SeanOMik
4ff7e40624
render: create a transform pass for sending transforms to the GPU
CI / build (push) Has been cancelled
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2024-11-01 11:04:01 -04:00
SeanOMik
f5aca87ede
ecs: don't automatically tick the world, use Res and ResMut anywhere ecs resources are requested to track changes better
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now the user must manually tick the world. The engine will do this before every update
2024-09-27 21:03:27 -04:00
SeanOMik
45fd190409
update wgpu and winit to latest versions
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need to make a WinitPlugin though, so no window currently
2024-09-18 19:47:55 -04:00
SeanOMik
3a80c069c9
render: move most of the mesh processing to a MeshPrepare node
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Moving that out of the MeshesPass makes the rendering meshes accessible to other passes/nodes. The shadow pass will need access to them which is why this was done now
2024-06-29 22:23:49 -04:00
SeanOMik
9ce79e6b29
resource: fix tests, render: remove warning
ci/woodpecker/pr/debug Pipeline failed
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ci/woodpecker/pr/release Pipeline failed
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2024-06-12 21:23:27 -04:00
SeanOMik
1b08482ef7
resource: fix wait_for_load haning when using handles from 'request_raw'
2024-04-27 00:31:20 -04:00
SeanOMik
15807a3dc1
resource: impl Reflect for a bunch of types, add some utility methods to handles
2024-04-27 00:28:49 -04:00
SeanOMik
25aa902e02
render: use WorldTransforms in the renderer
ci/woodpecker/push/debug Pipeline failed
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2024-04-17 20:46:46 -04:00
SeanOMik
a3118f32e2
resource: implement retrieving loaded SceneGraph dependencies
2024-03-31 13:37:25 -04:00
SeanOMik
aa8d94851c
game: rewrite EventQueue due to new ecs requirement of Send + Sync for resources, use new SceneGraph in renderer
2024-03-31 13:24:32 -04:00
SeanOMik
a17c035c05
resource: use a SceneGraph for loading gltf nodes, make resources Send + Sync
2024-03-31 00:32:31 -04:00
SeanOMik
aa3a4a17d7
resource: implement waiting for resource dependencies to be loaded
2024-03-10 00:11:15 -05:00
SeanOMik
dead32dbab
resource: asyncronous loading of resources
2024-03-09 00:48:22 -05:00
SeanOMik
cd27c9602c
Inline a few things
2024-03-09 00:46:42 -05:00
SeanOMik
5331cfc2c4
resource, render: load in texture sampler from gltf and use them in the renderer
2024-03-09 00:46:42 -05:00
SeanOMik
c1b5ca768f
resource: Create Gltf object, expand GltfScene to collect all node transforms, other qol changes
2024-03-09 00:46:42 -05:00
SeanOMik
7db913d15b
resource: load multiple gltf scenes
2024-03-09 00:46:42 -05:00
SeanOMik
556b603f83
resource: improve gltf loader to show scene hierarchy and node local transform
2024-03-09 00:46:42 -05:00
SeanOMik
70fecc8cdd
fixes across crates after changes to ecs
2024-03-02 22:55:13 -05:00
SeanOMik
0373f68cc3
resource: create the ability to keep resources as type erased data
2024-02-23 16:38:38 -05:00
SeanOMik
639ec0ee42
resource: fix resource manager tests
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A test was failing since 'watch_image' was deleting the file and recreating it while the other test was running
2024-02-18 23:43:02 -05:00
SeanOMik
db77ca4388
scripting: lua script auto-reloading
2024-01-15 23:22:21 -05:00
SeanOMik
47451a0571
resource: reloading of resources
2024-01-15 18:07:47 -05:00
SeanOMik
13ad671a55
scripting: update lua scripts on 'update' stage
2024-01-06 23:06:00 -05:00
SeanOMik
67c5876443
lyra-resource: Make it possible to add resource loaders to the resource manager
2024-01-04 20:42:56 -05:00
SeanOMik
10fc7842cf
Fix a painful amount of compiler warnings, and clippy warnings
2023-12-28 21:30:45 -05:00
SeanOMik
e412e589d1
Prototype implementation of specular maps
2023-12-21 17:35:30 -05:00
SeanOMik
63df35f8fc
Fix most warnings and clippy lints
ci/woodpecker/push/build Pipeline was successful
Details
2023-10-22 21:49:31 -04:00
SeanOMik
7ae59c0415
Loading textures from gltf blob and gltf.bin's, fix loading multiple meshses in a single model
2023-10-21 22:19:34 -04:00
SeanOMik
fd9f4bee2a
Implement loading material textures from gltf and rendering them
2023-10-17 22:04:25 -04:00
SeanOMik
02a0eea7b3
Don't force loaded model indicies to U32
2023-10-08 00:03:53 -04:00
SeanOMik
8f7288339d
Add default texture which fixes render error, fix cube rendering
2023-10-05 11:42:24 -04:00
SeanOMik
9d6d51af83
Load materials from gltf
2023-09-29 14:20:28 -04:00
SeanOMik
792596078d
Create a material type for loading materials
2023-09-29 13:00:33 -04:00
SeanOMik
dabc051b58
Add ModelComponent, add model loader to resource manager's default loaders
2023-09-26 17:14:38 -04:00
SeanOMik
64817b6142
Add MeshVertexAttribute instead of directly storing positions
2023-09-22 12:42:36 -04:00
SeanOMik
e76ca1ec50
Write a very experimental gltf loader
2023-09-21 23:11:09 -04:00
SeanOMik
dddf6123c4
Continue working on gltf loader
2023-09-21 17:27:21 -04:00
SeanOMik
38e7b543c0
Start working on gltf
2023-09-21 14:22:46 -04:00
SeanOMik
b5079a659a
Add tests to lyra-resource
2023-09-21 09:36:44 -04:00
SeanOMik
bd21e62cba
Use resources from the resource manager, implement startup systems
2023-09-14 12:58:59 -04:00
SeanOMik
a1c3cd6d99
Write resource managers request function, needs testing
2023-09-12 19:07:03 -04:00
SeanOMik
e21490cd6a
Start working on assets
2023-09-12 14:25:33 -04:00