Add Emoji.== operator
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@ -11,6 +11,8 @@ type
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available: bool
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proc newEmoji*(json: JsonNode): Emoji =
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## Construct an emoji with json.
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## This shouldn't really be used by the user, only internal use.
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result = Emoji(
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id: getIDFromJson(json["id"].getStr()),
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name: json["name"].getStr()
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@ -31,9 +33,11 @@ proc newEmoji*(json: JsonNode): Emoji =
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result.requireColons = json["available"].getBool()
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proc newEmoji*(name: string, id: snowflake): Emoji =
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## Construct an emoji using its name, and id.
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return Emoji(name: name, id: id)
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proc newEmoji*(unicode: string): Emoji =
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## Construct an emoji from its unicode reprsentation.
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return Emoji(name: unicode)
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proc `$`*(emoji: Emoji): string =
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@ -51,8 +55,21 @@ proc `$`*(emoji: Emoji): string =
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if emoji.requireColons:
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result = ":" & result & ":"
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proc `==`*(a: Emoji, b: Emoji): bool =
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## Check if two `Emoji`s are equal.
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# Check if emojis have name but no id
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if (a.id == 0 and b.id == 0 and a.name.isEmptyOrWhitespace() and b.name.isEmptyOrWhitespace()):
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return a.name == b.name
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# Check if emoji has IDs, but no name
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elif (a.id != 0 and b.id != 0 and a.name.isEmptyOrWhitespace() and b.name.isEmptyOrWhitespace()):
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return a.id == b.id
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# Check if emoji has IDs, and a name
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elif (a.id != 0 and b.id != 0 and not a.name.isEmptyOrWhitespace() and not b.name.isEmptyOrWhitespace()):
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return $a == $b
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return false
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proc toUrlEncoding*(emoji: Emoji): string =
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## Converts the emoji to be used in a url.
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## Converts the `Emoji` to be used in a url.
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## Not needed for users, only for internal
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## library use.
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return encodeUrl($emoji, true)
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