diff --git a/Cargo.lock b/Cargo.lock index c5318da..815c858 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -4,9 +4,9 @@ version = 3 [[package]] name = "ab_glyph" -version = "0.2.23" +version = "0.2.28" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "80179d7dd5d7e8c285d67c4a1e652972a92de7475beddfb92028c76463b13225" +checksum = "79faae4620f45232f599d9bc7b290f88247a0834162c4495ab2f02d60004adfb" dependencies = [ "ab_glyph_rasterizer", "owned_ttf_parser", @@ -20,9 +20,9 @@ checksum = "c71b1793ee61086797f5c80b6efa2b8ffa6d5dd703f118545808a7f2e27f7046" [[package]] name = "addr2line" -version = "0.21.0" +version = "0.24.1" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "8a30b2e23b9e17a9f90641c7ab1549cd9b44f296d3ccbf309d2863cfe398a0cb" +checksum = "f5fb1d8e4442bd405fdfd1dacb42792696b0cf9cb15882e5d097b742a676d375" dependencies = [ "gimli", ] @@ -33,6 +33,12 @@ version = "1.0.2" source = 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"deranged", "itoa", + "num-conv", "powerfmt", "serde", "time-core", @@ -3579,32 +4035,33 @@ checksum = "ef927ca75afb808a4d64dd374f00a2adf8d0fcff8e7b184af886c3c87ec4a3f3" [[package]] name = "time-macros" -version = "0.2.16" +version = "0.2.18" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "26197e33420244aeb70c3e8c78376ca46571bc4e701e4791c2cd9f57dcb3a43f" +checksum = "3f252a68540fde3a3877aeea552b832b40ab9a69e318efd078774a01ddee1ccf" dependencies = [ + "num-conv", "time-core", ] [[package]] name = "tiny-skia" -version = "0.8.4" +version = "0.11.4" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "df8493a203431061e901613751931f047d1971337153f96d0e5e363d6dbf6a67" +checksum = "83d13394d44dae3207b52a326c0c85a8bf87f1541f23b0d143811088497b09ab" dependencies = [ "arrayref", "arrayvec", "bytemuck", "cfg-if", - "png", + "log", "tiny-skia-path", ] [[package]] name = "tiny-skia-path" -version = "0.8.4" +version = "0.11.4" source = 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= "toml_datetime" -version = "0.6.5" +version = "0.6.8" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "3550f4e9685620ac18a50ed434eb3aec30db8ba93b0287467bca5826ea25baf1" +checksum = "0dd7358ecb8fc2f8d014bf86f6f638ce72ba252a2c3a2572f2a795f1d23efb41" +dependencies = [ + "serde", +] [[package]] name = "toml_edit" -version = "0.19.15" +version = "0.22.21" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "1b5bb770da30e5cbfde35a2d7b9b8a2c4b8ef89548a7a6aeab5c9a576e3e7421" +checksum = "3b072cee73c449a636ffd6f32bd8de3a9f7119139aff882f44943ce2986dc5cf" dependencies = [ - "indexmap 2.1.0", + "indexmap", + "serde", + "serde_spanned", "toml_datetime", "winnow", ] [[package]] name = "tower-service" -version = "0.3.2" +version = "0.3.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "b6bc1c9ce2b5135ac7f93c72918fc37feb872bdc6a5533a8b85eb4b86bfdae52" +checksum = 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+checksum = "c6a90519f16f55e5c62ffd5976349f10744435a919ecff83d918300575dfb69b" dependencies = [ "tracing-core", "tracing-subscriber", @@ -3786,9 +4247,9 @@ dependencies = [ [[package]] name = "tracy-client" -version = "0.17.0" +version = "0.17.3" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "59fb931a64ff88984f86d3e9bcd1ae8843aa7fe44dd0f8097527bc172351741d" +checksum = "373db47331c3407b343538df77eea2516884a0b126cdfb4b135acfd400015dd7" dependencies = [ "loom", "once_cell", @@ -3797,9 +4258,9 @@ dependencies = [ [[package]] name = "tracy-client-sys" -version = "0.22.2" +version = "0.24.0" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "9d104d610dfa9dd154535102cc9c6164ae1fa37842bc2d9e83f9ac82b0ae0882" +checksum = "49cf0064dcb31c99aa1244c1b93439359e53f72ed217eef5db50abd442241e9a" dependencies = [ "cc", ] @@ -3812,9 +4273,9 @@ checksum = "e421abadd41a4225275504ea4d6566923418b7f05506fbc9c0fe86ba7396114b" [[package]] name = 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fn main() { - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) .add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis)) @@ -105,7 +105,7 @@ async fn main() { .await; } -fn setup_scene_plugin(game: &mut Game) { +fn setup_scene_plugin(app: &mut App) { let world = game.world_mut(); let resman = world.get_resource_mut::(); let camera_gltf = resman diff --git a/examples/lua-scripting/src/main.rs b/examples/lua-scripting/src/main.rs index 610ec6f..1a4ed03 100644 --- a/examples/lua-scripting/src/main.rs +++ b/examples/lua-scripting/src/main.rs @@ -18,7 +18,7 @@ use lyra_engine::{ #[async_std::main] async fn main() { - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) .add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis)) @@ -99,7 +99,7 @@ async fn main() { .await; } -fn setup_scene_plugin(game: &mut Game) { +fn setup_scene_plugin(app: &mut App) { let world = game.world_mut(); let resman = world.get_resource_mut::(); let camera_gltf = resman @@ -136,7 +136,7 @@ fn setup_scene_plugin(game: &mut Game) { world.spawn((camera, FreeFlyCamera::default())); } -fn setup_script_plugin(game: &mut Game) { +fn setup_script_plugin(app: &mut App) { game.with_plugin(LuaScriptingPlugin); let world = game.world_mut(); diff --git a/examples/many-lights/src/main.rs b/examples/many-lights/src/main.rs index a3b17a2..b05e895 100644 --- a/examples/many-lights/src/main.rs +++ b/examples/many-lights/src/main.rs @@ -21,7 +21,7 @@ const POINT_LIGHT_MIN_Z: f32 = -5.0; #[async_std::main] async fn main() { - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) @@ -80,7 +80,7 @@ async fn main() { .run().await; } -fn setup_scene_plugin(game: &mut Game) { +fn setup_scene_plugin(app: &mut App) { let fps_counter = |mut counter: ResMut, delta: Res| -> anyhow::Result<()> { let tick = counter.tick(); @@ -174,7 +174,7 @@ fn setup_scene_plugin(game: &mut Game) { world.spawn(( camera, FreeFlyCamera::default() )); } -fn camera_debug_plugin(game: &mut Game) { +fn camera_debug_plugin(app: &mut App) { let sys = |handler: Res, view: View<&mut CameraComponent>| -> anyhow::Result<()> { if handler.was_action_just_pressed("Debug") { for mut cam in view.into_iter() { diff --git a/examples/shadows/src/main.rs b/examples/shadows/src/main.rs index 1391c6f..639093a 100644 --- a/examples/shadows/src/main.rs +++ b/examples/shadows/src/main.rs @@ -19,7 +19,7 @@ use lyra_engine::{ #[async_std::main] async fn main() { - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) .add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis)) @@ -99,7 +99,7 @@ async fn main() { .await; } -fn setup_scene_plugin(game: &mut Game) { +fn setup_scene_plugin(app: &mut App) { let world = game.world_mut(); let resman = world.get_resource_mut::(); diff --git a/examples/simple_scene/src/main.rs b/examples/simple_scene/src/main.rs index 64eca82..a44dd9d 100644 --- a/examples/simple_scene/src/main.rs +++ b/examples/simple_scene/src/main.rs @@ -1,6 +1,6 @@ use lyra_engine::{ assets::{gltf::Gltf, ResourceManager}, - game::Game, + game::App, input::{ Action, ActionHandler, ActionKind, ActionMapping, ActionMappingId, ActionSource, InputActionPlugin, KeyCode, LayoutId, MouseAxis, MouseInput, @@ -16,7 +16,7 @@ use lyra_engine::{ #[async_std::main] async fn main() { - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) .add_action(ACTLBL_MOVE_FORWARD_BACKWARD, Action::new(ActionKind::Axis)) @@ -31,61 +31,61 @@ async fn main() { .bind( ACTLBL_MOVE_FORWARD_BACKWARD, &[ - ActionSource::Keyboard(KeyCode::W).into_binding_modifier(1.0), - ActionSource::Keyboard(KeyCode::S).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::KeyW).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::KeyS).into_binding_modifier(-1.0), ], ) .bind( ACTLBL_MOVE_LEFT_RIGHT, &[ - ActionSource::Keyboard(KeyCode::A).into_binding_modifier(-1.0), - ActionSource::Keyboard(KeyCode::D).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::KeyA).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::KeyD).into_binding_modifier(1.0), ], ) .bind( ACTLBL_MOVE_UP_DOWN, &[ - ActionSource::Keyboard(KeyCode::C).into_binding_modifier(1.0), - ActionSource::Keyboard(KeyCode::Z).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::KeyC).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::KeyZ).into_binding_modifier(-1.0), ], ) .bind( ACTLBL_LOOK_LEFT_RIGHT, &[ ActionSource::Mouse(MouseInput::Axis(MouseAxis::X)).into_binding(), - ActionSource::Keyboard(KeyCode::Left).into_binding_modifier(-1.0), - ActionSource::Keyboard(KeyCode::Right).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::ArrowLeft).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::ArrowRight).into_binding_modifier(1.0), ], ) .bind( ACTLBL_LOOK_UP_DOWN, &[ ActionSource::Mouse(MouseInput::Axis(MouseAxis::Y)).into_binding(), - ActionSource::Keyboard(KeyCode::Up).into_binding_modifier(-1.0), - ActionSource::Keyboard(KeyCode::Down).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::ArrowUp).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::ArrowDown).into_binding_modifier(1.0), ], ) .bind( ACTLBL_LOOK_ROLL, &[ - ActionSource::Keyboard(KeyCode::E).into_binding_modifier(-1.0), - ActionSource::Keyboard(KeyCode::Q).into_binding_modifier(1.0), + ActionSource::Keyboard(KeyCode::KeyE).into_binding_modifier(-1.0), + ActionSource::Keyboard(KeyCode::KeyQ).into_binding_modifier(1.0), ], ) .bind( "Debug", - &[ActionSource::Keyboard(KeyCode::B).into_binding()], + &[ActionSource::Keyboard(KeyCode::KeyB).into_binding()], ) .finish(), ) .finish(); - let world = game.world_mut(); + let world = app.world_mut(); world.add_resource(action_handler); - game.with_plugin(InputActionPlugin); + app.with_plugin(InputActionPlugin); }; - Game::initialize() + App::initialize() .await .with_plugin(lyra_engine::DefaultPlugins) .with_plugin(setup_scene_plugin) @@ -96,7 +96,7 @@ async fn main() { .await; } -fn setup_scene_plugin(game: &mut Game) { +fn setup_scene_plugin(app: &mut App) { let world = game.world_mut(); let resman = world.get_resource_mut::(); diff --git a/examples/testbed/src/main.rs b/examples/testbed/src/main.rs index d5057c5..1ae39d6 100644 --- a/examples/testbed/src/main.rs +++ b/examples/testbed/src/main.rs @@ -260,7 +260,7 @@ async fn main() { Ok(()) }; - let camera_debug_plugin = move |game: &mut Game| { + let camera_debug_plugin = move |app: &mut App| { let sys = |handler: Res, view: View<&mut CameraComponent>| -> anyhow::Result<()> { if handler.was_action_just_pressed("Debug") { for mut cam in view.into_iter() { @@ -275,7 +275,7 @@ async fn main() { game.with_system("update_world_transforms", scene::system_update_world_transforms, &[]); }; - let action_handler_plugin = |game: &mut Game| { + let action_handler_plugin = |app: &mut App| { let action_handler = ActionHandler::builder() .add_layout(LayoutId::from(0)) @@ -327,7 +327,7 @@ async fn main() { game.with_plugin(InputActionPlugin); }; - /* let script_test_plugin = |game: &mut Game| { + /* let script_test_plugin = |app: &mut App| { game.with_plugin(LuaScriptingPlugin); let world = game.world_mut(); diff --git a/lyra-ecs/src/query/dynamic/view.rs b/lyra-ecs/src/query/dynamic/view.rs index 94221c1..75bbeff 100644 --- a/lyra-ecs/src/query/dynamic/view.rs +++ b/lyra-ecs/src/query/dynamic/view.rs @@ -197,11 +197,9 @@ mod tests { let mut view_iter = view.into_iter(); while let Some((_e, view_row)) = view_iter.next(&world) { assert_eq!(view_row.len(), 1); - - let mut row_iter = view_row.row.iter(); + let mut row_iter = view_row.iter(); let dynamic_type = row_iter.next().unwrap(); - let component_data = unsafe { dynamic_type.ptr.cast::().as_ref() }; assert_eq!(*component_data, 50); } @@ -226,11 +224,9 @@ mod tests { for (_e, view_row) in view.into_iter() { assert_eq!(view_row.len(), 1); + let mut row_iter = view_row.iter(); - let mut row_iter = view_row.row.iter(); - - let dynamic_type = row_iter.next().unwrap(); - + let dynamic_type = row_iter.next().unwrap(); let component_data = unsafe { dynamic_type.ptr.cast::().as_ref() }; assert_eq!(*component_data, 50); } diff --git a/lyra-game/Cargo.toml b/lyra-game/Cargo.toml index a9e125d..9302e91 100644 --- a/lyra-game/Cargo.toml +++ b/lyra-game/Cargo.toml @@ -12,31 +12,30 @@ lyra-math = { path = "../lyra-math" } lyra-scene = { path = "../lyra-scene" } wgsl_preprocessor = { path = "../wgsl-preprocessor" } -winit = "0.28.1" -wgpu = { version = "0.15.1", features = [ "expose-ids"] } +winit = "0.30.5" +wgpu = { version = "22.1.0" } tracing = "0.1.37" tracing-subscriber = { version = "0.3.16", features = [ "tracing-log" ] } -tracing-log = "0.1.3" +tracing-log = "0.2.0" tracing-appender = "0.2.2" tracing-tracy = { version = "0.11.0", optional = true } async-std = { version = "1.12.0", features = [ "unstable", "attributes" ] } cfg-if = "1" bytemuck = { version = "1.12", features = [ "derive", "min_const_generics" ] } -image = { version = "0.24", default-features = false, features = ["png", "jpeg"] } +image = "0.25.2" anyhow = "1.0" instant = "0.1" async-trait = "0.1.65" -glam = { version = "0.24.0", features = ["bytemuck", "debug-glam-assert"] } -gilrs-core = "0.5.6" +glam = { version = "0.29.0", features = ["bytemuck", "debug-glam-assert"] } syn = "2.0.26" quote = "1.0.29" uuid = { version = "1.5.0", features = ["v4", "fast-rng"] } -itertools = "0.11.0" +itertools = "0.13.0" thiserror = "1.0.56" unique = "0.9.1" -rustc-hash = "1.1.0" +rustc-hash = "2.0.0" petgraph = { version = "0.6.5", features = ["matrix_graph"] } bind_match = "0.1.2" round_mult = "0.1.3" diff --git a/lyra-game/src/delta_time.rs b/lyra-game/src/delta_time.rs index 4d9a31e..1aa4af8 100644 --- a/lyra-game/src/delta_time.rs +++ b/lyra-game/src/delta_time.rs @@ -42,8 +42,8 @@ pub fn delta_time_system(world: &mut World) -> anyhow::Result<()> { pub struct DeltaTimePlugin; impl Plugin for DeltaTimePlugin { - fn setup(&self, game: &mut crate::game::Game) { - game.world_mut().add_resource(DeltaTime(0.0, None)); - game.add_system_to_stage(GameStages::First, "delta_time", delta_time_system, &[]); + fn setup(&self, app: &mut crate::game::App) { + app.world.add_resource(DeltaTime(0.0, None)); + app.add_system_to_stage(GameStages::First, "delta_time", delta_time_system, &[]); } } \ No newline at end of file diff --git a/lyra-game/src/events.rs b/lyra-game/src/events.rs index 73f4a7b..63bba43 100644 --- a/lyra-game/src/events.rs +++ b/lyra-game/src/events.rs @@ -196,7 +196,7 @@ impl Iterator for EventReader { pub struct EventsPlugin; impl Plugin for EventsPlugin { - fn setup(&self, game: &mut crate::game::Game) { - game.world_mut().add_resource(EventQueue::new()); + fn setup(&self, app: &mut crate::game::App) { + app.world.add_resource(EventQueue::new()); } } \ No newline at end of file diff --git a/lyra-game/src/game.rs b/lyra-game/src/game.rs index 2ecf253..54c7d58 100755 --- a/lyra-game/src/game.rs +++ b/lyra-game/src/game.rs @@ -1,9 +1,9 @@ -use std::{sync::Arc, collections::VecDeque, ptr::NonNull}; +use std::{cell::OnceCell, collections::VecDeque, ptr::NonNull, sync::Arc}; -use async_std::task::block_on; - -use lyra_ecs::{World, system::{System, IntoSystem}}; -use tracing::{error, info, Level}; +use lyra_ecs::{system::{IntoSystem, System}, ResourceObject, World}; +use lyra_math::{IVec2, Vec2}; +use rustc_hash::FxHashMap; +use tracing::{debug, debug_span, info, Level}; use tracing_appender::non_blocking; use tracing_subscriber::{ layer::SubscriberExt, @@ -11,7 +11,7 @@ use tracing_subscriber::{ util::SubscriberInitExt, fmt, }; -use winit::{window::{WindowBuilder, Window}, event::{Event, WindowEvent, KeyboardInput, ElementState, VirtualKeyCode, DeviceEvent}, event_loop::{EventLoop, ControlFlow}}; +use winit::{application::ApplicationHandler, event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent}, event_loop::{ControlFlow, EventLoop}, keyboard::{Key, NamedKey}, window::{Window, WindowId}}; use crate::{render::{renderer::{Renderer, BasicRenderer}, window::WindowOptions}, input::InputEvent, plugin::Plugin, change_tracker::Ct, EventQueue, StagedExecutor, Stage}; @@ -37,8 +37,13 @@ pub struct Controls<'a> { #[derive(Clone, Default)] pub struct WindowState { - pub is_focused: bool, - pub is_cursor_inside_window: bool, + /// Indicates if the window is currently focused. + pub focused: bool, + /// Indicates if the window is currently occluded. + pub occluded: bool, + /// Indicates if the cursor is inside of the window. + pub cursor_inside_window: bool, + pub position: IVec2, } impl WindowState { @@ -47,216 +52,41 @@ impl WindowState { } } -struct GameLoop { - window: Arc, - renderer: Box, - - world: World, - +pub struct App { + windows: FxHashMap>, + renderer: OnceCell>, + pub world: World, + plugins: VecDeque>, + startup_systems: VecDeque>, staged_exec: StagedExecutor, + run_fn: OnceCell>, } -impl GameLoop { - pub async fn new(window: Arc, mut world: World, staged_exec: StagedExecutor) -> Self { - let renderer = BasicRenderer::create_with_window(&mut world, window.clone()).await; - +impl App { + pub fn new() -> Self { Self { - window: Arc::clone(&window), - renderer: Box::new(renderer), - - world, - staged_exec, + windows: FxHashMap::default(), + renderer: OnceCell::new(), + world: World::new(), + plugins: Default::default(), + startup_systems: Default::default(), + staged_exec: StagedExecutor::new(), + run_fn: OnceCell::new(), } } - pub async fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize) { - self.renderer.on_resize(&mut self.world, new_size); - } - - pub async fn on_init(&mut self) { - // Create the EventQueue resource in the world - self.world.add_resource(self.window.clone()); - } - - pub fn run_sync(&mut self, event: Event<()>, control_flow: &mut ControlFlow) { - block_on(self.run_event_loop(event, control_flow)) - } - - async fn update(&mut self) { - let world_ptr = NonNull::from(&self.world); - - if let Err(e) = self.staged_exec.execute(world_ptr, true) { - error!("Error when executing staged systems: '{}'", e); - } - } - - async fn input_update(&mut self, event: &InputEvent) -> Option { - match event { - InputEvent::KeyboardInput { - input: - KeyboardInput { - state: ElementState::Pressed, - virtual_keycode: Some(VirtualKeyCode::Escape), - .. - }, - .. - } => { - self.on_exit(); - - Some(ControlFlow::Exit) - }, - - _ => { - //debug!("Got unhandled input event: \"{:?}\"", event); - - None - } - } + fn on_resize(&mut self, new_size: winit::dpi::PhysicalSize) { + self.renderer.get_mut() + .expect("renderer was not initialized") + .on_resize(&mut self.world, new_size); } fn on_exit(&mut self) { info!("On exit!"); } - pub async fn run_event_loop(&mut self, event: Event<'_, ()>, control_flow: &mut ControlFlow) { - *control_flow = ControlFlow::Poll; - match event { - Event::DeviceEvent { device_id, event: DeviceEvent::MouseMotion { delta } } => { - //debug!("motion: {delta:?}"); - // convert a MouseMotion event to an InputEvent - // make sure that the mouse is inside the window and the mouse has focus before reporting mouse motion - /* let trigger = matches!(self.world.get_resource::(), Some(window_state) - if window_state.is_focused && window_state.is_cursor_inside_window); */ - - let trigger = matches!(self.world.try_get_resource::>(), Some(window) - if window.focused && window.cursor_inside_window); - - if trigger { - let mut event_queue = self.world.try_get_resource_mut::().unwrap(); - - let input_event = InputEvent::MouseMotion { device_id, delta, }; - event_queue.trigger_event(input_event); - } - }, - Event::WindowEvent { - ref event, - window_id, - } if window_id == self.window.id() => { - - // If try_from failed, that means that the WindowEvent is not an - // input related event. - if let Ok(input_event) = InputEvent::try_from(event) { - // Its possible to receive multiple input events before the update event for - // the InputSystem is called, so we must use a queue for the events. - { - if let Some(mut event_queue) = self.world.try_get_resource_mut::() { - event_queue.trigger_event(input_event.clone()); - }; - } - - if let Some(new_control) = self.input_update(&input_event).await { - *control_flow = new_control; - } - } else { - match event { - WindowEvent::CloseRequested => { - self.on_exit(); - - *control_flow = ControlFlow::Exit - }, - - WindowEvent::Resized(physical_size) => { - self.on_resize(*physical_size).await; - }, - - WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { - self.on_resize(**new_inner_size).await; - }, - - WindowEvent::Focused(is_focused) => { - let mut state = self.world.get_resource_or_else(WindowState::new); - state.is_focused = *is_focused; - }, - - _ => {} - } - } - }, - - Event::RedrawRequested(window_id) if window_id == self.window.id() => { - // Update the world - self.update().await; - - /* self.fps_counter.tick(); - if let Some(fps) = self.fps_counter.get_change() { - debug!("FPS: {}fps, {:.2}ms/frame", fps, self.fps_counter.get_tick_time()); - } */ - - self.renderer.as_mut().prepare(&mut self.world); - if let Some(mut event_queue) = self.world.try_get_resource_mut::() { - event_queue.update_events(); - } - - match self.renderer.as_mut().render() { - Ok(_) => {} - // Reconfigure the surface if lost - Err(wgpu::SurfaceError::Lost) => self.on_resize(self.renderer.as_ref().surface_size()).await, - // The system is out of memory, we should probably quit - Err(wgpu::SurfaceError::OutOfMemory) => *control_flow = ControlFlow::Exit, - // All other errors (Outdated, Timeout) should be resolved by the next frame - Err(e) => eprintln!("{:?}", e), - } - }, - - Event::MainEventsCleared => { - self.window.request_redraw(); - }, - _ => {} - } - } -} - -pub struct Game { - world: Option, - plugins: VecDeque>, - system_exec: Option, - startup_systems: VecDeque>, - -} - -impl Default for Game { - fn default() -> Self { - let mut staged = StagedExecutor::new(); - staged.add_stage(GameStages::First); - staged.add_stage_after(GameStages::First, GameStages::PreUpdate); - staged.add_stage_after(GameStages::PreUpdate, GameStages::Update); - staged.add_stage_after(GameStages::Update, GameStages::PostUpdate); - staged.add_stage_after(GameStages::PostUpdate, GameStages::Last); - - Self { - world: Some(World::new()), - plugins: VecDeque::new(), - system_exec: Some(staged), - startup_systems: VecDeque::new(), - } - } -} - -impl Game { - pub async fn initialize() -> Game { - Self::default() - } - - /// Get the world of this game - pub fn world_mut(&mut self) -> &mut World { - // world is always `Some`, so unwrapping is safe - self.world.as_mut().unwrap() - } - - /// Get the world of this game - pub fn world(&self) -> &World { - // world is always `Some`, so unwrapping is safe - self.world.as_ref().unwrap() + pub fn add_resource(&mut self, data: T) { + self.world.add_resource(data); } /// Add a system to the ecs world @@ -265,8 +95,7 @@ impl Game { S: IntoSystem, >::System: 'static { - let system_dispatcher = self.system_exec.as_mut().unwrap(); - system_dispatcher.add_system_to_stage(GameStages::Update, name, system.into_system(), depends); + self.staged_exec.add_system_to_stage(GameStages::Update, name, system.into_system(), depends); self } @@ -275,8 +104,7 @@ impl Game { /// /// This stage could run at any moment if nothing is dependent on it. pub fn add_stage(&mut self, stage: T) -> &mut Self { - let system_dispatcher = self.system_exec.as_mut().unwrap(); - system_dispatcher.add_stage(stage); + self.staged_exec.add_stage(stage); self } @@ -287,8 +115,7 @@ impl Game { /// * `before` - The stage that will run before `after`. /// * `after` - The stage that will run after `before`. pub fn add_stage_after(&mut self, before: T, after: U) -> &mut Self { - let system_dispatcher = self.system_exec.as_mut().unwrap(); - system_dispatcher.add_stage_after(before, after); + self.staged_exec.add_stage_after(before, after); self } @@ -304,8 +131,7 @@ impl Game { S: IntoSystem, >::System: 'static { - let system_dispatcher = self.system_exec.as_mut().unwrap(); - system_dispatcher.add_system_to_stage(stage, name, system.into_system(), depends); + self.staged_exec.add_system_to_stage(stage, name, system.into_system(), depends); self } @@ -337,53 +163,85 @@ impl Game { /// /// This isn't recommended, you should create a startup system and add it to `with_startup_system` pub fn with_world(&mut self, world: World) -> &mut Self { - self.world = Some(world); - + self.world = world; self } - /// Start the game - pub async fn run(&mut self) { - // init logging - let (stdout_layer, _stdout_nb) = non_blocking(std::io::stdout()); - { - let t = tracing_subscriber::registry() - .with(fmt::layer().with_writer(stdout_layer)); - - #[cfg(feature = "tracy")] - let t = t.with(tracing_tracy::TracyLayer::default()); - - t.with(filter::Targets::new() - // done by prefix, so it includes all lyra subpackages - .with_target("lyra", Level::DEBUG) - .with_target("wgsl_preprocessor", Level::DEBUG) - .with_target("wgpu", Level::WARN) - .with_target("winit", Level::DEBUG) - .with_default(Level::INFO)) - .init(); - } - - - let world = self.world.take().unwrap_or_default(); - - // run startup systems - while let Some(mut startup) = self.startup_systems.pop_front() { - let startup = startup.as_mut(); - let world_ptr = NonNull::from(&world); - startup.setup(world_ptr).expect("World returned an error!"); - startup.execute(world_ptr).expect("World returned an error!"); - } - - // start winit event loops - let event_loop = EventLoop::new(); - let window = Arc::new(WindowBuilder::new().build(&event_loop).unwrap()); - - let system_dispatcher = self.system_exec.take().unwrap(); - let mut g_loop = GameLoop::new(Arc::clone(&window), world, system_dispatcher).await; - g_loop.on_init().await; - - event_loop.run(move |event, _, control_flow| { - g_loop.run_sync(event, control_flow); - }); + fn set_run_fn(&self, f: F) + where + F: FnOnce(App) + 'static + { + // ignore if a runner function was already set + let _ = self.run_fn.set(Box::new(f)); } -} \ No newline at end of file + + fn run(mut self) { + let f = self.run_fn.take() + .expect("No run function set"); + f(self); + } +} + +impl ApplicationHandler for App { + fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) { + debug!("Resumed"); + } + + fn window_event( + &mut self, + event_loop: &winit::event_loop::ActiveEventLoop, + window_id: winit::window::WindowId, + event: WindowEvent, + ) { + //let _e = debug_span!("window_event", window=window_id).entered(); + let window = match self.windows.get_mut(&window_id) { + Some(w) => w, + None => return, + }; + + // If try_from failed, that means that the WindowEvent is not an + // input related event. + if let Some(input_ev) = InputEvent::from_window_event(&event) { + // Its possible to receive multiple input events before the update event for + // the InputSystem is called, so we must use a queue for the events. + if let Some(mut event_queue) = self.world.try_get_resource_mut::() { + event_queue.trigger_event(input_ev.clone()); + } + } else { + + match event { + WindowEvent::ActivationTokenDone { serial, token } => todo!(), + WindowEvent::Resized(physical_size) => { + self.on_resize(physical_size); + }, + WindowEvent::Moved(physical_position) => { + let mut state = self.world.get_resource_or_else(WindowState::new); + state.position = IVec2::new(physical_position.x, physical_position.y); + }, + WindowEvent::CloseRequested => { + self.on_exit(); + event_loop.exit(); + }, + WindowEvent::Destroyed => todo!(), + WindowEvent::DroppedFile(path_buf) => todo!(), + WindowEvent::HoveredFile(path_buf) => todo!(), + WindowEvent::HoveredFileCancelled => todo!(), + WindowEvent::Focused(focused) => { + let mut state = self.world.get_resource_or_else(WindowState::new); + state.focused = focused; + }, + WindowEvent::ModifiersChanged(modifiers) => todo!(), + WindowEvent::ScaleFactorChanged { scale_factor, inner_size_writer } => { + info!("changed scale to {scale_factor}"); + }, + WindowEvent::ThemeChanged(theme) => todo!(), + WindowEvent::Occluded(occ) => { + let mut state = self.world.get_resource_or_else(WindowState::new); + state.occluded = occ; + }, + WindowEvent::RedrawRequested => todo!(), + _ => {} + } + } + } +} diff --git a/lyra-game/src/input/action.rs b/lyra-game/src/input/action.rs index 229dcf5..77c8cf8 100644 --- a/lyra-game/src/input/action.rs +++ b/lyra-game/src/input/action.rs @@ -597,7 +597,7 @@ fn actions_system(world: &mut World) -> anyhow::Result<()> { pub struct InputActionPlugin; impl Plugin for InputActionPlugin { - fn setup(&self, game: &mut crate::game::Game) { - game.add_system_to_stage(GameStages::PreUpdate, "input_actions", actions_system, &[]); + fn setup(&self, app: &mut crate::game::App) { + app.add_system_to_stage(GameStages::PreUpdate, "input_actions", actions_system, &[]); } } \ No newline at end of file diff --git a/lyra-game/src/input/events.rs b/lyra-game/src/input/events.rs index ec061e9..b7d7bd9 100644 --- a/lyra-game/src/input/events.rs +++ b/lyra-game/src/input/events.rs @@ -88,6 +88,8 @@ pub enum MouseButton { Left, Right, Middle, + Back, + Forward, Other(u16), } diff --git a/lyra-game/src/input/input_event.rs b/lyra-game/src/input/input_event.rs index 2aeda0a..1a6c16f 100755 --- a/lyra-game/src/input/input_event.rs +++ b/lyra-game/src/input/input_event.rs @@ -1,4 +1,4 @@ -use winit::{event::{DeviceId, KeyboardInput, ModifiersState, MouseScrollDelta, TouchPhase, MouseButton, AxisId, Touch, WindowEvent, ElementState}, dpi::PhysicalPosition}; +use winit::{dpi::PhysicalPosition, event::{AxisId, DeviceId, ElementState, KeyEvent, MouseButton, MouseScrollDelta, Touch, TouchPhase, WindowEvent}}; /// Wrapper around events from `winit::WindowEvent` that are specific to input related events. /// @@ -19,7 +19,7 @@ pub enum InputEvent { /// An event from the keyboard has been received. KeyboardInput { device_id: DeviceId, - input: KeyboardInput, + event: KeyEvent, /// If true, the event was generated synthetically by winit in one of the following circumstances: /// Synthetic key press events are generated for all keys pressed when a window gains focus. @@ -28,20 +28,10 @@ pub enum InputEvent { is_synthetic: bool, }, - /// Change in physical position of a pointing device. - /// This represents raw, unfiltered physical motion. - /// - /// This is from winit's `DeviceEvent::MouseMotion` - MouseMotion { - device_id: DeviceId, - delta: (f64, f64), - }, - /// The cursor has moved on the window. CursorMoved { device_id: DeviceId, position: PhysicalPosition, - modifiers: ModifiersState, }, /// The cursor has entered the window. @@ -59,8 +49,6 @@ pub enum InputEvent { device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, - /// Deprecated in favor of WindowEvent::ModifiersChanged - modifiers: ModifiersState, }, /// An mouse button press has been received. @@ -68,51 +56,6 @@ pub enum InputEvent { device_id: DeviceId, state: ElementState, button: MouseButton, - #[deprecated = "Deprecated in favor of WindowEvent::ModifiersChanged"] - modifiers: ModifiersState, - }, - - /// Touchpad magnification event with two-finger pinch gesture. - /// Positive delta values indicate magnification (zooming in) and negative delta values indicate shrinking (zooming out). - /// - /// Note: Only available on macOS - TouchpadMagnify { - device_id: DeviceId, - delta: f64, - phase: TouchPhase, - }, - - /// Smart magnification event. - /// - /// On a Mac, smart magnification is triggered by a double tap with two fingers - /// on the trackpad and is commonly used to zoom on a certain object - /// (e.g. a paragraph of a PDF) or (sort of like a toggle) to reset any zoom. - /// The gesture is also supported in Safari, Pages, etc. - /// - /// The event is general enough that its generating gesture is allowed to vary - /// across platforms. It could also be generated by another device. - /// - /// Unfortunatly, neither [Windows](https://support.microsoft.com/en-us/windows/touch-gestures-for-windows-a9d28305-4818-a5df-4e2b-e5590f850741) - /// nor [Wayland](https://wayland.freedesktop.org/libinput/doc/latest/gestures.html) - /// support this gesture or any other gesture with the same effect. - /// - /// ## Platform-specific - /// - /// - Only available on **macOS 10.8** and later. - SmartMagnify { device_id: DeviceId }, - - /// Touchpad rotation event with two-finger rotation gesture. - /// - /// Positive delta values indicate rotation counterclockwise and - /// negative delta values indicate rotation clockwise. - /// - /// ## Platform-specific - /// - /// - Only available on **macOS**. - TouchpadRotate { - device_id: DeviceId, - delta: f32, - phase: TouchPhase, }, /// Touchpad pressure event. @@ -136,89 +79,62 @@ pub enum InputEvent { /// Touch event has been received /// /// ## Platform-specific - /// + /// - **Web**: Doesn’t take into account CSS border, padding, or transform. /// - **macOS:** Unsupported. Touch(Touch), } -#[derive(Debug, PartialEq)] -pub enum InputEventConversionError<'a> { - FromError(&'a WindowEvent<'a>) -} - -impl<'a> TryFrom<&'a WindowEvent<'a>> for InputEvent { - type Error = InputEventConversionError<'a>; - - fn try_from(value: &'a WindowEvent<'a>) -> Result { +impl InputEvent { + pub fn from_window_event(value: &WindowEvent) -> Option { match value { - WindowEvent::KeyboardInput { device_id, input, is_synthetic } => - Ok(InputEvent::KeyboardInput { + WindowEvent::KeyboardInput { device_id, event, is_synthetic } => + Some(InputEvent::KeyboardInput { device_id: *device_id, - input: *input, + event: event.clone(), is_synthetic: *is_synthetic }), #[allow(deprecated, reason="Compatibility")] - WindowEvent::CursorMoved { device_id, position, modifiers } => - Ok(InputEvent::CursorMoved { + WindowEvent::CursorMoved { device_id, position, } => + Some(InputEvent::CursorMoved { device_id: *device_id, position: *position, - modifiers: *modifiers }), WindowEvent::CursorEntered { device_id } => - Ok(InputEvent::CursorEntered { + Some(InputEvent::CursorEntered { device_id: *device_id }), WindowEvent::CursorLeft { device_id } => - Ok(InputEvent::CursorLeft { + Some(InputEvent::CursorLeft { device_id: *device_id }), #[allow(deprecated, reason="Compatibility")] - WindowEvent::MouseWheel { device_id, delta, phase, modifiers } => - Ok(InputEvent::MouseWheel { + WindowEvent::MouseWheel { device_id, delta, phase } => + Some(InputEvent::MouseWheel { device_id: *device_id, delta: *delta, phase: *phase, - modifiers: *modifiers }), #[allow(deprecated, reason="Compatibility")] - WindowEvent::MouseInput { device_id, state, button, modifiers } => - Ok(InputEvent::MouseInput { + WindowEvent::MouseInput { device_id, state, button } => + Some(InputEvent::MouseInput { device_id: *device_id, state: *state, button: *button, - modifiers: *modifiers - }), - WindowEvent::TouchpadMagnify { device_id, delta, phase } => - Ok(InputEvent::TouchpadMagnify { - device_id: *device_id, - delta: *delta, - phase: *phase - }), - WindowEvent::SmartMagnify { device_id } => - Ok(InputEvent::SmartMagnify { - device_id: *device_id - }), - WindowEvent::TouchpadRotate { device_id, delta, phase } => - Ok(InputEvent::TouchpadRotate { - device_id: *device_id, - delta: *delta, - phase: *phase }), WindowEvent::TouchpadPressure { device_id, pressure, stage } => - Ok(InputEvent::TouchpadPressure { + Some(InputEvent::TouchpadPressure { device_id: *device_id, pressure: *pressure, stage: *stage }), WindowEvent::AxisMotion { device_id, axis, value } => - Ok(InputEvent::AxisMotion { + Some(InputEvent::AxisMotion { device_id: *device_id, axis: *axis, value: *value }), - WindowEvent::Touch(t) => Ok(InputEvent::Touch(*t)), - - _ => Err(InputEventConversionError::FromError(value)) + WindowEvent::Touch(t) => Some(InputEvent::Touch(*t)), + _ => None, } } } \ No newline at end of file diff --git a/lyra-game/src/input/mod.rs b/lyra-game/src/input/mod.rs index bfa8175..a73012b 100644 --- a/lyra-game/src/input/mod.rs +++ b/lyra-game/src/input/mod.rs @@ -13,7 +13,7 @@ pub use buttons::*; pub mod action; pub use action::*; -pub type KeyCode = winit::event::VirtualKeyCode; +pub type KeyCode = winit::keyboard::KeyCode; /// Parses a [`KeyCode`] from a [`&str`]. /// @@ -24,42 +24,42 @@ pub fn keycode_from_str(s: &str) -> Option { let s = s.as_str(); match s { - "1" => Some(KeyCode::Key1), - "2" => Some(KeyCode::Key2), - "3" => Some(KeyCode::Key3), - "4" => Some(KeyCode::Key4), - "5" => Some(KeyCode::Key5), - "6" => Some(KeyCode::Key6), - "7" => Some(KeyCode::Key7), - "8" => Some(KeyCode::Key8), - "9" => Some(KeyCode::Key9), - "0" => Some(KeyCode::Key0), - "a" => Some(KeyCode::A), - "b" => Some(KeyCode::B), - "c" => Some(KeyCode::C), - "d" => Some(KeyCode::D), - "e" => Some(KeyCode::E), - "f" => Some(KeyCode::F), - "g" => Some(KeyCode::G), - "h" => Some(KeyCode::H), - "i" => Some(KeyCode::I), - "j" => Some(KeyCode::J), - "k" => Some(KeyCode::K), - "l" => Some(KeyCode::L), - "m" => Some(KeyCode::M), - "n" => Some(KeyCode::N), - "o" => Some(KeyCode::O), - "p" => Some(KeyCode::P), - "q" => Some(KeyCode::Q), - "r" => Some(KeyCode::R), - "s" => Some(KeyCode::S), - "t" => Some(KeyCode::T), - "u" => Some(KeyCode::U), - "v" => Some(KeyCode::V), - "w" => Some(KeyCode::W), - "x" => Some(KeyCode::X), - "y" => Some(KeyCode::Y), - "z" => Some(KeyCode::Z), + "1" => Some(KeyCode::Digit1), + "2" => Some(KeyCode::Digit2), + "3" => Some(KeyCode::Digit3), + "4" => Some(KeyCode::Digit4), + "5" => Some(KeyCode::Digit5), + "6" => Some(KeyCode::Digit6), + "7" => Some(KeyCode::Digit7), + "8" => Some(KeyCode::Digit8), + "9" => Some(KeyCode::Digit9), + "0" => Some(KeyCode::Digit0), + "a" => Some(KeyCode::KeyA), + "b" => Some(KeyCode::KeyB), + "c" => Some(KeyCode::KeyC), + "d" => Some(KeyCode::KeyD), + "e" => Some(KeyCode::KeyE), + "f" => Some(KeyCode::KeyF), + "g" => Some(KeyCode::KeyG), + "h" => Some(KeyCode::KeyH), + "i" => Some(KeyCode::KeyI), + "j" => Some(KeyCode::KeyJ), + "k" => Some(KeyCode::KeyK), + "l" => Some(KeyCode::KeyL), + "m" => Some(KeyCode::KeyM), + "n" => Some(KeyCode::KeyN), + "o" => Some(KeyCode::KeyO), + "p" => Some(KeyCode::KeyP), + "q" => Some(KeyCode::KeyQ), + "r" => Some(KeyCode::KeyR), + "s" => Some(KeyCode::KeyS), + "t" => Some(KeyCode::KeyT), + "u" => Some(KeyCode::KeyU), + "v" => Some(KeyCode::KeyV), + "w" => Some(KeyCode::KeyW), + "x" => Some(KeyCode::KeyX), + "y" => Some(KeyCode::KeyY), + "z" => Some(KeyCode::KeyZ), "escape" => Some(KeyCode::Escape), "f1" => Some(KeyCode::F1), "f2" => Some(KeyCode::F2), @@ -85,25 +85,23 @@ pub fn keycode_from_str(s: &str) -> Option { "f22" => Some(KeyCode::F22), "f23" => Some(KeyCode::F23), "f24" => Some(KeyCode::F24), - "snapshot" => Some(KeyCode::Snapshot), - "scroll" => Some(KeyCode::Scroll), + "print_screen" => Some(KeyCode::PrintScreen), + "scroll_lock" => Some(KeyCode::ScrollLock), "pause" => Some(KeyCode::Pause), "insert" => Some(KeyCode::Insert), "home" => Some(KeyCode::Home), "delete" => Some(KeyCode::Delete), "end" => Some(KeyCode::End), - "pagedown" => Some(KeyCode::PageDown), - "pageup" => Some(KeyCode::PageUp), - "left" => Some(KeyCode::Left), - "up" => Some(KeyCode::Up), - "right" => Some(KeyCode::Right), - "down" => Some(KeyCode::Down), - "back" => Some(KeyCode::Back), - "return" => Some(KeyCode::Return), + "page_down" => Some(KeyCode::PageDown), + "page_up" => Some(KeyCode::PageUp), + "left" => Some(KeyCode::ArrowLeft), + "up" => Some(KeyCode::ArrowUp), + "right" => Some(KeyCode::ArrowRight), + "down" => Some(KeyCode::ArrowDown), + "backspace" => Some(KeyCode::Backspace), + "enter" => Some(KeyCode::Enter), "space" => Some(KeyCode::Space), - "compose" => Some(KeyCode::Compose), - "caret" => Some(KeyCode::Caret), - "numlock" => Some(KeyCode::Numlock), + "numlock" => Some(KeyCode::NumLock), "numpad0" => Some(KeyCode::Numpad0), "numpad1" => Some(KeyCode::Numpad1), "numpad2" => Some(KeyCode::Numpad2), @@ -114,76 +112,62 @@ pub fn keycode_from_str(s: &str) -> Option { "numpad7" => Some(KeyCode::Numpad7), "numpad8" => Some(KeyCode::Numpad8), "numpad9" => Some(KeyCode::Numpad9), - "numpadadd" => Some(KeyCode::NumpadAdd), - "numpaddivide" => Some(KeyCode::NumpadDivide), - "numpaddecimal" => Some(KeyCode::NumpadDecimal), - "numpadcomma" => Some(KeyCode::NumpadComma), - "numpadenter" => Some(KeyCode::NumpadEnter), - "numpadequals" => Some(KeyCode::NumpadEquals), - "numpadmultiply" => Some(KeyCode::NumpadMultiply), - "numpadsubtract" => Some(KeyCode::NumpadSubtract), - "abntc1" => Some(KeyCode::AbntC1), - "abntc2" => Some(KeyCode::AbntC2), - "apostrophe" => Some(KeyCode::Apostrophe), - "apps" => Some(KeyCode::Apps), - "asterisk" => Some(KeyCode::Asterisk), - "at" => Some(KeyCode::At), - "ax" => Some(KeyCode::Ax), + "numpad_add" => Some(KeyCode::NumpadAdd), + "numpad_divide" => Some(KeyCode::NumpadDivide), + "numpad_decimal" => Some(KeyCode::NumpadDecimal), + "numpad_comma" => Some(KeyCode::NumpadComma), + "numpad_enter" => Some(KeyCode::NumpadEnter), + "numpad_multiply" => Some(KeyCode::NumpadMultiply), + "numpad_subtract" => Some(KeyCode::NumpadSubtract), + "numpad_star" => Some(KeyCode::NumpadStar), + "quote" => Some(KeyCode::Quote), + "launch_app1" => Some(KeyCode::LaunchApp1), + "launch_app1" => Some(KeyCode::LaunchApp2), "backslash" => Some(KeyCode::Backslash), - "calculator" => Some(KeyCode::Calculator), - "capital" => Some(KeyCode::Capital), - "colon" => Some(KeyCode::Colon), + "caps_lock" => Some(KeyCode::CapsLock), "comma" => Some(KeyCode::Comma), "convert" => Some(KeyCode::Convert), - "equals" => Some(KeyCode::Equals), - "grave" => Some(KeyCode::Grave), - "kana" => Some(KeyCode::Kana), - "kanji" => Some(KeyCode::Kanji), - "lalt" => Some(KeyCode::LAlt), - "lbracket" => Some(KeyCode::LBracket), - "lcontrol" => Some(KeyCode::LControl), - "lshift" => Some(KeyCode::LShift), - "lwin" => Some(KeyCode::LWin), - "mail" => Some(KeyCode::Mail), - "mediaselect" => Some(KeyCode::MediaSelect), - "mediastop" => Some(KeyCode::MediaStop), + "equal" => Some(KeyCode::Equal), + "grave" | "backquote" => Some(KeyCode::Backquote), + "kana_mode" => Some(KeyCode::KanaMode), + "katakana" => Some(KeyCode::Katakana), + "alt_left" => Some(KeyCode::AltLeft), + "alt_right" => Some(KeyCode::AltRight), + "bracket_left" => Some(KeyCode::BracketLeft), + "bracket_right" => Some(KeyCode::BracketRight), + "control_left" => Some(KeyCode::ControlLeft), + "control-right" => Some(KeyCode::ControlRight), + "shift_left" => Some(KeyCode::ShiftLeft), + "shift_right" => Some(KeyCode::ShiftRight), + "meta" => Some(KeyCode::Meta), + "mail" => Some(KeyCode::LaunchMail), + "media_select" => Some(KeyCode::MediaSelect), + "media_stop" => Some(KeyCode::MediaStop), + "stop" => Some(KeyCode::MediaStop), + "track_next" => Some(KeyCode::MediaTrackNext), + "track_prev" => Some(KeyCode::MediaTrackPrevious), "minus" => Some(KeyCode::Minus), - "mute" => Some(KeyCode::Mute), - "mycomputer" => Some(KeyCode::MyComputer), - "navigateforward" => Some(KeyCode::NavigateForward), - "navigatebackward" => Some(KeyCode::NavigateBackward), - "nexttrack" => Some(KeyCode::NextTrack), - "noconvert" => Some(KeyCode::NoConvert), - "oem102" => Some(KeyCode::OEM102), + "mute" => Some(KeyCode::AudioVolumeMute), + "browser_forward" => Some(KeyCode::BrowserForward), + "browser_back" => Some(KeyCode::BrowserBack), + "webfavorites" => Some(KeyCode::BrowserFavorites), + "webhome" => Some(KeyCode::BrowserHome), + "webrefresh" => Some(KeyCode::BrowserRefresh), + "websearch" => Some(KeyCode::BrowserSearch), + "webstop" => Some(KeyCode::BrowserStop), + "non_convert" => Some(KeyCode::NonConvert), "period" => Some(KeyCode::Period), - "playpause" => Some(KeyCode::PlayPause), - "plus" => Some(KeyCode::Plus), + "play_pause" => Some(KeyCode::MediaPlayPause), + "plus" => Some(KeyCode::NumpadAdd), "power" => Some(KeyCode::Power), - "prevtrack" => Some(KeyCode::PrevTrack), - "ralt" => Some(KeyCode::RAlt), - "rbracket" => Some(KeyCode::RBracket), - "rcontrol" => Some(KeyCode::RControl), - "rshift" => Some(KeyCode::RShift), - "rwin" => Some(KeyCode::RWin), "semicolon" => Some(KeyCode::Semicolon), "slash" => Some(KeyCode::Slash), "sleep" => Some(KeyCode::Sleep), - "stop" => Some(KeyCode::Stop), - "sysrq" => Some(KeyCode::Sysrq), "tab" => Some(KeyCode::Tab), - "underline" => Some(KeyCode::Underline), - "unlabeled" => Some(KeyCode::Unlabeled), - "volumedown" => Some(KeyCode::VolumeDown), - "volumeup" => Some(KeyCode::VolumeUp), - "wake" => Some(KeyCode::Wake), - "webback" => Some(KeyCode::WebBack), - "webfavorites" => Some(KeyCode::WebFavorites), - "webforward" => Some(KeyCode::WebForward), - "webhome" => Some(KeyCode::WebHome), - "webrefresh" => Some(KeyCode::WebRefresh), - "websearch" => Some(KeyCode::WebSearch), - "webstop" => Some(KeyCode::WebStop), - "yen" => Some(KeyCode::Yen), + "volume_down" => Some(KeyCode::AudioVolumeDown), + "volume_up" => Some(KeyCode::AudioVolumeUp), + "wake_up" => Some(KeyCode::WakeUp), + "yen" => Some(KeyCode::IntlYen), "copy" => Some(KeyCode::Copy), "paste" => Some(KeyCode::Paste), "cut" => Some(KeyCode::Cut), diff --git a/lyra-game/src/input/system.rs b/lyra-game/src/input/system.rs index 1ff55cc..6d6c57b 100755 --- a/lyra-game/src/input/system.rs +++ b/lyra-game/src/input/system.rs @@ -2,7 +2,7 @@ use std::ptr::NonNull; use glam::Vec2; use lyra_ecs::{World, system::IntoSystem}; -use winit::event::MouseScrollDelta; +use winit::{event::MouseScrollDelta, keyboard::PhysicalKey}; use crate::{EventQueue, plugin::Plugin, game::GameStages}; @@ -20,21 +20,14 @@ impl InputSystem { let mut event_queue = event_queue.unwrap(); match event { - InputEvent::KeyboardInput { input, .. } => { - if let Some(code) = input.virtual_keycode { + InputEvent::KeyboardInput { device_id, event, .. } => { + if let PhysicalKey::Code(code) = event.physical_key { drop(event_queue); - let mut e = world.get_resource_or_else(InputButtons::::new); + let mut e = world.get_resource_or_else(InputButtons::::new); //let mut e = with_resource_mut(world, || InputButtons::::new()); - e.add_input_from_winit(code, input.state); + e.add_input_from_winit(code, event.state); } }, - InputEvent::MouseMotion { delta, .. } => { - let delta = MouseMotion { - delta: Vec2::new(delta.0 as f32, delta.1 as f32) - }; - - event_queue.trigger_event(delta); - }, InputEvent::CursorMoved { position, .. } => { let exact = MouseExact { pos: Vec2::new(position.x as f32, position.y as f32) @@ -67,6 +60,8 @@ impl InputSystem { winit::event::MouseButton::Left => MouseButton::Left, winit::event::MouseButton::Right => MouseButton::Right, winit::event::MouseButton::Middle => MouseButton::Middle, + winit::event::MouseButton::Back => MouseButton::Back, + winit::event::MouseButton::Forward => MouseButton::Forward, winit::event::MouseButton::Other(v) => MouseButton::Other(*v), }; @@ -102,7 +97,7 @@ impl crate::ecs::system::System for InputSystem { let queue = world.try_get_resource_mut::() .and_then(|q| q.read_events::()); - let mut e = world.get_resource_or_else(InputButtons::::new); + let mut e = world.get_resource_or_else(InputButtons::::new); e.update(); drop(e); @@ -140,7 +135,7 @@ impl IntoSystem<()> for InputSystem { pub struct InputPlugin; impl Plugin for InputPlugin { - fn setup(&self, game: &mut crate::game::Game) { - game.add_system_to_stage(GameStages::PreUpdate, "input", InputSystem, &[]); + fn setup(&self, app: &mut crate::game::App) { + app.add_system_to_stage(GameStages::PreUpdate, "input", InputSystem, &[]); } } \ No newline at end of file diff --git a/lyra-game/src/plugin.rs b/lyra-game/src/plugin.rs index f1b8db7..6a049bb 100644 --- a/lyra-game/src/plugin.rs +++ b/lyra-game/src/plugin.rs @@ -1,35 +1,53 @@ +use std::cell::Cell; +use std::cell::OnceCell; +use std::cell::RefCell; +use std::ptr::NonNull; + +use lyra_ecs::system::System; use lyra_ecs::CommandQueue; use lyra_resource::ResourceManager; +use crate::game::App; use crate::EventsPlugin; use crate::DeltaTimePlugin; -use crate::game::Game; use crate::input::InputPlugin; use crate::render::window::WindowPlugin; /// A Plugin is something you can add to a `Game` that can be used to define systems, or spawn initial entities. pub trait Plugin { - /// Setup this plugin. This runs before the game has started - fn setup(&self, game: &mut Game); + /// Setup this plugin. This runs before the app has started + fn setup(&self, app: &mut App); - fn is_ready(&self, _game: &mut Game) -> bool { + fn is_ready(&self, app: &mut App) -> bool { true } - fn complete(&self, _game: &mut Game) { + fn complete(&self, _app: &mut App) { } - fn cleanup(&self, _game: &mut Game) { + fn cleanup(&self, _app: &mut App) { } } impl

Plugin for P - where P: Fn(&mut Game) + where P: Fn(&mut App) { - fn setup(&self, game: &mut Game) { - self(game); + fn setup(&self, app: &mut App) { + self(app); + } +} + +/// An ECS system converted to a plugin. +/// +/// The system is executed in plugin setup phase. +pub(crate) struct SystemPlugin(pub RefCell); + +impl Plugin for SystemPlugin { + fn setup(&self, app: &mut App) { + let mut s = self.0.borrow_mut(); + s.execute(NonNull::from(&app.world)); } } @@ -56,9 +74,9 @@ impl PluginSet { } impl Plugin for PluginSet { - fn setup(&self, game: &mut Game) { + fn setup(&self, app: &mut App) { for plugin in self.plugins.iter() { - plugin.setup(game); + plugin.setup(app); } } } @@ -98,8 +116,8 @@ impl_tuple_plugin_set! { (C0, 0) (C1, 1) (C2, 2) (C3, 3) (C4, 4) (C5, 5) (C6, 6) pub struct ResourceManagerPlugin; impl Plugin for ResourceManagerPlugin { - fn setup(&self, game: &mut Game) { - game.world_mut().add_resource(ResourceManager::new()); + fn setup(&self, app: &mut App) { + app.world.add_resource(ResourceManager::new()); } } @@ -108,13 +126,13 @@ impl Plugin for ResourceManagerPlugin { pub struct DefaultPlugins; impl Plugin for DefaultPlugins { - fn setup(&self, game: &mut Game) { - CommandQueuePlugin.setup(game); - EventsPlugin.setup(game); - InputPlugin.setup(game); - ResourceManagerPlugin.setup(game); - WindowPlugin::default().setup(game); - DeltaTimePlugin.setup(game); + fn setup(&self, app: &mut App) { + CommandQueuePlugin.setup(app); + EventsPlugin.setup(app); + InputPlugin.setup(app); + ResourceManagerPlugin.setup(app); + WindowPlugin::default().setup(app); + DeltaTimePlugin.setup(app); } } @@ -124,7 +142,7 @@ impl Plugin for DefaultPlugins { pub struct CommandQueuePlugin; impl Plugin for CommandQueuePlugin { - fn setup(&self, game: &mut Game) { - game.world_mut().add_resource(CommandQueue::default()); + fn setup(&self, app: &mut App) { + app.world.add_resource(CommandQueue::default()); } } \ No newline at end of file diff --git a/lyra-game/src/render/graph/context.rs b/lyra-game/src/render/graph/context.rs index deee15c..2bdfc63 100644 --- a/lyra-game/src/render/graph/context.rs +++ b/lyra-game/src/render/graph/context.rs @@ -22,7 +22,7 @@ pub struct RenderGraphContext<'a> { pub device: Arc, pub queue: Arc, pub(crate) buffer_writes: VecDeque, - renderpass_desc: Vec>, + renderpass_desc: Vec>, /// The label of this Node. pub label: RenderGraphLabelValue, } @@ -41,7 +41,7 @@ impl<'a> RenderGraphContext<'a> { pub fn begin_render_pass( &'a mut self, - desc: wgpu::RenderPassDescriptor<'a, 'a>, + desc: wgpu::RenderPassDescriptor<'a>, ) -> wgpu::RenderPass { self.encoder .as_mut() diff --git a/lyra-game/src/render/graph/passes/fxaa.rs b/lyra-game/src/render/graph/passes/fxaa.rs index 6eef5bc..328385f 100644 --- a/lyra-game/src/render/graph/passes/fxaa.rs +++ b/lyra-game/src/render/graph/passes/fxaa.rs @@ -17,7 +17,7 @@ pub struct FxaaPass { /// Store bind groups for the input textures. /// The texture may change due to resizes, or changes to the view target chain /// from other nodes. - bg_cache: HashMap, + bg_cache: HashMap, wgpu::BindGroup>, } impl FxaaPass { @@ -157,10 +157,12 @@ impl Node for FxaaPass { resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, - store: true, + store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, // TODO: occlusion queries }); pass.set_pipeline(pipeline.as_render()); diff --git a/lyra-game/src/render/graph/passes/light_cull_compute.rs b/lyra-game/src/render/graph/passes/light_cull_compute.rs index ba34741..0b5a81d 100644 --- a/lyra-game/src/render/graph/passes/light_cull_compute.rs +++ b/lyra-game/src/render/graph/passes/light_cull_compute.rs @@ -235,6 +235,8 @@ impl Node for LightCullComputePass { ], shader, shader_entry_point: "cs_main".into(), + cache: None, + compilation_options: Default::default(), }); self.pipeline = Some(pipeline); @@ -251,6 +253,7 @@ impl Node for LightCullComputePass { let mut pass = context.begin_compute_pass(&wgpu::ComputePassDescriptor { label: Some("light_cull_pass"), + ..Default::default() }); pass.set_pipeline(pipeline); diff --git a/lyra-game/src/render/graph/passes/mesh_prepare.rs b/lyra-game/src/render/graph/passes/mesh_prepare.rs index 9058b66..78baaf7 100644 --- a/lyra-game/src/render/graph/passes/mesh_prepare.rs +++ b/lyra-game/src/render/graph/passes/mesh_prepare.rs @@ -604,8 +604,8 @@ impl GpuMaterial { &img.to_rgba8(), wgpu::ImageDataLayout { offset: 0, - bytes_per_row: std::num::NonZeroU32::new(4 * dim.0), - rows_per_image: std::num::NonZeroU32::new(dim.1), + bytes_per_row: Some(4 * dim.0), + rows_per_image: Some(dim.1), }, wgpu::Extent3d { width: dim.0, diff --git a/lyra-game/src/render/graph/passes/meshes.rs b/lyra-game/src/render/graph/passes/meshes.rs index 6c03544..8e9c0c6 100644 --- a/lyra-game/src/render/graph/passes/meshes.rs +++ b/lyra-game/src/render/graph/passes/meshes.rs @@ -420,7 +420,7 @@ impl Node for MeshPass { b: 0.3, a: 1.0, }), - store: true, + store: wgpu::StoreOp::Store, }, })], // enable depth buffer @@ -428,10 +428,11 @@ impl Node for MeshPass { view: depth_view, depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(1.0), - store: true, + store: wgpu::StoreOp::Store, }), stencil_ops: None, }), + ..Default::default() }); pass.set_pipeline(pipeline); diff --git a/lyra-game/src/render/graph/passes/shadows.rs b/lyra-game/src/render/graph/passes/shadows.rs index 0f86ccd..6c52b8b 100644 --- a/lyra-game/src/render/graph/passes/shadows.rs +++ b/lyra-game/src/render/graph/passes/shadows.rs @@ -865,10 +865,11 @@ impl Node for ShadowMapsPass { view: atlas.view(), depth_ops: Some(wgpu::Operations { load: wgpu::LoadOp::Clear(1.0), - store: true, + store: wgpu::StoreOp::Store, }), stencil_ops: None, }), + ..Default::default() }); for light_depth_map in self.depth_maps.values() { diff --git a/lyra-game/src/render/graph/passes/tint.rs b/lyra-game/src/render/graph/passes/tint.rs index 1b05f43..28ab231 100644 --- a/lyra-game/src/render/graph/passes/tint.rs +++ b/lyra-game/src/render/graph/passes/tint.rs @@ -17,7 +17,7 @@ pub struct TintPass { /// Store bind groups for the input textures. /// The texture may change due to resizes, or changes to the view target chain /// from other nodes. - bg_cache: HashMap, + bg_cache: HashMap, wgpu::BindGroup>, } impl TintPass { @@ -152,10 +152,12 @@ impl Node for TintPass { resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Load, - store: true, + store: wgpu::StoreOp::Store, }, })], depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, }); pass.set_pipeline(pipeline.as_render()); diff --git a/lyra-game/src/render/graph/render_target.rs b/lyra-game/src/render/graph/render_target.rs index a125e5d..fb37291 100644 --- a/lyra-game/src/render/graph/render_target.rs +++ b/lyra-game/src/render/graph/render_target.rs @@ -6,10 +6,19 @@ use crate::math; enum RenderTargetInner { Surface { - surface: wgpu::Surface, + /// The surface that will be rendered to. + /// + /// You can create a new surface with a `'static` lifetime if you have an `Arc`: + /// ```nobuild + /// let window = Arc::new(window); + /// let surface = instance.create_surface(Arc::clone(&window))?; + /// ``` + surface: wgpu::Surface<'static>, + /// the configuration of the surface render target.. config: wgpu::SurfaceConfiguration, }, Texture { + /// The texture that will be rendered to. texture: Arc, } } @@ -25,7 +34,7 @@ impl From for RenderTarget { } impl RenderTarget { - pub fn from_surface(surface: wgpu::Surface, config: wgpu::SurfaceConfiguration) -> Self { + pub fn from_surface(surface: wgpu::Surface<'static>, config: wgpu::SurfaceConfiguration) -> Self { Self(RenderTargetInner::Surface { surface, config }) } diff --git a/lyra-game/src/render/graph/slot_desc.rs b/lyra-game/src/render/graph/slot_desc.rs index 5c56eab..aa25d20 100644 --- a/lyra-game/src/render/graph/slot_desc.rs +++ b/lyra-game/src/render/graph/slot_desc.rs @@ -1,4 +1,4 @@ -use std::{mem, num::{NonZeroU32, NonZeroU8}}; +use std::mem; #[derive(Clone, Debug, Eq, PartialEq)] pub struct TextureViewDescriptor { @@ -16,13 +16,13 @@ pub struct TextureViewDescriptor { /// Mip level count. /// If `Some(count)`, `base_mip_level + count` must be less or equal to underlying texture mip count. /// If `None`, considered to include the rest of the mipmap levels, but at least 1 in total. - pub mip_level_count: Option, + pub mip_level_count: Option, /// Base array layer. pub base_array_layer: u32, /// Layer count. /// If `Some(count)`, `base_array_layer + count` must be less or equal to the underlying array count. /// If `None`, considered to include the rest of the array layers, but at least 1 in total. - pub array_layer_count: Option, + pub array_layer_count: Option, } impl TextureViewDescriptor { @@ -79,7 +79,7 @@ pub struct SamplerDescriptor { /// If this is enabled, this is a comparison sampler using the given comparison function. pub compare: Option, /// Valid values: 1, 2, 4, 8, and 16. - pub anisotropy_clamp: Option, + pub anisotropy_clamp: u16, /// Border color to use when address_mode is [`AddressMode::ClampToBorder`] pub border_color: Option, } diff --git a/lyra-game/src/render/renderer.rs b/lyra-game/src/render/renderer.rs index 592f541..3b0dc82 100755 --- a/lyra-game/src/render/renderer.rs +++ b/lyra-game/src/render/renderer.rs @@ -75,10 +75,11 @@ impl BasicRenderer { let instance = wgpu::Instance::new(wgpu::InstanceDescriptor { backends: wgpu::Backends::all(), dx12_shader_compiler: Default::default(), + flags: wgpu::InstanceFlags::default(), + gles_minor_version: wgpu::Gles3MinorVersion::Automatic, }); - // This should be safe since surface will live as long as the window that created it - let surface = unsafe { instance.create_surface(window.as_ref()) }.unwrap(); + let surface: wgpu::Surface::<'static> = instance.create_surface(window.clone()).unwrap(); let adapter = instance.request_adapter( &wgpu::RequestAdapterOptions { @@ -90,11 +91,12 @@ impl BasicRenderer { let (device, queue) = adapter.request_device( &wgpu::DeviceDescriptor { - features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER, + label: None, + required_features: wgpu::Features::TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER, // WebGL does not support all wgpu features. // Not sure if the engine will ever completely support WASM, // but its here just in case - limits: if cfg!(target_arch = "wasm32") { + required_limits: if cfg!(target_arch = "wasm32") { wgpu::Limits::downlevel_webgl2_defaults() } else { wgpu::Limits { @@ -102,7 +104,7 @@ impl BasicRenderer { ..Default::default() } }, - label: None, + memory_hints: wgpu::MemoryHints::MemoryUsage, }, None, ).await.unwrap(); @@ -113,7 +115,7 @@ impl BasicRenderer { let surface_format = surface_caps.formats.iter() .copied() - .find(|f| f.describe().srgb) + .find(|f| f.is_srgb()) .unwrap_or(surface_caps.formats[0]); let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_DST, @@ -122,6 +124,7 @@ impl BasicRenderer { height: size.height, present_mode: wgpu::PresentMode::default(), //wgpu::PresentMode::Mailbox, // "Fast Vsync" alpha_mode: surface_caps.alpha_modes[0], + desired_maximum_frame_latency: 2, view_formats: vec![], }; surface.configure(&device, &config); diff --git a/lyra-game/src/render/resource/compute_pipeline.rs b/lyra-game/src/render/resource/compute_pipeline.rs index 8145ab0..d08949f 100644 --- a/lyra-game/src/render/resource/compute_pipeline.rs +++ b/lyra-game/src/render/resource/compute_pipeline.rs @@ -2,19 +2,25 @@ use std::{ops::Deref, rc::Rc, sync::Arc}; use wgpu::PipelineLayout; -use super::Shader; +use super::{PipelineCompilationOptions, Shader}; //#[derive(Debug, Clone)] pub struct ComputePipelineDescriptor { pub label: Option, pub layouts: Vec>, - pub push_constant_ranges: Vec, // TODO: make this a ResHandle /// The compiled shader module for the stage. pub shader: Rc, /// The entry point in the compiled shader. /// There must be a function in the shader with the same name. pub shader_entry_point: String, + /// Advanced options for when this pipeline is compiled + /// + /// This implements `Default`, and for most users can be set to `Default::default()` + pub compilation_options: PipelineCompilationOptions, + pub push_constant_ranges: Vec, + /// The pipeline cache to use when creating this pipeline. + pub cache: Option>, } impl ComputePipelineDescriptor { @@ -28,7 +34,7 @@ impl ComputePipelineDescriptor { device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: None, //self.label.as_ref().map(|s| format!("{}Layout", s)), - bind_group_layouts: &bgs, + bind_group_layouts: &bgs, push_constant_ranges: &self.push_constant_ranges, }) } @@ -85,6 +91,8 @@ impl ComputePipeline { layout: layout.as_ref(), module: &compiled_shader, entry_point: &desc.shader_entry_point, + cache: desc.cache.as_ref().map(|c| &**c), + compilation_options: desc.compilation_options.as_wgpu(), }; let pipeline = device.create_compute_pipeline(&desc); diff --git a/lyra-game/src/render/resource/mod.rs b/lyra-game/src/render/resource/mod.rs index 68adfe2..cbc1144 100644 --- a/lyra-game/src/render/resource/mod.rs +++ b/lyra-game/src/render/resource/mod.rs @@ -1,4 +1,6 @@ mod shader; +use std::collections::HashMap; + pub use shader::*; mod pipeline; @@ -11,4 +13,21 @@ mod render_pipeline; pub use render_pipeline::*; mod pass; -pub use pass::*; \ No newline at end of file +pub use pass::*; + +#[derive(Default, Clone)] +pub struct PipelineCompilationOptions { + pub constants: HashMap, + pub zero_initialize_workgroup_memory: bool, + pub vertex_pulling_transform: bool, +} + +impl PipelineCompilationOptions { + pub fn as_wgpu(&self) -> wgpu::PipelineCompilationOptions { + wgpu::PipelineCompilationOptions { + constants: &self.constants, + zero_initialize_workgroup_memory: self.zero_initialize_workgroup_memory, + vertex_pulling_transform: self.vertex_pulling_transform, + } + } +} \ No newline at end of file diff --git a/lyra-game/src/render/resource/render_pipeline.rs b/lyra-game/src/render/resource/render_pipeline.rs index c149b09..efe0cef 100755 --- a/lyra-game/src/render/resource/render_pipeline.rs +++ b/lyra-game/src/render/resource/render_pipeline.rs @@ -97,6 +97,7 @@ impl RenderPipeline { module: &vrtx_shad, entry_point: &desc.vertex.entry_point, buffers: &vrtx_buffs, + compilation_options: Default::default(), }; let frag_module = desc.fragment.as_ref().map(|f| { @@ -115,6 +116,7 @@ impl RenderPipeline { module: fm.unwrap(), entry_point: &f.entry_point, targets: &f.targets, + compilation_options: Default::default(), }); let render_desc = wgpu::RenderPipelineDescriptor { @@ -126,6 +128,7 @@ impl RenderPipeline { multisample: desc.multisample, fragment: fstate, multiview: desc.multiview, + cache: None, }; let render_pipeline = device.create_render_pipeline(&render_desc); diff --git a/lyra-game/src/render/texture.rs b/lyra-game/src/render/texture.rs index 716b566..c0858cb 100755 --- a/lyra-game/src/render/texture.rs +++ b/lyra-game/src/render/texture.rs @@ -105,8 +105,8 @@ impl RenderTexture { &rgba, wgpu::ImageDataLayout { offset: 0, - bytes_per_row: std::num::NonZeroU32::new(4 * dimensions.0), - rows_per_image: std::num::NonZeroU32::new(dimensions.1), + bytes_per_row: Some(4 * dimensions.0), + rows_per_image: Some(dimensions.1), }, size, ); @@ -169,8 +169,8 @@ impl RenderTexture { &rgba, wgpu::ImageDataLayout { offset: 0, - bytes_per_row: std::num::NonZeroU32::new(4 * dimensions.0), - rows_per_image: std::num::NonZeroU32::new(dimensions.1), + bytes_per_row: Some(4 * dimensions.0), + rows_per_image: Some(dimensions.1), }, size, ); @@ -247,8 +247,8 @@ impl RenderTexture { &rgba, wgpu::ImageDataLayout { offset: 0, - bytes_per_row: std::num::NonZeroU32::new(4 * dimensions.0), - rows_per_image: std::num::NonZeroU32::new(dimensions.1), + bytes_per_row: Some(4 * dimensions.0), + rows_per_image: Some(dimensions.1), }, size, ); diff --git a/lyra-game/src/render/window.rs b/lyra-game/src/render/window.rs index d7c9696..29ae65b 100644 --- a/lyra-game/src/render/window.rs +++ b/lyra-game/src/render/window.rs @@ -1,13 +1,17 @@ use std::sync::Arc; -use glam::{Vec2, IVec2}; +use glam::{IVec2, Vec2}; use lyra_ecs::World; -use tracing::{warn, error}; -use winit::{window::{Window, Fullscreen}, dpi::{LogicalPosition, LogicalSize, PhysicalPosition}, error::ExternalError}; +use tracing::{error, warn}; +use winit::{ + dpi::{LogicalPosition, LogicalSize, PhysicalPosition}, + error::ExternalError, + window::{Fullscreen, Window}, +}; pub use winit::window::{CursorGrabMode, CursorIcon, Icon, Theme, WindowButtons, WindowLevel}; -use crate::{plugin::Plugin, change_tracker::Ct, input::InputEvent, EventQueue}; +use crate::{change_tracker::Ct, input::InputEvent, plugin::Plugin, EventQueue}; #[derive(Default, Clone)] pub enum WindowMode { @@ -20,6 +24,75 @@ pub enum WindowMode { Windowed, } +#[derive(Default, Clone, Copy)] +pub struct Area { + position: Position, + size: Size, +} + +#[derive(Clone, Copy)] +pub enum Size { + Physical { x: i32, y: i32 }, + Logical { x: f64, y: f64 }, +} + +impl Default for Size { + fn default() -> Self { + Self::Physical { x: 0, y: 0 } + } +} + +impl Into for Size { + fn into(self) -> winit::dpi::Size { + match self { + Size::Physical { x, y } => winit::dpi::PhysicalSize::new(x, y).into(), + Size::Logical { x, y } => winit::dpi::LogicalSize::new(x, y).into(), + } + } +} + + +impl Size { + pub fn new_physical(x: i32, y: i32) -> Self { + Self::Physical { x, y } + } + + pub fn new_logical(x: f64, y: f64) -> Self { + Self::Logical { x, y } + } +} + +#[derive(Clone, Copy)] +pub enum Position { + Physical { x: i32, y: i32 }, + Logical { x: f64, y: f64 }, +} + +impl Default for Position { + fn default() -> Self { + Self::Physical { x: 0, y: 0 } + } +} + +impl Into for Position { + fn into(self) -> winit::dpi::Position { + match self { + Position::Physical { x, y } => winit::dpi::PhysicalPosition::new(x, y).into(), + Position::Logical { x, y } => winit::dpi::LogicalPosition::new(x, y).into(), + } + } +} + +impl Position { + pub fn new_physical(x: i32, y: i32) -> Self { + Self::Physical { x, y } + } + + pub fn new_logical(x: f64, y: f64) -> Self { + Self::Logical { x, y } + } +} + /// Options that the window will be created with. #[derive(Clone)] pub struct WindowOptions { @@ -43,11 +116,13 @@ pub struct WindowOptions { /// * iOS / Android / Web / X11 / Orbital: Unsupported. pub cursor_hittest: bool, - /// The cursor icon of the window. + /// Modifies the cursor icon of the window. /// - /// Platform-specific + /// Platform-specific: /// * iOS / Android / Orbital: Unsupported. - pub cursor_icon: CursorIcon, + /// * Web: Custom cursors have to be loaded and decoded first, until then the previous + /// cursor is shown. + pub cursor: winit::window::Cursor, /// The cursor’s visibility. /// If false, this will hide the cursor. If true, this will show the cursor. @@ -87,30 +162,42 @@ pub struct WindowOptions { /// * iOS / Android / Web / Orbital: Unsupported. pub ime_allowed: bool, - /// Sets location of IME candidate box in client area coordinates relative to the top left. + /// Set the IME cursor editing area, where the `position` is the top left corner of that + /// area and `size` is the size of this area starting from the position. An example of such + /// area could be a input field in the UI or line in the editor. /// - /// This is the window / popup / overlay that allows you to select the desired characters. - /// The look of this box may differ between input devices, even on the same platform. - pub ime_position: Vec2, + /// The windowing system could place a candidate box close to that area, but try to not + /// obscure the specified area, so the user input to it stays visible. + /// + /// The candidate box is the window / popup / overlay that allows you to select the desired + /// characters. The look of this box may differ between input devices, even on the same + /// platform. + /// + /// (Apple’s official term is “candidate window”, see their chinese and japanese guides). + /// + /// Platform-specific + /// * **X11:** - area is not supported, only position. + /// * **iOS / Android / Web / Orbital:** Unsupported. + pub ime_cursor_area: Area, /// Modifies the inner size of the window. /// /// Platform-specific: /// * iOS / Android: Unsupported. /// * Web: Sets the size of the canvas element. - pub inner_size: IVec2, + pub inner_size: Size, /// Sets a maximum dimension size for the window. /// /// Platform-specific: /// * iOS / Android / Web / Orbital: Unsupported. - pub max_inner_size: Option, + pub max_inner_size: Option, /// Sets a minimum dimension size for the window. /// /// Platform-specific: /// * iOS / Android / Web / Orbital: Unsupported. - pub min_inner_size: Option, + pub min_inner_size: Option, /// Sets the window to maximized or back. /// @@ -186,14 +273,14 @@ impl Default for WindowOptions { content_protected: false, cursor_grab: CursorGrabMode::None, cursor_hittest: true, - cursor_icon: CursorIcon::Default, + cursor: Default::default(), cursor_visible: true, decorations: true, enabled_buttons: WindowButtons::all(), mode: WindowMode::Windowed, ime_allowed: false, - ime_position: Default::default(), - inner_size: glam::i32::IVec2::new(800, 600), + ime_cursor_area: Area::default(), + inner_size: Size::new_physical(800, 600), max_inner_size: None, min_inner_size: None, maximized: false, @@ -224,7 +311,10 @@ fn vec2_to_logical_pos(pos: Vec2) -> LogicalPosition { /// Convert an IVec2 to a LogicalSize fn ivec2_to_logical_size(size: IVec2) -> LogicalSize { - LogicalSize { width: size.x, height: size.y } + LogicalSize { + width: size.x, + height: size.y, + } } /// Convert an Option to an Option> @@ -234,7 +324,10 @@ fn ivec2_to_logical_size_op(size: Option) -> Option> { /// Convert an Option to an Option> fn vec2_to_logical_size_op(size: Option) -> Option> { - size.map(|size| LogicalSize { width: size.x, height: size.y } ) + size.map(|size| LogicalSize { + width: size.x, + height: size.y, + }) } /// Set the cursor grab of a window depending on the platform. @@ -250,9 +343,13 @@ fn set_cursor_grab(window: &Window, grab: &mut CursorGrabMode) -> anyhow::Result *grab = CursorGrabMode::Confined; // NOTE: May support Locked later } else if cfg!(target_os = "macos") { *grab = CursorGrabMode::Locked; // NOTE: May support Confined later - } else if cfg!(any(target_os = "android", target_os = "ios", target_os = "orbital")) { + } else if cfg!(any( + target_os = "android", + target_os = "ios", + target_os = "orbital" + )) { warn!("CursorGrabMode is not supported on Android, IOS, or Oribital, skipping"); - return Ok(()) + return Ok(()); } } @@ -264,8 +361,8 @@ fn set_cursor_grab(window: &Window, grab: &mut CursorGrabMode) -> anyhow::Result /// if the window is set to confine the cursor, the cursor is invisible, /// and the window is focused, set the cursor position to the center of the screen. fn center_mouse(window: &Window, options: &WindowOptions) { - if options.cursor_grab == CursorGrabMode::Confined && !options.cursor_visible - && options.focused { + if options.cursor_grab == CursorGrabMode::Confined && !options.cursor_visible && options.focused + { let size = window.inner_size(); let middle = PhysicalPosition { x: size.width / 2, @@ -276,7 +373,10 @@ fn center_mouse(window: &Window, options: &WindowOptions) { } fn window_updater_system(world: &mut World) -> anyhow::Result<()> { - if let (Some(window), Some(opts)) = (world.try_get_resource::>(), world.try_get_resource::>()) { + if let (Some(window), Some(opts)) = ( + world.try_get_resource::>(), + world.try_get_resource::>(), + ) { // if the options changed, update the window if opts.peek_changed() { drop(opts); // drop the Ref, we're about to get a RefMut @@ -290,24 +390,30 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> { window.set_content_protected(opts.content_protected); set_cursor_grab(&window, &mut opts.cursor_grab)?; match window.set_cursor_hittest(opts.cursor_hittest) { - Ok(()) => {}, - Err(ExternalError::NotSupported(_)) => { /* ignore */ }, + Ok(()) => {} + Err(ExternalError::NotSupported(_)) => { /* ignore */ } Err(e) => { error!("OS error when setting cursor hittest: {:?}", e); } } - window.set_cursor_icon(opts.cursor_icon); // TODO: Handle unsupported platforms + window.set_cursor(opts.cursor.clone()); // TODO: Handle unsupported platforms window.set_cursor_visible(opts.cursor_visible); // TODO: Handle unsupported platforms window.set_decorations(opts.decorations); // TODO: Handle unsupported platforms window.set_enabled_buttons(opts.enabled_buttons); // TODO: Handle unsupported platforms - + // Update the window mode. can only be done if the monitor is found - if let Some(monitor) = window.current_monitor() - .or_else(|| window.primary_monitor()) - .or_else(|| window.available_monitors().next()) { + if let Some(monitor) = window + .current_monitor() + .or_else(|| window.primary_monitor()) + .or_else(|| window.available_monitors().next()) + { match opts.mode { - WindowMode::Borderless => window.set_fullscreen(Some(Fullscreen::Borderless(Some(monitor)))), - WindowMode::Fullscreen => window.set_fullscreen(Some(Fullscreen::Exclusive(monitor.video_modes().next().unwrap()))), + WindowMode::Borderless => { + window.set_fullscreen(Some(Fullscreen::Borderless(Some(monitor)))) + } + WindowMode::Fullscreen => window.set_fullscreen(Some(Fullscreen::Exclusive( + monitor.video_modes().next().unwrap(), + ))), WindowMode::Windowed => window.set_fullscreen(None), } } else { @@ -315,13 +421,13 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> { } window.set_ime_allowed(opts.ime_allowed); - window.set_ime_position(vec2_to_logical_pos(opts.ime_position)); - window.set_inner_size(ivec2_to_logical_size(opts.inner_size)); + window.set_ime_cursor_area(opts.ime_cursor_area.position, opts.ime_cursor_area.size); + window.request_inner_size(opts.inner_size); if opts.max_inner_size.is_some() { - window.set_max_inner_size(ivec2_to_logical_size_op(opts.max_inner_size)); + window.set_max_inner_size(opts.max_inner_size); } if opts.min_inner_size.is_some() { - window.set_min_inner_size(ivec2_to_logical_size_op(opts.min_inner_size)); + window.set_min_inner_size(opts.min_inner_size); } window.set_maximized(opts.maximized); window.set_minimized(opts.minimized); @@ -346,11 +452,11 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> { match ev { InputEvent::CursorEntered { .. } => { opts.cursor_inside_window = true; - }, + } InputEvent::CursorLeft { .. } => { opts.cursor_inside_window = false; - }, - _ => {}, + } + _ => {} } } } @@ -370,10 +476,10 @@ fn window_updater_system(world: &mut World) -> anyhow::Result<()> { } impl Plugin for WindowPlugin { - fn setup(&self, game: &mut crate::game::Game) { + fn setup(&self, app: &mut crate::game::App) { let window_options = WindowOptions::default(); - game.world_mut().add_resource(Ct::new(window_options)); - game.with_system("window_updater", window_updater_system, &[]); + app.world.add_resource(Ct::new(window_options)); + app.with_system("window_updater", window_updater_system, &[]); } } diff --git a/lyra-game/src/scene/free_fly_camera.rs b/lyra-game/src/scene/free_fly_camera.rs index b02e3f7..ffacd1d 100644 --- a/lyra-game/src/scene/free_fly_camera.rs +++ b/lyra-game/src/scene/free_fly_camera.rs @@ -1,7 +1,7 @@ use glam::{EulerRot, Quat, Vec3}; use lyra_ecs::{query::{Res, View}, Component}; -use crate::{game::Game, input::ActionHandler, plugin::Plugin, DeltaTime}; +use crate::{game::App, input::ActionHandler, plugin::Plugin, DeltaTime}; use super::CameraComponent; @@ -97,7 +97,7 @@ pub fn free_fly_camera_controller(delta_time: Res, handler: Res