Create Guild.createGuild proc.
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@ -151,4 +151,87 @@ proc newGuild*(json: JsonNode): Guild {.inline.} =
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if (json.contains("approximate_presence_count")):
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if (json.contains("approximate_presence_count")):
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g.approximatePresenceCount = json["approximate_presence_count"].getInt()
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g.approximatePresenceCount = json["approximate_presence_count"].getInt()
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return g
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return g
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proc createGuild*(name: string, region: Option[string], icon: Option[string], verificationLevel: Option[VerificationLevel],
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defaultMessageNotifications: Option[MessageNotificationsLevel], explicitContentFilter: Option[ExplicitContentFilterLevel],
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roles: Option[seq[Role]], channels: Option[seq[Channel]], afkChannelID: Option[snowflake], afkTimeout: Option[int],
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systemChannelID: Option[snowflake]): Guild =
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## Create a new guild.
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##
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## Some restraints/notes for this endpoint:
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## * When using the roles parameter, the first member of the array is used
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## to change properties of the guild's @everyone role. If you are trying to
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## bootstrap a guild with additional roles, keep this in mind.
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## * When using the roles parameter, the required id field within each role object
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## is an integer placeholder, and will be replaced by the API upon consumption.
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## Its purpose is to allow you to overwrite a role's permissions in a channel when
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## also passing in channels with the channels array.
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## * When using the channels parameter, the position field is ignored, and none of the
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## default channels are created.
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## * When using the channels parameter, the id field within each channel object may be
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## set to an integer placeholder, and will be replaced by the API upon consumption.
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## Its purpose is to allow you to create GUILD_CATEGORY channels by setting the parent_id
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## field on any children to the category's id field. Category channels must be listed
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## before any children.
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var json = %* {"name": name}
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if (region.isSome):
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json.add("region", %region.get())
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if (icon.isSome):
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json.add("icon", %icon.get())
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if (verificationLevel.isSome):
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json.add("verification_level", %ord(verificationLevel.get()))
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if (defaultMessageNotifications.isSome):
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json.add("default_message_notifications", %ord(defaultMessageNotifications.get()))
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if (explicitContentFilter.isSome):
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json.add("explicit_content_filter", %ord(explicitContentFilter.get()))
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if (roles.isSome):
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#json.add("verification_level", %ord(verificationLevel.get()))
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var rolesJson = parseJson("[]")
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for role in roles.get():
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let roleJson = %*{
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"name": role.name,
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"color": role.color,
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"hoist": role.hoist,
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"position": role.position,
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"permissions": role.permissions.allowPerms,
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"managed": role.managed,
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"mentionable": role.mentionable
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}
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rolesJson.add(roleJson)
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json.add("channels", rolesJson)
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if (channels.isSome):
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var channelsJson = parseJson("[]")
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for channel in channels.get():
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var channelJson = %*{
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"type": channel.`type`,
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"position": channel.position,
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"name": channel.name,
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"topic": channel.topic,
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"nsfw": channel.nsfw,
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"user_limit": channel.userLimit,
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"rate_limit_per_user": channel.rateLimitPerUser,
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"parent_id": channel.parentID
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}
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if (channel.permissionOverwrites.len != 0):
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channelsJson.add("permission_overwrites", parseJson("[]"))
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for permOverwrite in channel.permissionOverwrites:
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channelsJson["permission_overwrites"].add(permOverwrite.permissionsToJson())
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channelsJson.add(channelJson)
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json.add("channels", channelsJson)
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if (afkChannelID.isSome):
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json.add("afk_channel_id", %ord(afkChannelID.get()))
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if (afkTimeout.isSome):
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json.add("afk_timeout", %ord(afkTimeout.get()))
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if (systemChannelID.isSome):
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json.add("system_channel_id", %ord(systemChannelID.get()))
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return newGuild(sendRequest(endpoint("/guilds"), HttpPost,
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defaultHeaders(newHttpHeaders({"Content-Type": "application/json"})),
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0, RateLimitBucketType.global, json))
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