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= "0.1" +async-trait = "0.1.65" \ No newline at end of file diff --git a/shell.nix b/shell.nix new file mode 100644 index 0000000..3d057cd --- /dev/null +++ b/shell.nix @@ -0,0 +1,18 @@ +{ pkgs ? import { } }: + +with pkgs; + +mkShell rec { + nativeBuildInputs = [ + pkg-config + openssl + wasm-pack + trunk + ]; + buildInputs = [ + udev alsa-lib vulkan-loader + xorg.libX11 xorg.libXcursor xorg.libXi xorg.libXrandr # To use the x11 feature + libxkbcommon wayland # To use the wayland feature + ]; + LD_LIBRARY_PATH = lib.makeLibraryPath buildInputs; +} \ No newline at end of file diff --git a/src/ecs/component.rs b/src/ecs/component.rs new file mode 100644 index 0000000..9d9d815 --- /dev/null +++ b/src/ecs/component.rs @@ -0,0 +1,6 @@ +use std::any::Any; + +pub trait Component { + fn as_any(&self) -> &dyn Any; + fn as_any_mut(&mut self) -> &mut dyn Any; +} \ No newline at end of file diff --git a/src/ecs/entity.rs b/src/ecs/entity.rs new file mode 100644 index 0000000..6dc544f --- /dev/null +++ b/src/ecs/entity.rs @@ -0,0 +1,12 @@ +#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +pub struct Entity { + pub handle: i32, +} + +impl Entity { + pub fn new(handle: i32) -> Self { + Self { + handle + } + } +} \ No newline at end of file diff --git a/src/ecs/mod.rs b/src/ecs/mod.rs new file mode 100644 index 0000000..ba47e73 --- /dev/null +++ b/src/ecs/mod.rs @@ -0,0 +1,3 @@ +pub mod entity; +pub mod registry; +pub mod component; \ No newline at end of file diff --git a/src/ecs/registry.rs b/src/ecs/registry.rs new file mode 100644 index 0000000..5dd98cd --- /dev/null +++ b/src/ecs/registry.rs @@ -0,0 +1,131 @@ +use std::{collections::HashMap, cell::{RefCell, RefMut, Ref}, rc::Rc, borrow::BorrowMut, any::Any, ops::Deref}; + +use super::{entity::Entity, component::Component}; + +pub trait Registry { + /// Create an entity + fn create_entity(&mut self) -> Entity; + + /// Remove the entity from the registry. Its components will also be destroyed + fn destroy_entity(&mut self, entity: Entity); + + /// Add a component to an entity + fn entity_add_component(&mut self, entity: Entity, component: C) -> Option>>; // TODO: Return result if the component is already added. + + /// Remove a component from an entity + fn entity_remove_component(&mut self, entity: Entity) -> bool; + + fn entity_has_component(&self, entity: Entity) -> bool; + + /// Get all the components that an entity has + fn entity_get_components(&self, entity: Entity) -> Option>>>; + + /// Get a component of a specific type. + fn entity_get_component(&self, entity: Entity) -> Option>; +} + +pub struct BasicRegistry { + next_handle: i32, + map: HashMap>>>, +} + +impl BasicRegistry { + pub fn new() -> Self { + Self { + next_handle: 0, + map: HashMap::new(), + } + } +} + +impl Registry for BasicRegistry { + fn create_entity(&mut self) -> Entity { + //self.map.insert() + let entity = Entity::new(self.next_handle); + self.next_handle += 1; + + self.map.insert(entity, Vec::new()); + + entity + } + + fn destroy_entity(&mut self, entity: Entity) { + self.map.remove(&entity); + } + + fn entity_add_component(&mut self, entity: Entity, component: C) -> Option>> { + if let Some(components) = self.map.get_mut(&entity) { + let rc = Rc::new(RefCell::new(component)); + let clone = Rc::clone(&rc); + + components.push(rc); + + return Some(clone); + } + + None + } + + fn entity_remove_component(&mut self, entity: Entity) -> bool { + if let Some(components) = self.map.get_mut(&entity) { + let mut removed = false; + components.retain(|component| { + if removed { + return true; + } + + let borrowed_comp = component.deref().borrow_mut(); + let any_comp = borrowed_comp.as_any(); + + if any_comp.is::() { + removed = true; + false + } else { + true + } + }); + + return removed; + } + false + } + + fn entity_has_component(&self, entity: Entity) -> bool { + if let Some(components) = self.map.get(&entity) { + for component in components.iter() { + let borrowed_comp = component.deref().borrow_mut(); + let any_comp = borrowed_comp.as_any(); + if any_comp.is::() { + return true; + } + } + } + false + } + + fn entity_get_components(&self, entity: Entity) -> Option>>> { + if let Some(components) = self.map.get(&entity) { + let mut cloned_components = Vec::new(); + + for component in components.iter() { + cloned_components.push(Rc::clone(&component)); + } + + return Some(cloned_components); + } + None + } + + fn entity_get_component(&self, entity: Entity) -> Option> { + if let Some(components) = self.map.get(&entity) { + for component in components.iter() { + let borrowed_comp = component.deref().borrow_mut(); + let any_comp = borrowed_comp.as_any(); + if any_comp.is::() { + return Some(RefMut::map(borrowed_comp, |c| c.as_any_mut().downcast_mut().unwrap())); + } + } + } + None + } +} \ No newline at end of file diff --git a/src/game.rs b/src/game.rs new file mode 100644 index 0000000..29c6eae --- /dev/null +++ b/src/game.rs @@ -0,0 +1,194 @@ +use std::{sync::Arc, ops::Deref}; + +use async_std::{task::block_on, sync::Mutex}; +use shipyard::{World, Workload}; +use tracing::{metadata::LevelFilter, info, debug, Level, warn}; +/* use tracing_subscriber::{filter::FilterFn, util::SubscriberInitExt}; +use tracing_subscriber::prelude::__tracing_subscriber_SubscriberExt; */ +use tracing_subscriber::{ + layer::{Layer, SubscriberExt}, + filter::FilterFn, + util::SubscriberInitExt, +}; + +use winit::{window::{WindowBuilder, Window}, event::{Event, WindowEvent, KeyboardInput, ElementState, VirtualKeyCode}, event_loop::{EventLoop, ControlFlow}}; + +use crate::{renderer::{Renderer, BasicRenderer}, input_event::InputEvent}; + +struct GameLoop { + window: Arc, + renderer: Box, +} + +impl GameLoop { + pub async fn new(window: &Arc) -> Self { + Self { + window: Arc::clone(&window), + renderer: Box::new(BasicRenderer::create_with_window(Arc::clone(window)).await), + } + } + + pub async fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize) { + self.renderer.on_resize(new_size).await; + } + + pub fn run_sync(&mut self, event: Event<()>, control_flow: &mut ControlFlow) { + block_on(self.run_event_loop(event, control_flow)) + } + + async fn update(&mut self) { + + todo!() + } + + async fn input_update(&mut self, event: &InputEvent) -> Option { + match event { + InputEvent::KeyboardInput { + input: + KeyboardInput { + state: ElementState::Pressed, + virtual_keycode: Some(VirtualKeyCode::Escape), + .. + }, + .. + } => { + self.on_exit(); + + Some(ControlFlow::Exit) + }, + + _ => { + debug!("Got unhandled input event: \"{:?}\"", event); + + None + } + } + } + + fn render_window() { + todo!() + } + + fn render_item() { + todo!() + } + + fn on_exit(&mut self) { + info!("On exit!"); + } + + pub async fn run_event_loop(&mut self, event: Event<'_, ()>, control_flow: &mut ControlFlow) { + *control_flow = ControlFlow::Poll; + match event { + Event::WindowEvent { + ref event, + window_id, + } if window_id == self.window.id() => { + // If try_from failed, that means that the WindowEvent is not an + // input related event. + if let Ok(input_event) = InputEvent::try_from(event) { + if let Some(new_control) = self.input_update(&input_event).await { + *control_flow = new_control; + } + } else { + match event { + WindowEvent::CloseRequested => { + self.on_exit(); + + *control_flow = ControlFlow::Exit + }, + + WindowEvent::Resized(physical_size) => { + self.on_resize(*physical_size).await; + }, + + WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { + self.on_resize(**new_inner_size).await; + }, + + _ => {} + } + } + }, + + Event::RedrawRequested(window_id) if window_id == self.window.id() => { + match self.renderer.as_mut().render().await { + Ok(_) => {} + // Reconfigure the surface if lost + Err(wgpu::SurfaceError::Lost) => self.on_resize(self.renderer.as_ref().size()).await, + // The system is out of memory, we should probably quit + Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit, + // All other errors (Outdated, Timeout) should be resolved by the next frame + Err(e) => eprintln!("{:?}", e), + } + }, + + Event::MainEventsCleared => { + self.window.request_redraw(); + }, + _ => {} + } + } +} + +pub struct Game { + +} + +impl Game { + /* fn lyra_engine_log_filter() { + + } */ + + pub async fn initialize() -> Self { + let filter = FilterFn::new(|metadata| { + //metadata. + //println!("Metadata: {:?}", metadata); + + metadata.module_path() + .unwrap_or_else(|| metadata.target()) + .starts_with("lyra_engine") && (LevelFilter::INFO >= metadata.level().to_owned()) + }); + + let layer = tracing_subscriber::fmt::layer(); + + tracing_subscriber::registry() + .with(layer.with_filter(filter)) + .init(); + + Self { + + } + } + + fn update() { + todo!() + } + + fn input_update() { + todo!() + } + + fn render_window() { + todo!() + } + + fn render_item() { + todo!() + } + + fn exit() { + todo!() + } + + pub async fn run(&mut self) { + let event_loop = EventLoop::new(); + let window = WindowBuilder::new().build(&event_loop).unwrap(); + + let mut g_loop = GameLoop::new(&Arc::new(window)).await; + + event_loop.run(move |event, _, control_flow| { + g_loop.run_sync(event, control_flow); + }); + } +} \ No newline at end of file diff --git a/src/input_event.rs b/src/input_event.rs new file mode 100644 index 0000000..6a814db --- /dev/null +++ b/src/input_event.rs @@ -0,0 +1,248 @@ +use winit::{event::{DeviceId, KeyboardInput, ModifiersState, MouseScrollDelta, TouchPhase, MouseButton, AxisId, Touch, WindowEvent, ElementState}, dpi::PhysicalPosition}; + +#[derive(Debug, PartialEq)] +pub enum InputEvent { + /// An event from the keyboard has been received. + KeyboardInput { + device_id: DeviceId, + input: KeyboardInput, + + /// If true, the event was generated synthetically by winit in one of the following circumstances: + /// Synthetic key press events are generated for all keys pressed when a window gains focus. + /// Likewise, synthetic key release events are generated for all keys pressed when a window goes out of focus. + /// Currently, this is only functional on X11 and Windows + is_synthetic: bool, + }, + + /// The cursor has moved on the window. + CursorMoved { + device_id: DeviceId, + position: PhysicalPosition, + modifiers: ModifiersState, + }, + + /// The cursor has entered the window. + CursorEntered { + device_id: DeviceId, + }, + + /// The cursor has left the window. + CursorLeft { + device_id: DeviceId, + }, + + /// A mouse wheel movement or touchpad scroll occurred. + MouseWheel { + device_id: DeviceId, + delta: MouseScrollDelta, + phase: TouchPhase, + /// Deprecated in favor of WindowEvent::ModifiersChanged + modifiers: ModifiersState, + }, + + /// An mouse button press has been received. + MouseInput { + device_id: DeviceId, + state: ElementState, + button: MouseButton, + #[deprecated = "Deprecated in favor of WindowEvent::ModifiersChanged"] + modifiers: ModifiersState, + }, + + /// Touchpad magnification event with two-finger pinch gesture. + /// Positive delta values indicate magnification (zooming in) and negative delta values indicate shrinking (zooming out). + /// + /// Note: Only available on macOS + TouchpadMagnify { + device_id: DeviceId, + delta: f64, + phase: TouchPhase, + }, + + /// Smart magnification event. + /// + /// On a Mac, smart magnification is triggered by a double tap with two fingers + /// on the trackpad and is commonly used to zoom on a certain object + /// (e.g. a paragraph of a PDF) or (sort of like a toggle) to reset any zoom. + /// The gesture is also supported in Safari, Pages, etc. + /// + /// The event is general enough that its generating gesture is allowed to vary + /// across platforms. It could also be generated by another device. + /// + /// Unfortunatly, neither [Windows](https://support.microsoft.com/en-us/windows/touch-gestures-for-windows-a9d28305-4818-a5df-4e2b-e5590f850741) + /// nor [Wayland](https://wayland.freedesktop.org/libinput/doc/latest/gestures.html) + /// support this gesture or any other gesture with the same effect. + /// + /// ## Platform-specific + /// + /// - Only available on **macOS 10.8** and later. + SmartMagnify { device_id: DeviceId }, + + /// Touchpad rotation event with two-finger rotation gesture. + /// + /// Positive delta values indicate rotation counterclockwise and + /// negative delta values indicate rotation clockwise. + /// + /// ## Platform-specific + /// + /// - Only available on **macOS**. + TouchpadRotate { + device_id: DeviceId, + delta: f32, + phase: TouchPhase, + }, + + /// Touchpad pressure event. + /// + /// At the moment, only supported on Apple forcetouch-capable macbooks. + /// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad + /// is being pressed) and stage (integer representing the click level). + TouchpadPressure { + device_id: DeviceId, + pressure: f32, + stage: i64, + }, + + /// Motion on some analog axis. May report data redundant to other, more specific events. + AxisMotion { + device_id: DeviceId, + axis: AxisId, + value: f64, + }, + + /// Touch event has been received + /// + /// ## Platform-specific + /// + /// - **macOS:** Unsupported. + Touch(Touch), +} + +#[derive(Debug, PartialEq)] +pub enum InputEventConversionError<'a> { + FromError(&'a WindowEvent<'a>) +} + +impl<'a> Into> for InputEvent { + fn into(self) -> WindowEvent<'a> { + match self { + InputEvent::KeyboardInput { device_id, input, is_synthetic } => WindowEvent::KeyboardInput { device_id, input, is_synthetic }, + InputEvent::CursorMoved { device_id, position, modifiers } => WindowEvent::CursorMoved { device_id, position, modifiers }, + InputEvent::CursorEntered { device_id } => WindowEvent::CursorEntered { device_id }, + InputEvent::CursorLeft { device_id } => WindowEvent::CursorLeft { device_id }, + InputEvent::MouseWheel { device_id, delta, phase, modifiers } => WindowEvent::MouseWheel { device_id, delta, phase, modifiers }, + InputEvent::MouseInput { device_id, state, button, modifiers } => WindowEvent::MouseInput { device_id, state, button, modifiers }, + InputEvent::TouchpadMagnify { device_id, delta, phase } => WindowEvent::TouchpadMagnify { device_id, delta, phase }, + InputEvent::SmartMagnify { device_id } => WindowEvent::SmartMagnify { device_id }, + InputEvent::TouchpadRotate { device_id, delta, phase } => WindowEvent::TouchpadRotate { device_id, delta, phase }, + InputEvent::TouchpadPressure { device_id, pressure, stage } => WindowEvent::TouchpadPressure { device_id, pressure, stage }, + InputEvent::AxisMotion { device_id, axis, value } => WindowEvent::AxisMotion { device_id, axis, value }, + InputEvent::Touch(t) => WindowEvent::Touch(t), + } + } +} + +impl<'a> TryFrom<&'a WindowEvent<'a>> for InputEvent { + type Error = InputEventConversionError<'a>; + + fn try_from(value: &'a WindowEvent<'a>) -> Result { + match value { + WindowEvent::KeyboardInput { device_id, input, is_synthetic } => + Ok(InputEvent::KeyboardInput { + device_id: device_id.clone(), + input: input.clone(), + is_synthetic: is_synthetic.clone() + }), + WindowEvent::CursorMoved { device_id, position, modifiers } => + Ok(InputEvent::CursorMoved { + device_id: device_id.clone(), + position: position.clone(), + modifiers: modifiers.clone() + }), + WindowEvent::CursorEntered { device_id } => + Ok(InputEvent::CursorEntered { + device_id: device_id.clone() + }), + WindowEvent::CursorLeft { device_id } => + Ok(InputEvent::CursorLeft { + device_id: device_id.clone() + }), + WindowEvent::MouseWheel { device_id, delta, phase, modifiers } => + Ok(InputEvent::MouseWheel { + device_id: device_id.clone(), + delta: delta.clone(), + phase: phase.clone(), + modifiers: modifiers.clone() + }), + WindowEvent::MouseInput { device_id, state, button, modifiers } => + Ok(InputEvent::MouseInput { + device_id: device_id.clone(), + state: state.clone(), + button: button.clone(), + modifiers: modifiers.clone() + }), + WindowEvent::TouchpadMagnify { device_id, delta, phase } => + Ok(InputEvent::TouchpadMagnify { + device_id: device_id.clone(), + delta: delta.clone(), + phase: phase.clone() + }), + WindowEvent::SmartMagnify { device_id } => + Ok(InputEvent::SmartMagnify { + device_id: device_id.clone() + }), + WindowEvent::TouchpadRotate { device_id, delta, phase } => + Ok(InputEvent::TouchpadRotate { + device_id: device_id.clone(), + delta: delta.clone(), + phase: phase.clone() + }), + WindowEvent::TouchpadPressure { device_id, pressure, stage } => + Ok(InputEvent::TouchpadPressure { + device_id: device_id.clone(), + pressure: pressure.clone(), + stage: stage.clone() + }), + WindowEvent::AxisMotion { device_id, axis, value } => + Ok(InputEvent::AxisMotion { + device_id: device_id.clone(), + axis: axis.clone(), + value: value.clone() + }), + WindowEvent::Touch(t) => Ok(InputEvent::Touch(t.clone())), + + _ => Err(InputEventConversionError::FromError(value)) + } + } +} + +/* impl<'a> TryFrom> for InputEvent { + type Error = InputEventConversionError<'a>; + + fn try_from(value: WindowEvent<'a>) -> Result { + match value { + WindowEvent::KeyboardInput { device_id, input, is_synthetic } => + Ok(InputEvent::KeyboardInput { device_id, input, is_synthetic }), + WindowEvent::CursorMoved { device_id, position, modifiers } => + Ok(InputEvent::CursorMoved { device_id, position, modifiers }), + WindowEvent::CursorEntered { device_id } => Ok(InputEvent::CursorEntered { device_id }), + WindowEvent::CursorLeft { device_id } => Ok(InputEvent::CursorLeft { device_id }), + WindowEvent::MouseWheel { device_id, delta, phase, modifiers } => + Ok(InputEvent::MouseWheel { device_id, delta, phase, modifiers }), + WindowEvent::MouseInput { device_id, state, button, modifiers } => + Ok(InputEvent::MouseInput { device_id, state, button, modifiers }), + WindowEvent::TouchpadMagnify { device_id, delta, phase } => + Ok(InputEvent::TouchpadMagnify { device_id, delta, phase }), + WindowEvent::SmartMagnify { device_id } => Ok(InputEvent::SmartMagnify { device_id }), + WindowEvent::TouchpadRotate { device_id, delta, phase } => + Ok(InputEvent::TouchpadRotate { device_id, delta, phase }), + WindowEvent::TouchpadPressure { device_id, pressure, stage } => + Ok(InputEvent::TouchpadPressure { device_id, pressure, stage }), + WindowEvent::AxisMotion { device_id, axis, value } => + Ok(InputEvent::AxisMotion { device_id, axis, value }), + WindowEvent::Touch(t) => Ok(InputEvent::Touch(t)), + + _ => Err(InputEventConversionError::FromError(value)) + } + } +} */ \ No newline at end of file diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..127eb10 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,62 @@ +mod system; +mod game; +mod renderer; +//mod ecs; +mod input_event; + +use game::Game; + +use shipyard::{Component, World, EntitiesViewMut, ViewMut, Get, Workload}; +use shipyard::IntoWorkload; + +//use ecs::{registry::Registry, component::Component}; + +#[derive(Component, Debug)] +struct Point2d { + x: i32, + y: i32, +} + +impl Point2d { + pub fn new(x: i32, y: i32) -> Self { + Self { + x, + y, + } + } +} + +#[async_std::main] +async fn main() { + let mut world = World::new(); + + let entity = world.add_entity(Point2d::new(10, 10)); + let entity2 = world.add_entity(Point2d::new(846, 2188)); + + world.run( + |mut vm_point: ViewMut| { + let mut p = (&mut vm_point).get(entity).unwrap(); + + println!("Point: {:?}", p); + p.x = 100; + println!("Point after: {:?}", p); + drop(p); + + let mut p = (&mut vm_point).get(entity2).unwrap(); + + println!("Point: {:?}", p); + p.x = 1000; + println!("Point after: {:?}", p); + + //let mut vm_ + //println!("Point2d: {:?}", vm_point.get); + /* let empty_entity = entities.add_entity((), ()); + let single_component = entities.add_entity(&mut vm_pos, Pos::new()); + let multiple_components = + entities.add_entity((&mut vm_pos, &mut vm_vel), (Pos::new(), Vel::new())); */ + }, + ); + + let mut game = Game::initialize().await; + game.run().await; +} diff --git a/src/renderer.rs b/src/renderer.rs new file mode 100644 index 0000000..6700a55 --- /dev/null +++ b/src/renderer.rs @@ -0,0 +1,204 @@ +use std::sync::Arc; + +use async_trait::async_trait; + +//use winit::{window::Window, event::WindowEvent}; +//use winit::window::Window; +use winit::{window::Window, event::WindowEvent}; + +#[async_trait] +pub trait Renderer { + //fn new(surface: wgpu::Surface, config: wgpu::SurfaceConfiguration, device: wgpu::Device) + //async fn create_with_window(window: Window) -> Self; + async fn render(&mut self) -> Result<(), wgpu::SurfaceError>; + async fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize); + + fn size(&self) -> winit::dpi::PhysicalSize; +} + +pub struct BasicRenderer { + pub surface: wgpu::Surface, + pub device: wgpu::Device, + pub queue: wgpu::Queue, + pub config: wgpu::SurfaceConfiguration, + pub size: winit::dpi::PhysicalSize, + pub window: Arc, + + pub clear_color: wgpu::Color, + + pub render_pipeline: wgpu::RenderPipeline, +} + +impl BasicRenderer { + pub async fn create_with_window(window: Arc) -> BasicRenderer { + let size = window.inner_size(); + + // Get a GPU handle + let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { + backends: wgpu::Backends::all(), + dx12_shader_compiler: Default::default(), + }); + + // This should be safe since surface will live as long as the window that created it + let surface = unsafe { instance.create_surface(window.as_ref()) }.unwrap(); + + let adapter = instance.request_adapter( + &wgpu::RequestAdapterOptions { + power_preference: wgpu::PowerPreference::default(), + compatible_surface: Some(&surface), + force_fallback_adapter: false, + }, + ).await.unwrap(); + + let (device, queue) = adapter.request_device( + &wgpu::DeviceDescriptor { + features: wgpu::Features::empty(), + // WebGL does not support all wgpu features. + // Not sure if the engine will ever completely support WASM, + // but its here just in case + limits: if cfg!(target_arch = "wasm32") { + wgpu::Limits::downlevel_webgl2_defaults() + } else { + wgpu::Limits::default() + }, + label: None, + }, + None, + ).await.unwrap(); + + let surface_caps = surface.get_capabilities(&adapter); + + let surface_format = surface_caps.formats.iter() + .copied() + .filter(|f| f.describe().srgb) + .next() + .unwrap_or(surface_caps.formats[0]); + let config = wgpu::SurfaceConfiguration { + usage: wgpu::TextureUsages::RENDER_ATTACHMENT, + format: surface_format, + width: size.width, + height: size.height, + present_mode: surface_caps.present_modes[0], + alpha_mode: surface_caps.alpha_modes[0], + view_formats: vec![], + }; + surface.configure(&device, &config); + + let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("Shader"), + source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()), + }); + + // Create a render pipeline. At some point this will be created by something else and given to the renderer + + let render_pipeline_layout = + device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { + label: Some("Render Pipeline Layout"), + bind_group_layouts: &[], + push_constant_ranges: &[], + }); + + let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { + label: Some("Render Pipeline"), + layout: Some(&render_pipeline_layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "vs_main", + buffers: &[], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "fs_main", + targets: &[Some(wgpu::ColorTargetState { + format: config.format, + blend: Some(wgpu::BlendState::REPLACE), + write_mask: wgpu::ColorWrites::ALL, + })], + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + strip_index_format: None, + front_face: wgpu::FrontFace::Ccw, + cull_mode: Some(wgpu::Face::Back), + // Setting this to anything other than Fill requires Features::NON_FILL_POLYGON_MODE + polygon_mode: wgpu::PolygonMode::Fill, + // Requires Features::DEPTH_CLIP_CONTROL + unclipped_depth: false, + // Requires Features::CONSERVATIVE_RASTERIZATION + conservative: false, + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }); + + Self { + window, + surface, + device, + queue, + config, + size, + clear_color: wgpu::Color { + r: 0.1, + g: 0.2, + b: 0.3, + a: 1.0, + }, + render_pipeline + } + } +} + +#[async_trait] +impl Renderer for BasicRenderer { + + async fn render(&mut self) -> Result<(), wgpu::SurfaceError> { + let output = self.surface.get_current_texture()?; + let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default()); + + let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor { + label: Some("Basic Renderer's Encoder") + }); + + { + let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { + label: Some("Basic Renderer's Render Pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: &view, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Clear(self.clear_color), + store: true, + }, + })], + depth_stencil_attachment: None, + }); + + render_pass.set_pipeline(&self.render_pipeline); + render_pass.draw(0..3, 0..1); + } + + self.queue.submit(std::iter::once(encoder.finish())); + output.present(); + + Ok(()) + } + + async fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize) { + if new_size.width > 0 && new_size.height > 0 { + self.size = new_size; + self.config.width = new_size.width; + self.config.height = new_size.height; + self.surface.configure(&self.device, &self.config); + } + } + + fn size(&self) -> winit::dpi::PhysicalSize { + self.size + } +} \ No newline at end of file diff --git a/src/shader.wgsl b/src/shader.wgsl new file mode 100644 index 0000000..31018e8 --- /dev/null +++ b/src/shader.wgsl @@ -0,0 +1,23 @@ +// Vertex shader + +struct VertexOutput { + @builtin(position) clip_position: vec4, +}; + +@vertex +fn vs_main( + @builtin(vertex_index) in_vertex_index: u32, +) -> VertexOutput { + var out: VertexOutput; + let x = f32(1 - i32(in_vertex_index)) * 0.5; + let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5; + out.clip_position = vec4(x, y, 0.0, 1.0); + return out; +} + +// Fragment shader + +@fragment +fn fs_main(in: VertexOutput) -> @location(0) vec4 { + return vec4(0.3, 0.2, 0.1, 1.0); +} \ No newline at end of file diff --git a/src/system.rs b/src/system.rs new file mode 100644 index 0000000..4dea039 --- /dev/null +++ b/src/system.rs @@ -0,0 +1,10 @@ +use std::time::Duration; + +trait System { + fn new(); + + fn update(dt: Duration); + fn input_update(dt: Duration); + fn render(interopolate_alpha: f32, dt: Duration); + fn destroy(); +} \ No newline at end of file