rename FreeFlyCamera to FreeFly3dCamera
This commit is contained in:
parent
b2f0abf34d
commit
c73ba3b943
|
@ -13,13 +13,13 @@ pub const ACTLBL_LOOK_UP_DOWN: &str = "LookUpDown";
|
||||||
pub const ACTLBL_LOOK_ROLL: &str = "LookRoll";
|
pub const ACTLBL_LOOK_ROLL: &str = "LookRoll";
|
||||||
|
|
||||||
#[derive(Clone, Component, Reflect)]
|
#[derive(Clone, Component, Reflect)]
|
||||||
pub struct FreeFlyCamera {
|
pub struct FreeFly3dCamera {
|
||||||
pub speed: f32,
|
pub speed: f32,
|
||||||
pub look_speed: f32,
|
pub look_speed: f32,
|
||||||
pub mouse_sensitivity: f32,
|
pub mouse_sensitivity: f32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for FreeFlyCamera {
|
impl Default for FreeFly3dCamera {
|
||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
speed: 4.0,
|
speed: 4.0,
|
||||||
|
@ -29,7 +29,7 @@ impl Default for FreeFlyCamera {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl FreeFlyCamera {
|
impl FreeFly3dCamera {
|
||||||
pub fn new(speed: f32, look_speed: f32, mouse_sensitivity: f32) -> Self {
|
pub fn new(speed: f32, look_speed: f32, mouse_sensitivity: f32) -> Self {
|
||||||
Self {
|
Self {
|
||||||
speed,
|
speed,
|
||||||
|
@ -39,7 +39,7 @@ impl FreeFlyCamera {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn free_fly_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut Transform, &FreeFlyCamera)>) -> anyhow::Result<()> {
|
pub fn free_fly_3d_camera_controller(delta_time: Res<DeltaTime>, handler: Res<ActionHandler>, view: View<(&mut Transform, &FreeFly3dCamera)>) -> anyhow::Result<()> {
|
||||||
let delta_time = **delta_time;
|
let delta_time = **delta_time;
|
||||||
for (mut transform, fly) in view.into_iter() {
|
for (mut transform, fly) in view.into_iter() {
|
||||||
let forward = transform.forward();
|
let forward = transform.forward();
|
||||||
|
@ -91,6 +91,6 @@ pub struct FreeFlyCameraPlugin;
|
||||||
|
|
||||||
impl Plugin for FreeFlyCameraPlugin {
|
impl Plugin for FreeFlyCameraPlugin {
|
||||||
fn setup(&mut self, app: &mut App) {
|
fn setup(&mut self, app: &mut App) {
|
||||||
app.with_system("free_fly_camera_system", free_fly_camera_controller, &[]);
|
app.with_system("free_fly_camera_system", free_fly_3d_camera_controller, &[]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
pub mod camera;
|
mod camera;
|
||||||
pub use camera::*;
|
pub use camera::*;
|
||||||
|
|
||||||
pub mod free_fly_camera;
|
mod free_fly_camera;
|
||||||
pub use free_fly_camera::*;
|
pub use free_fly_camera::*;
|
||||||
|
|
||||||
pub use lyra_scene::*;
|
pub use lyra_scene::*;
|
|
@ -1,10 +1,10 @@
|
||||||
use crate::{lua::LuaWrapper, ScriptBorrow};
|
use crate::{lua::LuaWrapper, ScriptBorrow};
|
||||||
use lyra_game::scene::FreeFlyCamera;
|
use lyra_game::scene::FreeFly3dCamera;
|
||||||
use lyra_scripting_derive::to_lua_convert;
|
use lyra_scripting_derive::to_lua_convert;
|
||||||
|
|
||||||
to_lua_convert!(
|
to_lua_convert!(
|
||||||
// Struct that is being wrapped
|
// Struct that is being wrapped
|
||||||
FreeFlyCamera,
|
FreeFly3dCamera,
|
||||||
// Reflection type, can be 'component' or 'resource'
|
// Reflection type, can be 'component' or 'resource'
|
||||||
reflect=component,
|
reflect=component,
|
||||||
fields={
|
fields={
|
||||||
|
|
|
@ -9,7 +9,7 @@ use lyra_engine::{
|
||||||
math::{self, Transform, Vec3},
|
math::{self, Transform, Vec3},
|
||||||
render::light::directional::DirectionalLight,
|
render::light::directional::DirectionalLight,
|
||||||
scene::{
|
scene::{
|
||||||
system_update_world_transforms, Camera2dBundle, CameraProjection, FreeFlyCamera, FreeFlyCameraPlugin, OrthographicProjection, ScaleMode, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
system_update_world_transforms, Camera2dBundle, CameraProjection, FreeFly3dCamera, FreeFlyCameraPlugin, OrthographicProjection, ScaleMode, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
},
|
},
|
||||||
sprite::{self, Sprite},
|
sprite::{self, Sprite},
|
||||||
};
|
};
|
||||||
|
@ -172,6 +172,6 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
},
|
},
|
||||||
//Transform::from_xyz(200.0, 120.0, 0.0),
|
//Transform::from_xyz(200.0, 120.0, 0.0),
|
||||||
Transform::from_xyz(0.0, 0.0, 0.0),
|
Transform::from_xyz(0.0, 0.0, 0.0),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,7 @@ use lyra_engine::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||||
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
CameraBundle, FreeFly3dCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
}, DeltaTime
|
}, DeltaTime
|
||||||
};
|
};
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
|
@ -129,7 +129,7 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
world.spawn((
|
world.spawn((
|
||||||
CameraBundle::default(),
|
CameraBundle::default(),
|
||||||
Transform::from_xyz(0.0, 0.0, 1.5),
|
Transform::from_xyz(0.0, 0.0, 1.5),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
|
|
||||||
let fps_counter = |counter: Res<fps_counter::FPSCounter>,
|
let fps_counter = |counter: Res<fps_counter::FPSCounter>,
|
||||||
|
|
|
@ -3,7 +3,7 @@ use lyra_engine::{
|
||||||
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource,
|
||||||
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput,
|
||||||
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
}, math::{self, Transform, Vec3}, render::light::directional::DirectionalLight, scene::{
|
||||||
self, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
self, CameraBundle, FreeFly3dCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN
|
||||||
}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
|
}, script::{lua::{LuaScript, LuaScriptingPlugin}, Script, ScriptList}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -128,7 +128,7 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
world.spawn((
|
world.spawn((
|
||||||
CameraBundle::default(),
|
CameraBundle::default(),
|
||||||
Transform::from_xyz(0.0, 0.0, 5.5),
|
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use lyra_engine::{assets::ResourceManager, ecs::query::Res, game::App, gltf::Gltf, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
use lyra_engine::{assets::ResourceManager, ecs::query::Res, game::App, gltf::Gltf, input::{Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput}, math::{self, Quat, Transform, Vec3}, render::light::{directional::DirectionalLight, PointLight}, scene::{CameraBundle, FreeFly3dCamera, FreeFlyCameraPlugin, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN}, DeltaTime};
|
||||||
use rand::Rng;
|
use rand::Rng;
|
||||||
use tracing::info;
|
use tracing::info;
|
||||||
|
|
||||||
|
@ -192,6 +192,6 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||||
Vec3::ONE,
|
Vec3::ONE,
|
||||||
),
|
),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,7 +12,7 @@ use lyra_engine::{
|
||||||
light::{directional::DirectionalLight, SpotLight},
|
light::{directional::DirectionalLight, SpotLight},
|
||||||
},
|
},
|
||||||
scene::{
|
scene::{
|
||||||
CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
CameraBundle, FreeFly3dCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
},
|
},
|
||||||
|
@ -239,5 +239,5 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
let mut pos = Transform::from_xyz(-1.0, -10.0, -1.5);
|
let mut pos = Transform::from_xyz(-1.0, -10.0, -1.5);
|
||||||
pos.rotate_x(math::Angle::Degrees(-27.0));
|
pos.rotate_x(math::Angle::Degrees(-27.0));
|
||||||
pos.rotate_y(math::Angle::Degrees(-90.0));
|
pos.rotate_y(math::Angle::Degrees(-90.0));
|
||||||
world.spawn((CameraBundle::default(), pos, FreeFlyCamera::default()));
|
world.spawn((CameraBundle::default(), pos, FreeFly3dCamera::default()));
|
||||||
}
|
}
|
||||||
|
|
|
@ -9,7 +9,7 @@ use lyra_engine::{
|
||||||
math::{self, Transform, Vec3},
|
math::{self, Transform, Vec3},
|
||||||
render::light::directional::DirectionalLight,
|
render::light::directional::DirectionalLight,
|
||||||
scene::{
|
scene::{
|
||||||
system_update_world_transforms, CameraBundle, FreeFlyCamera, FreeFlyCameraPlugin,
|
system_update_world_transforms, CameraBundle, FreeFly3dCamera, FreeFlyCameraPlugin,
|
||||||
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
WorldTransform, ACTLBL_LOOK_LEFT_RIGHT, ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN,
|
||||||
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
ACTLBL_MOVE_FORWARD_BACKWARD, ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
},
|
},
|
||||||
|
@ -150,6 +150,6 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
world.spawn((
|
world.spawn((
|
||||||
CameraBundle::default(),
|
CameraBundle::default(),
|
||||||
Transform::from_xyz(0.0, 0.0, 5.5),
|
Transform::from_xyz(0.0, 0.0, 5.5),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
|
@ -16,7 +16,7 @@ use lyra_engine::{
|
||||||
math::{self, Quat, Transform, Vec3},
|
math::{self, Quat, Transform, Vec3},
|
||||||
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
render::light::{directional::DirectionalLight, PointLight, SpotLight},
|
||||||
scene::{
|
scene::{
|
||||||
self, FreeFlyCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
self, FreeFly3dCamera, FreeFlyCameraPlugin, WorldTransform, ACTLBL_LOOK_LEFT_RIGHT,
|
||||||
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
ACTLBL_LOOK_ROLL, ACTLBL_LOOK_UP_DOWN, ACTLBL_MOVE_FORWARD_BACKWARD,
|
||||||
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
ACTLBL_MOVE_LEFT_RIGHT, ACTLBL_MOVE_UP_DOWN,
|
||||||
},
|
},
|
||||||
|
@ -378,7 +378,7 @@ fn setup_scene_plugin(app: &mut App) {
|
||||||
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
Quat::from_xyzw(0.03375484, -0.7116095, 0.0342693, 0.70092666),
|
||||||
Vec3::ONE,
|
Vec3::ONE,
|
||||||
),
|
),
|
||||||
FreeFlyCamera::default(),
|
FreeFly3dCamera::default(),
|
||||||
));
|
));
|
||||||
|
|
||||||
//Ok(())
|
//Ok(())
|
||||||
|
|
Loading…
Reference in New Issue