SeanOMik
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6731fcd7f2
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scripting: implement spawning entity with loaded 3d models
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2024-02-24 14:32:06 -05:00 |
SeanOMik
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90b821f95c
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scripting: implement loading assets in lua
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2024-02-24 11:16:09 -05:00 |
SeanOMik
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e6b4e83dee
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scripting: fix math type wrapper macro for lua. Expose math types as userdata through LuaProxy trait
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2024-02-19 17:57:48 -05:00 |
SeanOMik
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e6c9e0725c
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scripting: remove ReflectedLuaTableProxy and slightly modify ReflectLuaProxy to replace it
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2024-02-18 23:42:57 -05:00 |
SeanOMik
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4247c4f5c1
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scripting: switch to elua, create LuaTableProxy for proxying rust types into and from lua tables
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2024-02-17 14:27:16 -05:00 |
SeanOMik
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94abf2ddf0
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scripting: override lua's print method
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2024-01-16 23:04:17 -05:00 |
SeanOMik
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d14abcc3e5
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Get some math types and some ecs stuff exposed to lua
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2024-01-12 14:11:33 -05:00 |
SeanOMik
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e49d69dbc1
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scripting: update scripts on all game stages, create utility api provider
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-07 00:57:19 -05:00 |
SeanOMik
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6caf235a6f
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Add early scripting system with lua
ci/woodpecker/push/debug Pipeline failed
Details
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2024-01-04 20:52:47 -05:00 |