient: DiscordClient, json: JsonNode) =
var event = VoiceServerUpdateEvent(client: discordClient, name: $EventType.evtVoiceServerUpdate)
event.token = json["token"].getStr()
event.guild = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
event.endpoint = json["endpoint"].getStr()
dispatchEvent(event)
proc webhooksUpdate(discordClient: DiscordClient, json: JsonNode) =
var event = WebhooksUpdateEvent(client: discordClient, name: $EventType.evtWebhooksUpdate)
event.guild = discordClient.cache.getGuild(getIDFromJson(json["guild_id"].getStr()))
event.channel = discordClient.cache.getChannel(getIDFromJson(json["channel_id"].getStr()))
dispatchEvent(event)
let internalEventTable: Table[string, proc(discordClient: DiscordClient, json: JsonNode) {.nimcall.}] = { let internalEventTable: Table[string, proc(discordClient: DiscordClient, json: JsonNode) {.nimcall.}] = {
"READY": readyEvent, "READY": readyEvent,
"MESSAGE_CREATE": messageCreateEvent,
"GUILD_CREATE": guildCreateEvent,
"CHANNEL_CREATE": channelCreateEvent, "CHANNEL_CREATE": channelCreateEvent,
"CHANNEL_UPDATE": channelUpdateEvent, "CHANNEL_UPDATE": channelUpdateEvent,
"CHANNEL_DELETE": channelDeleteEvent "CHANNEL_DELETE": channelDeleteEvent,
"CHANNEL_PINS_UPDATE": channelPinsUpdate,
"GUILD_CREATE": guildCreateEvent,
"GUILD_UPDATE": guildUpdateEvent,
"GUILD_DELETE": guildDeleteEvent,
"GUILD_BAN_ADD": guildBanAddEvent,
"GUILD_BAN_REMOVE": guildBanRemoveEvent,
"GUILD_EMOJIS_UPDATE": guildEmojisUpdateEvent,
"GUILD_INTEGRATIONS_UPDATE": guildIntegrationsUpdate,
"GUILD_MEMBER_ADD": guildMemberAdd,
"GUILD_MEMBER_REMOVE": guildMemberRemove,
"GUILD_MEMBER_UPDATE": guildMemberUpdate,
"GUILD_MEMBER_CHUNK": guildMembersChunk,
"GUILD_ROLE_CREATE": guildRoleCreate,
"GUILD_ROLE_UPDATE": guildRoleUpdate,
"GUILD_ROLE_DELETE": guildRoleDelete,
"INVITE_CREATE": inviteCreate,
"INVITE_DELETE": inviteDelete,
"MESSAGE_CREATE": messageCreateEvent,
"MESSAGE_DELETE": messageDeleteEvent,
"MESSAGE_DELETE_BULK": messageDeleteBulkEvent,
"MESSAGE_REACTION_ADD": messageReactionAdd,
"MESSAGE_REACTION_REMOVE": messageReactionRemove,
"MESSAGE_REACTION_REMOVE_ALL": messageReactionRemoveAll,
"MESSAGE_REACTION_REMOVE_EMOJI": messageReactionRemoveEmoji,
"PRESENCE_UPDATE": presenceUpdate,
"TYPING_START": typingStart,
"USER_UPDATE": userUpdate,
"VOICE_STATE_UPDATE": voiceStateUpdate,
"VOICE_SERVER_UPDATE": voiceServerUpdate,
"WEBHOOKS_UPDATE": webhooksUpdate
}.toTable }.toTable
proc handleDiscordEvent*(discordClient: DiscordClient, json: JsonNode, eventName: string) {.async.} = proc handleDiscordEvent*(discordClient: DiscordClient, json: JsonNode, eventName: string) {.async.} =

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@ -1,4 +1,5 @@
import tables, hashes, json, message, emoji, user, member, role, guild, channel, clientobjects import tables, hashes, json, message, emoji, user, member, role, guild, channel, clientobjects
import discordobject, presence
type type
EventType* = enum EventType* = enum
@ -25,6 +26,8 @@ type
evtGuildRoleCreate = "GUILD_ROLE_CREATE" evtGuildRoleCreate = "GUILD_ROLE_CREATE"
evtGuildRoleUpdate = "GUILD_ROLE_UPDATE" evtGuildRoleUpdate = "GUILD_ROLE_UPDATE"
evtGuildRoleDelete = "GUILD_ROLE_DELETE" evtGuildRoleDelete = "GUILD_ROLE_DELETE"
evtInviteCreate = "INVITE_CREATE"
evtInviteDelete = "INVITE_DELETE"
evtMessageUpdate = "MESSAGE_UPDATE" evtMessageUpdate = "MESSAGE_UPDATE"
evtMessageDelete = "MESSAGE_DELETE" evtMessageDelete = "MESSAGE_DELETE"
evtMessageCreate = "MESSAGE_CREATE" evtMessageCreate = "MESSAGE_CREATE"
@ -32,6 +35,7 @@ type
evtMessageReactionAdd = "MESSAGE_REACTION_ADD" evtMessageReactionAdd = "MESSAGE_REACTION_ADD"
evtMessageReactionRemove = "MESSAGE_REACTION_REMOVE" evtMessageReactionRemove = "MESSAGE_REACTION_REMOVE"
evtMessageReactionRemoveAll = "MESSAGE_REACTION_REMOVE_ALL" evtMessageReactionRemoveAll = "MESSAGE_REACTION_REMOVE_ALL"
evtMessageReactionRemoveEmoji = "MESSAGE_REACTION_REMOVE_EMOJI"
evtPresenceUpdate = "PRESENCE_UPDATE" evtPresenceUpdate = "PRESENCE_UPDATE"
evtTypingStart = "TYPING_START" evtTypingStart = "TYPING_START"
evtUserUpdate = "USER_UPDATE" evtUserUpdate = "USER_UPDATE"
@ -88,36 +92,47 @@ type
GuildBanAddEvent* = object of BaseEvent GuildBanAddEvent* = object of BaseEvent
## The Guild Ban Add Event is triggered when a member is banned from the guild. ## The Guild Ban Add Event is triggered when a member is banned from the guild.
guild*: Guild guild*: Guild
guild_member*: GuildMember bannedUser*: User
GuildBanRemoveEvent* = object of BaseEvent GuildBanRemoveEvent* = object of BaseEvent
## The Guild Ban Remove Event is triggered when a member is unbanned from a guild. ## The Guild Ban Remove Event is triggered when a member is unbanned from a guild.
guild*: Guild guild*: Guild
guild_member*: GuildMember unbannedUser*: User
GuildEmojisUpdateEvent* = object of BaseEvent GuildEmojisUpdateEvent* = object of BaseEvent
## The Guild Emojis Update event is triggered when a guild emote is updated. ## The Guild Emojis Update event is triggered when a guild emote is updated.
guild*: Guild guild*: Guild
emoji*: Emoji emojis*: seq[Emoji]
#GuildIntegrationsUpdateEvent* = object of BaseEvent GuildIntegrationsUpdateEvent* = object of BaseEvent
## Dispatched when a guild integration is updated.
guild*: Guild
GuildMemberAddEvent* = object of BaseEvent GuildMemberAddEvent* = object of BaseEvent
## The Guild Member Add event is triggered when a user joins a guild. ## The Guild Member Add event is triggered when a user joins a guild.
guild*: Guild guild*: Guild
guild_member*: GuildMember member*: GuildMember
GuildMemberRemoveEvent* = object of BaseEvent GuildMemberRemoveEvent* = object of BaseEvent
## The Guild Member Remove event is triggered when a user leaves a guild. ## The Guild Member Remove event is triggered when a user leaves a guild.
guild*: Guild guild*: Guild
guild_member*: GuildMember user*: User
GuildMemberUpdateEvent* = object of BaseEvent GuildMemberUpdateEvent* = object of BaseEvent
## The Guild Member Update event is triggered when a member is updated. ## The Guild Member Update event is triggered when a member is updated.
guild*: Guild guild*: Guild
guild_member*: GuildMember member*: GuildMember
#GuildMembersChunkEvent* = object of BaseEvent GuildMembersChunkEvent* = object of BaseEvent
## Sent in response to a Guild Request Members request. You can use the chunkIndex
## and chunkCount to calculate how many chunks are left for your request.
guild*: Guild
members*: seq[GuildMember]
chunkIndex*: int
chunkCount*: int
notFound*: seq[snowflake]
presences*: seq[Presence]
nonce*: string
GuildRoleCreateEvent* = object of BaseEvent GuildRoleCreateEvent* = object of BaseEvent
## The Guild Role Create event is triggered when a role is created. ## The Guild Role Create event is triggered when a role is created.
@ -134,6 +149,16 @@ type
guild*: Guild guild*: Guild
role*: Role role*: Role
InviteCreateEvent* = object of BaseEvent
## Sent when a new invite to a channel is created.
invite*: Invite
InviteDeleteEvent* = object of BaseEvent
## Sent when a new invite to a channel is created.
channel*: Channel
guild*: Guild
code*: string
# Message events # Message events
MessageCreateEvent* = object of BaseEvent MessageCreateEvent* = object of BaseEvent
@ -146,8 +171,68 @@ type
MessageDeleteEvent* = object of BaseEvent MessageDeleteEvent* = object of BaseEvent
## The Message Create event is triggered when a message is deleted. ## The Message Create event is triggered when a message is deleted.
## Most message fields will be empty if the message was not cached.
## The ID and channelID field will always be valid.
## The guildID may be valid if it was deleted in a guild.
message*: Message message*: Message
MessageDeleteBulkEvent* = object of BaseEvent
## The Message Create event is triggered when a message is deleted.
## Most message fields will be empty if the message was not cached.
## The ID and channelID field will always be valid.
## The guildID may be valid if it was deleted in a guild.
channel*: Channel
guild*: Guild
messages*: seq[Message]
MessageReactionAddEvent* = object of BaseEvent
## Dispatched when a user adds a reaction to a message.
message*: Message
emoji*: Emoji
user*: User
member*: GuildMember ## Only valid in guilds
MessageReactionRemoveEvent* = object of BaseEvent
## Dispatched when a user removes a reaction to a message.
message*: Message
emoji*: Emoji
user*: User
MessageReactionRemoveAllEvent* = object of BaseEvent
## Dispatched when a user explicitly removes all reactions from a message.
message*: Message
MessageReactionRemoveEmojiEvent* = object of BaseEvent
## Dispatched when a user explicitly removes all reactions from a message.
message*: Message
emoji*: Emoji
TypingStartEvent* = object of BaseEvent
## Dispatched when a user starts typing in a channel.
user*: User
channel*: Channel
member*: GuildMember
UserUpdateEvent* = object of BaseEvent
## Dispatched when properties about the user change.
user*: User
VoiceStateUpdateEvent* = object of BaseEvent
## Dispatched when someone joins/leaves/moves voice channels.
voiceState*: VoiceState
VoiceServerUpdateEvent* = object of BaseEvent
## Dispatched when a guild's voice server is updated. This is sent when
## initially connecting to voice, and when the current voice instance fails
## over to a new server.
token*: string
guild*: Guild
endpoint*: string
WebhooksUpdateEvent* = object of BaseEvent
## Dispatched when a guild channel's webhook is created, updated, or deleted.
guild*: Guild
channel*: Channel
# Table storing all the event listeners # Table storing all the event listeners
let eventListeners = newTable[string, seq[proc(event: BaseEvent)]]() let eventListeners = newTable[string, seq[proc(event: BaseEvent)]]()