2023-09-20T04:26:21Z - 2024-09-20T04:26:21Z

Overview

8 Active Pull Requests
15 Active Issues
Excluding merges, 1 author has pushed 129 commits to main and 288 commits to all branches. On main, 238 files have changed and there have been 22768 additions and 9464 deletions.

8 Pull requests merged by 1 user

Merged #24 Implement Shadows 2024-08-09 23:10:30 -04:00

Merged #16 Implement a Render Graph 2024-06-15 18:54:47 -04:00

Merged #14 Improve Performance in Scenes With Many Lights 2024-04-24 19:55:16 -04:00

Merged #10 Fix #6: Rendering Shared 3D Models 2024-04-01 11:03:02 -04:00

Merged #5 Tiled Forward Rendering 2024-03-23 10:38:43 -04:00

Merged #4 Some gltf improvements 2024-03-09 00:46:45 -05:00

Merged #3 Implement relationships in the ECS 2024-03-03 16:22:40 -05:00

Merged #2 Create an early scripting engine 2024-03-02 22:28:57 -05:00

8 Issues closed from 1 user

Closed #25 Use shader preprocessor 2024-09-15 21:37:56 -04:00

Closed #17 Shadows 2024-08-09 22:42:48 -04:00

Closed #8 FXAA 2024-06-28 15:32:36 -04:00

Closed #15 Render Graph 2024-06-15 18:54:48 -04:00

Closed #13 Fix Lua scripting 2024-04-27 00:58:46 -04:00

Closed #7 Simple Engine profiling 2024-04-24 18:33:04 -04:00

Closed #11 Global transforms 2024-04-18 22:29:35 -04:00

Closed #6 Only one model is rendered if entities share 3d models 2024-04-01 11:03:02 -04:00

7 Issues created by 1 user

Opened #12 No interpolated transforms for entities inside a scene 2024-04-18 22:29:01 -04:00

Opened #18 Physically Based Rendering (PBR) 2024-06-12 18:16:42 -04:00

Opened #19 Lua crashes when spawning entities in optimized builds 2024-06-16 16:39:13 -04:00

Opened #20 Update wgpu to 0.20.1 and winit to 0.30.3 2024-07-01 13:32:26 -04:00

Opened #21 PBR 2024-07-04 15:05:00 -04:00

Opened #22 Cascaded Shadow Maps 2024-08-09 22:40:54 -04:00

Opened #23 Disable shadow casting on individual lights 2024-08-09 22:57:42 -04:00