use std::{any::TypeId, cell::{Ref, RefMut}, collections::HashMap, ptr::NonNull}; use crate::{archetype::{Archetype, ArchetypeId}, bundle::Bundle, query::{dynamic::DynamicView, AsQuery, Query, ViewState, ViewIter, ViewOne}, resource::ResourceData, ComponentInfo, DynTypeId, Entities, Entity, ResourceObject, Tick, TickTracker}; /// The id of the entity for the Archetype. /// /// The Archetype uses this as the index in the component columns #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct ArchetypeEntityId(pub u64); #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct Record { pub id: ArchetypeId, pub index: ArchetypeEntityId, } pub struct World { pub(crate) archetypes: HashMap, next_archetype_id: ArchetypeId, resources: HashMap, tracker: TickTracker, pub(crate) entities: Entities, } impl Default for World { fn default() -> Self { Self { archetypes: HashMap::new(), next_archetype_id: ArchetypeId(0), resources: HashMap::new(), tracker: TickTracker::new(), entities: Entities::default(), } } } impl World { pub fn new() -> Self { Self::default() } /// Reserves an entity in the world pub fn reserve_entity(&mut self) -> Entity { self.entities.reserve() } pub fn spawn(&mut self, bundle: B) -> Entity where B: Bundle { let new_entity = self.reserve_entity(); self.spawn_into(new_entity, bundle); new_entity } /// Spawn the components into a reserved entity. Only do this with entities that /// were reserved with [`World::reserve_entity`]. /// /// # Safety /// Do not use this method with an entity that is currently alive, it WILL cause undefined behavior. pub fn spawn_into(&mut self, entity: Entity, bundle: B) where B: Bundle { let bundle_types = bundle.type_ids(); let tick = self.tick(); // try to find an archetype let archetype = self.archetypes .values_mut() .find(|a| a.is_archetype_for(&bundle_types)); if let Some(archetype) = archetype { // make at just one check to ensure you're not spawning twice debug_assert!(!archetype.entity_ids.contains_key(&entity), "You attempted to spawn components into an entity that already exists!"); let arche_idx = archetype.add_entity(entity, bundle, &tick); // Create entity record and store it let record = Record { id: archetype.id(), index: arche_idx, }; self.entities.insert_entity_record(entity, record); } // create a new archetype if one isn't found else { // create archetype let new_arch_id = self.next_archetype_id.increment(); let mut archetype = Archetype::from_bundle_info(new_arch_id, bundle.info()); let entity_arch_id = archetype.add_entity(entity, bundle, &tick); // store archetype self.archetypes.insert(new_arch_id, archetype); // Create entity record and store it let record = Record { id: new_arch_id, // this is the first entity in the archetype index: entity_arch_id, }; self.entities.insert_entity_record(entity, record); } } /// Despawn an entity from the World pub fn despawn(&mut self, entity: Entity) { // Tick the tracker if the entity is spawned. This is done here instead of the `if let` // below due to the borrow checker complaining about multiple mutable borrows to self. let tick = if self.entities.arch_index.contains_key(&entity.id) { Some(self.tick()) } else { None }; if let Some(record) = self.entities.arch_index.get_mut(&entity.id) { let tick = tick.unwrap(); let arch = self.archetypes.get_mut(&record.id).unwrap(); if let Some((moved, new_index)) = arch.remove_entity(entity, &tick) { // replace the archetype index of the moved index with its new index. self.entities.arch_index.get_mut(&moved.id).unwrap().index = new_index; } } } /// Insert a bundle into an existing entity. If the components are already existing on the /// entity, they will be updated, else the entity will be moved to a different Archetype /// that can store the entity. That may involve creating a new Archetype. pub fn insert(&mut self, entity: Entity, bundle: B) where B: Bundle { // TODO: If the archetype has a single entity, add a component column for the new // component instead of moving the entity to a brand new archetype. // TODO: If the entity already has the components in `bundle`, update the values of the // components with the bundle. let tick = self.tick(); let record = self.entities.entity_record(entity).unwrap(); let current_arch = self.archetypes.get(&record.id).unwrap(); let mut col_types: Vec = current_arch.columns.iter().map(|c| c.info.type_id).collect(); let orig_col = col_types.clone(); col_types.extend(bundle.type_ids()); let mut col_infos: Vec = current_arch.columns.iter().map(|c| c.info).collect(); col_infos.extend(bundle.info()); let col_ptrs: Vec<(NonNull, ComponentInfo)> = current_arch.columns.iter().map(|c| unsafe { (NonNull::new_unchecked(c.borrow_ptr().as_ptr()), c.info) }).collect(); if let Some(arch) = self.archetypes.values_mut().find(|a| a.is_archetype_for(&col_types)) { let res_index = arch.reserve_one(entity); for (col_type, (col_ptr, col_info)) in orig_col.into_iter().zip(col_ptrs.into_iter()) { unsafe { let ptr = NonNull::new_unchecked(col_ptr.as_ptr() .add(res_index.0 as usize * col_info.layout.size())); let col = arch.get_column_mut(col_type).unwrap(); col.set_at(res_index.0 as _, ptr, tick); } } bundle.take(|data, type_id, _size| { let col = arch.get_column_mut(type_id).unwrap(); unsafe { col.set_at(res_index.0 as _, data, tick); } col.len += 1; }); arch.entity_ids.insert(entity, res_index); let new_record = Record { id: arch.id(), index: res_index, }; self.entities.insert_entity_record(entity, new_record); } else { let new_arch_id = self.next_archetype_id.increment(); let mut archetype = Archetype::from_bundle_info(new_arch_id, col_infos); let entity_arch_id = archetype.add_entity(entity, bundle, &tick); self.archetypes.insert(new_arch_id, archetype); // Create entity record and store it let record = Record { id: new_arch_id, index: entity_arch_id, }; self.entities.insert_entity_record(entity, record); } let current_arch = self.archetypes.get_mut(&record.id).unwrap(); current_arch.remove_entity(entity, &tick); } pub fn entity_archetype(&self, entity: Entity) -> Option<&Archetype> { self.entities.entity_record(entity) .and_then(|record| self.archetypes.get(&record.id)) } pub fn entity_archetype_mut(&mut self, entity: Entity) -> Option<&mut Archetype> { self.entities.entity_record(entity) .and_then(|record| self.archetypes.get_mut(&record.id)) } /// View into the world for a set of entities that satisfy the queries. pub fn view(&self) -> ViewState { self.filtered_view::() } /// View into the world for a set of entities that satisfy the query and the filter. pub fn filtered_view(&self) -> ViewState { let archetypes = self.archetypes.values().collect(); ViewState::::new(self, Q::Query::new(), F::Query::new(), archetypes) } /// View into the world for a set of entities that satisfy the queries. pub fn view_iter(&self) -> ViewIter { let archetypes = self.archetypes.values().collect(); let v = ViewState::new(self, Q::Query::new(), (), archetypes); v.into_iter() } pub fn dynamic_view(&self) -> DynamicView { DynamicView::new(self) } pub fn view_one(&self, entity: Entity) -> ViewOne { ViewOne::new(self, entity.id, T::Query::new()) } //pub fn view_one(&self, entity: EntityId) -> pub fn add_resource(&mut self, data: T) { self.resources.insert(TypeId::of::(), ResourceData::new(data)); } pub fn add_resource_default(&mut self) { self.resources.insert(TypeId::of::(), ResourceData::new(T::default())); } /// Get a resource from the world, or insert it into the world with the provided /// `fn` and return it. pub fn get_resource_or_else(&mut self, f: F) -> RefMut where F: Fn() -> T + 'static { self.resources.entry(TypeId::of::()) .or_insert_with(|| ResourceData::new(f())) .get_mut() } /// Get a resource from the world, or insert it into the world as its default. pub fn get_resource_or_default(&mut self) -> RefMut { self.resources.entry(TypeId::of::()) .or_insert_with(|| ResourceData::new(T::default())) .get_mut() } /// Gets a resource from the World. /// /// Will panic if the resource is not in the world. See [`World::try_get_resource`] for /// a function that returns an option. pub fn get_resource(&self) -> Ref { self.resources.get(&TypeId::of::()) .expect(&format!("World is missing resource of type '{}'", std::any::type_name::())) .get() } /// Returns boolean indicating if the World contains a resource of type `T`. pub fn has_resource(&self) -> bool { self.resources.contains_key(&TypeId::of::()) } /// Attempts to get a resource from the World. /// /// Returns `None` if the resource was not found. pub fn try_get_resource(&self) -> Option> { self.resources.get(&TypeId::of::()) .and_then(|r| r.try_get()) } /// Gets a mutable borrow of a resource from the World. /// /// Will panic if the resource is not in the world. See [`World::try_get_resource_mut`] for /// a function that returns an option. pub fn get_resource_mut(&self) -> RefMut { self.resources.get(&TypeId::of::()) .expect(&format!("World is missing resource of type '{}'", std::any::type_name::())) .get_mut() } /// Attempts to get a mutable borrow of a resource from the World. /// /// Returns `None` if the resource was not found. pub fn try_get_resource_mut(&self) -> Option> { self.resources.get(&TypeId::of::()) .and_then(|r| r.try_get_mut()) } /// Increments the TickTracker which is used for tracking changes to components. /// /// Most users wont need to call this manually, its done for you through queries and views. pub fn tick(&self) -> Tick { self.tracker.tick() } /// Gets the current tick that the world is at. /// /// See [`TickTracker`] pub fn current_tick(&self) -> Tick { self.tracker.current() } pub fn tick_tracker(&self) -> &TickTracker { &self.tracker } /// Attempts to find a resource in the world and returns a NonNull pointer to it pub unsafe fn try_get_resource_ptr(&self) -> Option> { self.resources.get(&TypeId::of::()) .map(|d| unsafe { NonNull::new_unchecked(d.data.as_ptr() as *mut T) }) } } #[cfg(test)] mod tests { use crate::{tests::{Vec2, Vec3}, query::TickOf}; use super::World; struct SimpleCounter(i32); #[test] fn spawning_entity() { let mut world = World::new(); let _e = world.spawn((Vec2 { x: 10.0, y: 15.0, }, )); } #[test] fn world_view_entities() { let mut world = World::new(); world.spawn((Vec2 { x: 10.0, y: 15.0, }, )); world.spawn((Vec2 { x: 152.0, y: 3585.0, }, )); world.spawn((Vec2 { x: 235.0, y: 734.0, }, )); let mut count = 0; for pos in world.view_iter::<&Vec2>() { println!("Found entity at {:?}", pos); count += 1; } assert!(count == 3); } #[test] fn despawn_entity() { let mut world = World::new(); world.spawn((Vec2::rand(),)); let middle_en = world.spawn((Vec2::rand(),)); let last_en = world.spawn((Vec2::rand(),)); world.despawn(middle_en); let record = world.entities.entity_record(last_en).unwrap(); assert_eq!(record.index.0, 1); } #[test] fn simple_resource() { let mut world = World::new(); { let counter = SimpleCounter(0); world.add_resource(counter); } let counter = world.get_resource::(); assert_eq!(counter.0, 0); drop(counter); let mut counter = world.get_resource_mut::(); counter.0 += 4582; drop(counter); assert!(world.try_get_resource::().is_none()); } #[test] fn resource_multi_borrow() { let mut world = World::new(); { let counter = SimpleCounter(4582); world.add_resource(counter); } // test multiple borrows at the same time let counter = world.get_resource::(); assert_eq!(counter.0, 4582); let counter2 = world.get_resource::(); assert_eq!(counter2.0, 4582); assert_eq!(counter2.0, 4582); } #[test] fn resource_one_mutable_borrow() { let mut world = World::new(); { let counter = SimpleCounter(4582); world.add_resource(counter); } // test multiple borrows at the same time let counter = world.get_resource_mut::(); assert_eq!(counter.0, 4582); assert!(world.try_get_resource_mut::().is_none()); assert_eq!(counter.0, 4582); } #[test] fn insert_into_existing_archetype() { let mut world = World::new(); let e = world.spawn((Vec2::rand(),)); world.spawn((Vec2::rand(),Vec3::rand())); world.insert(e, (Vec3::rand(),)); assert!(world.view_one::<&Vec3>(e).get().is_some()) } #[test] fn insert_into_new_archetype() { let mut world = World::new(); let e = world.spawn((Vec2::rand(),)); world.insert(e, (Vec3::rand(),)); assert!(world.view_one::<&Vec3>(e).get().is_some()) } #[test] fn view_one() { let v = Vec2::rand(); let mut world = World::new(); let e = world.spawn((v,)); let view = world.view_one::<&Vec2>(e); assert_eq!(*view.get().unwrap(), v); } #[test] fn view_change_tracking() { let mut world = World::new(); /* let v = Vec2::rand(); world.spawn((v,)); let v = Vec2::rand(); world.spawn((v,)); */ println!("spawning"); world.spawn((Vec2::new(10.0, 10.0),)); world.spawn((Vec2::new(5.0, 5.0),)); println!("spawned"); for mut v in world.view_iter::<&mut Vec2>() { v.y += 50.0; println!("Moved v to {:?}", v); } let world_tick = world.current_tick(); println!("The world tick is {}", *world_tick); for (v, tick) in world.view_iter::<(&Vec2, TickOf)>() { println!("Is at {:?}, it was changed at {}", v, *tick); assert!(v.y > 50.0); assert!(tick >= world_tick); } } }