use std::{ptr::NonNull, mem::size_of, alloc::Layout}; use crate::{component::Component, component_info::ComponentInfo, DynTypeId}; pub trait Bundle { /// Get a list of type ids that this bundle is storing fn type_ids(&self) -> Vec; /// Get ComponentInfo's for the components in this bundle fn info(&self) -> Vec; /// Take the bundle by calling the closure with pointers to each component, its type and size. /// The closure is expected to take ownership of the pointer. fn take(self, f: impl FnMut(NonNull, DynTypeId, usize)); /// Returns a boolean indicating if this Bundle is dynamic. See [`DynamicBundle`] fn is_dynamic(&self) -> bool; } // The macro below can implement this for us, but this is here for development impl Bundle for (C1,) { fn type_ids(&self) -> Vec { vec![DynTypeId::of::()] } fn info(&self) -> Vec { vec![ComponentInfo::new::()] } fn take(self, mut f: impl FnMut(NonNull, DynTypeId, usize)) { let (c1, ) = self; f(NonNull::from(&c1).cast(), DynTypeId::of::(), size_of::()); } fn is_dynamic(&self) -> bool { false } } macro_rules! impl_bundle_tuple { ( $($name: ident),+ ) => ( #[allow(non_snake_case)] impl<$($name: Component),+> Bundle for ($($name,)+) { fn type_ids(&self) -> Vec { // these names wont follow rust convention, but its a macro so deal with it vec![$(DynTypeId::of::<$name>()),+] } fn info(&self) -> Vec { vec![$(ComponentInfo::new::<$name>()),+] } fn take(self, mut f: impl FnMut(NonNull, DynTypeId, usize)) { // these names wont follow rust convention, but its a macro so deal with it let ($($name),+) = self; $(f(NonNull::from(&$name).cast(), DynTypeId::of::<$name>(), size_of::<$name>());)+ } fn is_dynamic(&self) -> bool { false } } ); } // hopefully 16 components in a bundle is enough impl_bundle_tuple! { C1, C2 } impl_bundle_tuple! { C1, C2, C3 } impl_bundle_tuple! { C1, C2, C3, C4 } impl_bundle_tuple! { C1, C2, C3, C4, C5 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14, C15 } impl_bundle_tuple! { C1, C2, C3, C4, C5, C6, C7, C8, C9, C10, C11, C12, C13, C14, C15, C16 } /// A bundle of a dynamic number of components. The types of the components may not be known to Rust. /// /// # Safety /// Do not drop this without inserting it into an archetype. It WILL cause a memory leak #[derive(Default, Clone)] pub struct DynamicBundle { bundle: Vec<(NonNull, ComponentInfo)>, } // TODO: When a bundle is dropped without being inserted into an archetype, it WILL cause a memory leak. Find a way around that. // maybe it can be done with Rc, or Weak, or a mixture of both. impl DynamicBundle { pub fn new() -> Self { Self::default() } pub fn is_empty(&self) -> bool { self.bundle.len() == 0 } pub fn len(&self) -> usize { self.bundle.len() } /// Push a type known to rust to this bundle pub fn push(&mut self, comp: C) where C: Component { let info = ComponentInfo::new::(); // an owned pointer must be created from the provided component since comp would drop // out of scope and the data would become invalid let ptr = unsafe { let data = NonNull::from(&comp); let layout = Layout::new::(); let alloc_ptr = NonNull::new_unchecked(std::alloc::alloc(layout)).cast::(); std::ptr::copy_nonoverlapping(data.as_ptr(), alloc_ptr.as_ptr(), 1); alloc_ptr.cast() }; self.bundle.push((ptr, info)); } /// Push an unknown type to the bundle pub fn push_unknown(&mut self, data: NonNull, info: ComponentInfo) { self.bundle.push((data, info)); } } impl Bundle for DynamicBundle { fn type_ids(&self) -> Vec { self.bundle.iter().map(|b| b.1.type_id).collect() } fn info(&self) -> Vec { self.bundle.iter().map(|b| b.1).collect() } fn take(self, mut f: impl FnMut(NonNull, DynTypeId, usize)) { for (data, info) in self.bundle.iter() { f(*data, info.type_id, info.layout.size); } } fn is_dynamic(&self) -> bool { true } }