.. |
crate
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
lumberyard-bistro
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
pos-testing
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
sponza
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
sprout_lands
|
render: create TileMap with a 'RelativeToTile' component to position entities along the grid
|
2024-11-30 22:12:17 +00:00 |
texture-sep
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
tiny_rpg_characters
|
implement texture atlases for sprites, allow storage of assets not from a loader
|
2024-11-30 22:12:17 +00:00 |
wood-platform
|
render: implement PCSS for directional lights
|
2024-07-18 23:43:08 -04:00 |
.gitignore
|
render: implement 2d sprite rendering
|
2024-11-30 22:12:17 +00:00 |
AntiqueCamera.glb
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
cube-embedded.gltf
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
cube-texture-bin.glb
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
cube-texture-embedded.gltf
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
happy-tree.png
|
examples: move assets outside of testbed for other examples
|
2024-03-30 22:20:53 -04:00 |
shadows-platform-palmtree.glb
|
render: implement PCSS for directional lights
|
2024-07-18 23:43:08 -04:00 |
wood-platform.glb
|
create an example for testing shadow maps
|
2024-06-28 16:15:21 -04:00 |