2023-11-21T16:46:31Z - 2024-11-21T16:46:31Z

Overview

12 Active Pull Requests
16 Active Issues
Excluding merges, 1 author has pushed 125 commits to main and 307 commits to all branches. On main, 282 files have changed and there have been 24297 additions and 10568 deletions.

12 Pull requests merged by 1 user

Merged #30 Improve Lua ECS 2024-10-30 03:22:50 +00:00

Merged #28 Expose structs to Lua and write Lua type annotations 2024-10-19 15:17:00 +00:00

Merged #27 Fix #19: Lua crashes when spawning entities in optimized builds 2024-09-30 01:39:40 +00:00

Merged #26 Update wgpu to 0.20.1 and winit to 0.30.3 2024-09-23 23:06:31 +00:00

Merged #24 Implement Shadows 2024-08-10 03:10:30 +00:00

Merged #16 Implement a Render Graph 2024-06-15 22:54:47 +00:00

Merged #14 Improve Performance in Scenes With Many Lights 2024-04-24 23:55:16 +00:00

Merged #10 Fix #6: Rendering Shared 3D Models 2024-04-01 15:03:02 +00:00

Merged #5 Tiled Forward Rendering 2024-03-23 14:38:43 +00:00

Merged #4 Some gltf improvements 2024-03-09 05:46:45 +00:00

Merged #3 Implement relationships in the ECS 2024-03-03 21:22:40 +00:00

Merged #2 Create an early scripting engine 2024-03-03 03:28:57 +00:00

11 Issues closed from 1 user

Closed #29 Improve Lua ECS 2024-10-30 03:24:36 +00:00

Closed #19 Lua crashes when spawning entities in optimized builds 2024-09-30 01:34:01 +00:00

Closed #20 Update wgpu to 0.20.1 and winit to 0.30.3 2024-09-23 23:11:31 +00:00

Closed #25 Use shader preprocessor 2024-09-16 01:37:56 +00:00

Closed #17 Shadows 2024-08-10 02:42:48 +00:00

Closed #8 FXAA 2024-06-28 19:32:36 +00:00

Closed #15 Render Graph 2024-06-15 22:54:48 +00:00

Closed #13 Fix Lua scripting 2024-04-27 04:58:46 +00:00

Closed #7 Simple Engine profiling 2024-04-24 22:33:04 +00:00

Closed #11 Global transforms 2024-04-19 02:29:35 +00:00

Closed #6 Only one model is rendered if entities share 3d models 2024-04-01 15:03:02 +00:00

5 Issues created by 1 user

Opened #12 No interpolated transforms for entities inside a scene 2024-04-19 02:29:01 +00:00

Opened #21 PBR 2024-07-04 19:05:00 +00:00

Opened #22 Cascaded Shadow Maps 2024-08-10 02:40:54 +00:00

Opened #23 Disable shadow casting on individual lights 2024-08-10 02:57:42 +00:00

Opened #31 Implement 2D 2024-10-30 19:16:17 +00:00