#[cfg(feature = "lua")] pub mod lua; pub mod world; pub use world::*; pub mod wrap; pub use wrap::*; pub mod host; pub use host::*; pub mod script; pub use script::*; use lyra_game::game::Game; #[allow(unused_imports)] pub(crate) mod lyra_engine { pub use lyra_ecs as ecs; } use lyra_reflect::{ReflectedComponent, Reflect}; #[derive(Clone)] pub enum ReflectBranch { Component(ReflectedComponent), } impl ReflectBranch { /// Gets self as a [`ReflectedComponent`]. /// /// # Panics /// If `self` is not a variant of [`ReflectBranch::Component`]. pub fn as_component_unchecked(&self) -> &ReflectedComponent { match self { ReflectBranch::Component(c) => c, //_ => panic!("`self` is not an instance of `ReflectBranch::Component`") } } pub fn is_component(&self) -> bool { matches!(self, ReflectBranch::Component(_)) } } pub struct ScriptBorrow { reflect_branch: ReflectBranch, data: Option>, } impl Clone for ScriptBorrow { fn clone(&self) -> Self { let data = self.data.as_ref().map(|b| b.clone_inner()); Self { reflect_branch: self.reflect_branch.clone(), data, } } } /// An extension trait that adds some helpful methods that makes it easier to do scripting things pub trait GameScriptExt { fn add_script_api_provider(&mut self, provider: P) where T: ScriptHost, P: ScriptApiProvider + 'static; } impl GameScriptExt for Game { fn add_script_api_provider(&mut self, provider: P) where T: ScriptHost, P: ScriptApiProvider + 'static { let world = self.world(); let mut providers = world.get_resource_mut::>(); providers.add_provider(provider); } }