mirror of https://github.com/SeanOMik/libki.git
433 lines
11 KiB
C++
433 lines
11 KiB
C++
#pragma once
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#include "ki/pclass/Property.h"
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#include "ki/util/exception.h"
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namespace ki
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{
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namespace pclass
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{
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// Forward declare StaticProperty<ValueT> for our helpers
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template <typename ValueT>
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class StaticProperty;
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/// @cond DOXYGEN_SKIP
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/**
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* A helper utility that provides the right implementation of construct(),
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* copy(), get_object() and set_object(), based on characteristics of type: ValueT.
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*/
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template <
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typename ValueT,
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typename IsPointerEnable = void,
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typename IsBaseEnable = void
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>
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struct value_object_helper
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{
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static ValueT construct(const Type &type)
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{
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// In cases where ValueT is not a pointer, and does not derive from PropertyClass,
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// just call the default constructor.
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return ValueT();
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}
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static ValueT copy(const StaticProperty<ValueT> &prop)
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{
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// In cases where ValueT is not a pointer, and does not derive from PropertyClass,
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// just call the copy constructor.
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return ValueT(prop.m_value);
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}
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static const PropertyClass *get_object(const StaticProperty<ValueT> &prop)
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{
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// ValueT does not derive from PropertyClass, and so, this property is not
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// storing an object.
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throw runtime_error(
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"Tried calling get_object() on a property that does not store an object."
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);
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}
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static void set_object(StaticProperty<ValueT> &prop, PropertyClass *object)
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{
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// ValueT does not derive from PropertyClass, and so, this property is not
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// storing an object.
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throw runtime_error(
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"Tried calling set_object() on a property that does not store an object."
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);
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}
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};
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/**
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* Specialization for when ValueT is:
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* - A pointer; but
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* - does not derive from PropertyClass
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*
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* This should:
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* - Construct to a nullptr;
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* - Copy construct to the same pointer as the original; and
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* - Throw an exception when get_object() or set_object() is called.
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*/
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template <typename ValueT>
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struct value_object_helper<
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ValueT,
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typename std::enable_if<
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std::is_pointer<ValueT>::value
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>::type,
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typename std::enable_if<
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!std::is_base_of<
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PropertyClass,
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typename std::remove_pointer<ValueT>::type
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>::value
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>::type
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>
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{
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static ValueT construct(const Type &type)
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{
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// The default value of pointers is null
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return nullptr;
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}
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static ValueT copy(const StaticProperty<ValueT> &prop)
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{
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// The copy constructor for all pointers is to copy the pointer
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// without creating a new copy of the object it's pointing to.
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return prop.m_value;
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}
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static const PropertyClass *get_object(const StaticProperty<ValueT> &prop)
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{
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// ValueT does not derive from PropertyClass, and so, this property is not
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// storing an object.
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throw runtime_error(
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"Tried calling get_object() on a property that does not store an object."
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);
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}
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static void set_object(StaticProperty<ValueT> &prop, PropertyClass *object)
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{
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// ValueT does not derive from PropertyClass, and so, this property is not
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// storing an object.
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throw runtime_error(
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"Tried calling set_object() on a property that does not store an object."
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);
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}
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};
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/**
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* Specialization for when ValueT is:
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* - A pointer; and
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* - does derive from PropertyClass
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*
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* This should:
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* - Construct to a nullptr;
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* - Copy construct to the same pointer as the original;
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* - Return a pointer to a ValueT instance (as a PropertyClass *)
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* when get_object() is called; and
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* - Throw an exception when the object supplied to set_object()
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* does not inherit from the property's type, but set m_value otherwise.
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*/
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template <typename ValueT>
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struct value_object_helper<
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ValueT,
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typename std::enable_if<
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std::is_pointer<ValueT>::value
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>::type,
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typename std::enable_if<
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std::is_base_of<
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PropertyClass,
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typename std::remove_pointer<ValueT>::type
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>::value
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>::type
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>
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{
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static ValueT construct(const Type &type)
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{
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// The default value of pointers is null
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return nullptr;
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}
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static ValueT copy(const StaticProperty<ValueT> &prop)
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{
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// The copy constructor for all pointers is to copy the pointer
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// without creating a new copy of the object it's pointing to.
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return prop.m_value;
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}
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static const PropertyClass *get_object(const StaticProperty<ValueT> &prop)
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{
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// ValueT does derive from PropertyClass, and we have a pointer to an instance
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// of ValueT, so we can cast down to a PropertyClass pointer.
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return dynamic_cast<const PropertyClass *>(prop.m_value);
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}
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static void set_object(StaticProperty<ValueT> &prop, PropertyClass *object)
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{
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// Ensure that object inherits the type of the property
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if (object)
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assert_type_match(prop.get_type(), object->get_type(), true);
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// ValueT does derive from PropertyClass, and we have a pointer to an instance
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// of PropertyClass, so cast the pointer up to a ValueT.
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prop.m_value = dynamic_cast<ValueT>(object);
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}
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};
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/**
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* Specialization for when ValueT is:
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* - Not a pointer; and
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* - does derive from PropertyClass
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*
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* This should:
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* - Construct an instance of ValueT by passing the property
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* type and the type's type system; and
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* - Return a pointer to a ValueT instance (as a PropertyClass *)
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* when get_object() is called.
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*/
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template <typename ValueT>
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struct value_object_helper<
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ValueT,
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typename std::enable_if<
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!std::is_pointer<ValueT>::value
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>::type,
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typename std::enable_if<
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std::is_base_of<
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PropertyClass,
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typename std::remove_pointer<ValueT>::type
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>::value
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>::type
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>
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{
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static ValueT construct(const Type &type)
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{
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// Derivitives of PropertyClass cannot have a default constructor since
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// they require their Type and TypeSystem, so we need to pass these
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// along from what the StaticProperty constructor has been given.
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return ValueT(type, type.get_type_system());
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}
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static ValueT copy(const StaticProperty<ValueT> &prop)
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{
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// Derivitives of PropertyClass implement a clone method that returns
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// a pointer to a copy.
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ValueT *value_ptr = dynamic_cast<ValueT *>(prop.m_value.clone());
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ValueT value = *value_ptr;
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delete value_ptr;
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return value;
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}
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static const PropertyClass *get_object(const StaticProperty<ValueT> &prop)
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{
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// ValueT does derive from PropertyClass, and we have an instance of ValueT,
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// so we can cast down to a PropertyClass pointer.
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return dynamic_cast<const PropertyClass *>(&prop.m_value);
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}
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static void set_object(StaticProperty<ValueT> &prop, PropertyClass *object)
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{
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// Ensure that object is not nullptr
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if (!object)
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throw runtime_error("Value cannot be null.");
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// Ensure that object is exactly the type of the property.
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assert_type_match(prop.get_type(), object->get_type());
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// ValueT does derive from PropertyClass, but we don't store a pointer,
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// so we need to copy the value in.
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prop.m_value = *dynamic_cast<ValueT *>(object);
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delete object;
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}
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};
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/**
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* A helper utility that provides the right implementation of write() and read()
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* based on whether ValueT is a pointer.
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*/
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template <
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typename ValueT,
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typename IsPointerEnable = void
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>
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struct value_rw_helper
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{
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static void write(const StaticProperty<ValueT> &prop, BitStream &stream)
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{
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prop.get_type().write_to(stream, Value::make_reference(prop.m_value));
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}
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static void read(StaticProperty<ValueT> &prop, BitStream &stream)
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{
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prop.get_type().read_from(stream, Value::make_reference(prop.m_value));
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}
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};
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/**
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* Specialization for when ValueT is a pointer.
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*
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* Dereference the pointer before creating Value instances.
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* This is so that the Value stores a pointer to a ValueT instance,
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* rather than storing a pointer to a pointer.
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*/
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template <typename ValueT>
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struct value_rw_helper<
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ValueT,
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typename std::enable_if<
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std::is_pointer<ValueT>::value
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>::type
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>
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{
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static void write(const StaticProperty<ValueT> &prop, BitStream &stream)
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{
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prop.get_type().write_to(stream, Value::make_reference(*prop.m_value));
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}
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static void read(StaticProperty<ValueT> &prop, BitStream &stream)
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{
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prop.get_type().read_from(stream, Value::make_reference(*prop.m_value));
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}
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};
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/**
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* A helper utility that combines functions provided by value_object_helper
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* and value_rw_helper into a single type.
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*/
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template <typename ValueT>
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struct value_helper
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{
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static ValueT construct(const Type &type)
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{
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return value_object_helper<ValueT>::construct(type);
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}
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static ValueT copy(const StaticProperty<ValueT> &prop)
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{
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return value_object_helper<ValueT>::copy(prop);
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}
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static const PropertyClass *get_object(const StaticProperty<ValueT> &prop)
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{
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return value_object_helper<ValueT>::get_object(prop);
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}
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static void set_object(StaticProperty<ValueT> &prop, PropertyClass *object)
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{
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value_object_helper<ValueT>::set_object(prop, object);
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}
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static void write(const StaticProperty<ValueT> &prop, BitStream &stream)
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{
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value_rw_helper<ValueT>::write(prop, stream);
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}
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static void read(StaticProperty<ValueT> &prop, BitStream &stream)
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{
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value_rw_helper<ValueT>::read(prop, stream);
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}
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};
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/// @endcond
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/**
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* TODO: Documentation
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*/
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template <typename ValueT>
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class StaticProperty : public IProperty
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{
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// Allow helper utilities access to m_value
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friend value_object_helper<ValueT>;
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friend value_rw_helper<ValueT>;
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public:
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// Do not allow copy assignment. Once a property has been constructed,
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// it shouldn't be able to change.
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StaticProperty<ValueT> &operator=(const StaticProperty<ValueT> &that) = delete;
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StaticProperty(PropertyClass &object,
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const std::string &name, const Type &type)
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: IProperty(object, name, type)
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, m_value(value_helper<ValueT>::construct(type))
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{}
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StaticProperty(PropertyClass &object,
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const std::string &name, const Type &type, ValueT value)
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: IProperty(object, name, type)
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{
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m_value = value;
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}
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StaticProperty(PropertyClass &object, const StaticProperty<ValueT> &that)
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: IProperty(object, that)
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, m_value(value_helper<ValueT>::copy(that))
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{}
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constexpr bool is_pointer() const override
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{
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return std::is_pointer<ValueT>::value;
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}
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constexpr bool is_dynamic() const override
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{
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return false;
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}
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Value get_value() const override
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{
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return Value::make_reference(m_value);
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}
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const PropertyClass *get_object() const override
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{
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return value_helper<ValueT>::get_object(*this);
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}
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void set_object(PropertyClass *object) override
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{
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return value_helper<ValueT>::set_object(*this, object);
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}
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void write_value_to(BitStream &stream) const override
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{
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value_helper<ValueT>::write(*this, stream);
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}
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void read_value_from(BitStream &stream) override
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{
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value_helper<ValueT>::read(*this, stream);
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}
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ValueT &get()
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{
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return m_value;
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}
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const ValueT &get() const
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{
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return m_value;
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}
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operator ValueT &()
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{
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return m_value;
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}
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operator const ValueT &() const
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{
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return m_value;
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}
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ValueT *operator&()
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{
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return &m_value;
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}
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const ValueT *operator&() const
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{
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return &m_value;
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}
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void operator=(const ValueT &value)
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{
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m_value = value;
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}
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protected:
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ValueT m_value;
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};
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}
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}
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