2023-09-20T04:26:21Z - 2024-09-20T04:26:21Z
Overview
8 Pull requests merged by 1 user
Merged
#24 Implement Shadows
Merged
#16 Implement a Render Graph
Merged
#14 Improve Performance in Scenes With Many Lights
Merged
#10 Fix #6: Rendering Shared 3D Models
Merged
#5 Tiled Forward Rendering
Merged
#4 Some gltf improvements
Merged
#3 Implement relationships in the ECS
Merged
#2 Create an early scripting engine
8 Issues closed from 1 user
Closed
#25 Use shader preprocessor
Closed
#17 Shadows
Closed
#8 FXAA
Closed
#15 Render Graph
Closed
#13 Fix Lua scripting
Closed
#7 Simple Engine profiling
Closed
#11 Global transforms
Closed
#6 Only one model is rendered if entities share 3d models
7 Issues created by 1 user
Opened
#12 No interpolated transforms for entities inside a scene
Opened
#18 Physically Based Rendering (PBR)
Opened
#19 Lua crashes when spawning entities in optimized builds
Opened
#20 Update wgpu to 0.20.1 and winit to 0.30.3
Opened
#21 PBR
Opened
#22 Cascaded Shadow Maps
Opened
#23 Disable shadow casting on individual lights