// Vertex shader struct VertexInput { @location(0) position: vec3, @location(1) color: vec3, }; struct VertexOutput { @builtin(position) clip_position: vec4, @location(0) color: vec3, }; @vertex fn vs_main( model: VertexInput, ) -> VertexOutput { var out: VertexOutput; out.color = model.color; out.clip_position = vec4(model.position, 1.0); return out; } // Fragment shader @fragment fn fs_main(in: VertexOutput) -> @location(0) vec4 { return vec4(in.color, 1.0); }