lyra-engine/examples/assets
SeanOMik fa6511bff1 render: create TileMap with a 'RelativeToTile' component to position entities along the grid 2024-11-30 22:12:17 +00:00
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crate examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
lumberyard-bistro examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
pos-testing examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
sponza examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
sprout_lands render: create TileMap with a 'RelativeToTile' component to position entities along the grid 2024-11-30 22:12:17 +00:00
texture-sep examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
tiny_rpg_characters implement texture atlases for sprites, allow storage of assets not from a loader 2024-11-30 22:12:17 +00:00
wood-platform render: implement PCSS for directional lights 2024-07-18 23:43:08 -04:00
.gitignore render: implement 2d sprite rendering 2024-11-30 22:12:17 +00:00
AntiqueCamera.glb examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
cube-embedded.gltf examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
cube-texture-bin.glb examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
cube-texture-embedded.gltf examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
happy-tree.png examples: move assets outside of testbed for other examples 2024-03-30 22:20:53 -04:00
shadows-platform-palmtree.glb render: implement PCSS for directional lights 2024-07-18 23:43:08 -04:00
wood-platform.glb create an example for testing shadow maps 2024-06-28 16:15:21 -04:00